mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-20 08:15:54 +01:00
130 lines
4.0 KiB
C
130 lines
4.0 KiB
C
|
//!## An object to multiplex the callbacks of multiple attributes.
|
||
|
#ifndef _ATTRHANDLER_H
|
||
|
#define _ATTRHANDLER_H
|
||
|
|
||
|
// This class is meant to be subclassed. The methods you must provide
|
||
|
// are given as pure virtuals. See ExampleAttrib for more details, and
|
||
|
// an example subclass that you can copy for your own use.
|
||
|
|
||
|
#include "attrcb.h"
|
||
|
#include "attribs.h"
|
||
|
#include <bfc/map.h>
|
||
|
|
||
|
//
|
||
|
// Forward References
|
||
|
class WAComponentClient;
|
||
|
class Attribute;
|
||
|
|
||
|
|
||
|
//
|
||
|
// Class Definition
|
||
|
template <class TCallback>
|
||
|
class AttrHandler {
|
||
|
protected:
|
||
|
// Heh, oops. Can't have one AttrCallback handle lots of different attribs, anymore. I fix.
|
||
|
class AttrHandlerChild : public AttrCallback {
|
||
|
public:
|
||
|
AttrHandlerChild(AttrHandler *_parent) : AttrCallback() {
|
||
|
ASSERT(_parent != NULL);
|
||
|
recursion = 0;
|
||
|
callback = NULL;
|
||
|
parent = _parent;
|
||
|
}
|
||
|
|
||
|
// Here is where we split out the different value types
|
||
|
virtual void onValueChange(Attribute *attr) {
|
||
|
if (!recursion) {
|
||
|
// protect our programmers from stack overflow, please.
|
||
|
recursion = 1;
|
||
|
if ((callback != NULL) && (parent != NULL)) {
|
||
|
int id;
|
||
|
// find the id from the map (friendly)
|
||
|
int success = parent->attribmap.getItem(attr,&id);
|
||
|
if (success) {
|
||
|
// and send it to the proper handling function (poorman's RTTI)
|
||
|
switch (attr->getAttributeType()) {
|
||
|
case AttributeType::INT:
|
||
|
callback->onIntChange(id,*static_cast<_int *>(attr));
|
||
|
break;
|
||
|
case AttributeType::BOOL:
|
||
|
callback->onBoolChange(id, *static_cast<_bool *>(attr));
|
||
|
break;
|
||
|
case AttributeType::FLOAT:
|
||
|
callback->onFloatChange(id, *static_cast<_float *>(attr));
|
||
|
break;
|
||
|
case AttributeType::STRING:
|
||
|
callback->onStringChange(id, *static_cast<_string *>(attr));
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
recursion = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void bindCallbackObj(TCallback *callbackobj) {
|
||
|
// Be advised, this may be null. That's okay, we test for it above.
|
||
|
callback = callbackobj;
|
||
|
}
|
||
|
private:
|
||
|
int recursion;
|
||
|
TCallback *callback;
|
||
|
AttrHandler *parent;
|
||
|
};
|
||
|
|
||
|
public:
|
||
|
AttrHandler() {
|
||
|
component = NULL;
|
||
|
callback = NULL;
|
||
|
}
|
||
|
|
||
|
// Call this method to bind your component (in your component's constructor)
|
||
|
virtual void bindComponent(WAComponentClient *parentcomponent) {
|
||
|
component = parentcomponent;
|
||
|
}
|
||
|
|
||
|
// Call this method to bind your callback object (usually your window in its constructor)
|
||
|
virtual void bindCallbackObj(TCallback *callbackobj) {
|
||
|
// Bind ourselves.
|
||
|
callback = callbackobj;
|
||
|
|
||
|
// Then go through and rebind any children.
|
||
|
int i, num = attrchildren.getNumItems();
|
||
|
for (i = 0; i < num; i++) {
|
||
|
AttrHandlerChild *child = attrchildren.enumItem(i);
|
||
|
child->bindCallbackObj(callback);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Call this method to register each attribute.
|
||
|
virtual void registerAttribute(Attribute *attr, int id) {
|
||
|
ASSERTPR(component != NULL, "BIND YOUR COMPONENT before registering Attributes to a Handler.");
|
||
|
// register the attrib with a child object as its callback
|
||
|
AttrHandlerChild *child = new AttrHandlerChild(this);
|
||
|
attrchildren.addItem(child);
|
||
|
component->registerAttribute(attr, child);
|
||
|
// and save its id mapping
|
||
|
attribmap.addItem(attr, id);
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
// Your callback object (probably your primary window class) must implement
|
||
|
// its own versions of these methods here. They will be called by the
|
||
|
// switch statement below.
|
||
|
virtual void onIntChange(int id, int *attr);
|
||
|
virtual void onBoolChange(int id, bool *attr);
|
||
|
virtual void onFloatChange(int id, double *attr);
|
||
|
virtual void onStringChange(int id, const char *attr);
|
||
|
#endif
|
||
|
|
||
|
|
||
|
private:
|
||
|
friend AttrHandlerChild;
|
||
|
TCallback *callback;
|
||
|
WAComponentClient *component;
|
||
|
Map< Attribute *, int > attribmap;
|
||
|
PtrList<AttrHandlerChild> attrchildren;
|
||
|
};
|
||
|
|
||
|
#endif // _ATTRHANDLER_H
|