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https://github.com/WinampDesktop/winamp.git
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357 lines
7.3 KiB
C++
357 lines
7.3 KiB
C++
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#include <precomp.h>
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#include "qpaintwnd.h"
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#include <tataki/canvas/bltcanvas.h>
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#include "../nu/threadpool/TimerHandle.hpp"
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#define TIMER_QUICKPAINT 0x650
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// thread context, this is here so we can avoid the windows types in quickpaintwnd.h
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class QuickPaintContext
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{
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public:
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QuickPaintContext(QuickPaintWnd *_wnd, int timeout)
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{
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killswitch = 0;
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wnd = _wnd;
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death = CreateEvent(NULL, FALSE, FALSE, NULL);
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timer_ms = timeout;
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WASABI_API_THREADPOOL->AddHandle(0, timer_handle, QPThreadPoolFunc, (void *)this, 0, 0/*api_threadpool::FLAG_LONG_EXECUTION*/);
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timer_handle.Wait(timer_ms);
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}
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~QuickPaintContext()
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{
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CloseHandle(death);
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timer_handle.Close();
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}
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void Kill()
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{
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InterlockedExchangePointer((volatile PVOID*)&wnd, 0);
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killswitch=1;
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WaitForSingleObject(death, INFINITE);
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}
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QuickPaintWnd *wnd;
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TimerHandle timer_handle;
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HANDLE death;
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volatile int killswitch;
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int timer_ms;
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static int QPThreadPoolFunc(HANDLE h, void *user_data, intptr_t t);
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};
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int QuickPaintContext::QPThreadPoolFunc(HANDLE h, void *user_data, intptr_t t)
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{
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QuickPaintContext *context = (QuickPaintContext *)user_data;
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if (context->killswitch)
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{
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WASABI_API_THREADPOOL->RemoveHandle(0, h);
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SetEvent(context->death);
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}
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else
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{
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DWORD start = GetTickCount();
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QuickPaintWnd *wnd = 0;
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InterlockedExchangePointer((volatile PVOID*)&wnd, context->wnd);
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if (wnd)
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{
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wnd->quickPaint();
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TimerHandle timer_handle(h);
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DWORD end = GetTickCount();
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if (end-start > (DWORD)context->timer_ms)
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timer_handle.Wait(1);
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else
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timer_handle.Wait(context->timer_ms - (end - start));
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}
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}
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return 0;
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}
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// -----------------------------------------------------------------------
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QuickPaintWnd::QuickPaintWnd()
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{
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invalidates_required = 0;
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realtime = 1;
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canvas_w = -1;
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canvas_h = -1;
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timerset = 0;
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speed = 25;
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enabled = 0;
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render_canvas1 = NULL;
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render_canvas2 = NULL;
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paint_canvas = NULL;
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thread_context = 0;
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while (1)
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{
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svc_skinFilter *obj = sfe.getNext();
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if (!obj) break;
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filters.addItem(obj);
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}
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invalidated = 0;
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}
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// -----------------------------------------------------------------------
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QuickPaintWnd::~QuickPaintWnd()
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{
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foreach(filters)
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sfe.release(filters.getfor());
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endfor;
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KillThread();
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delete render_canvas1;
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delete render_canvas2;
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::setRealtime(int rt)
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{
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realtime = rt;
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}
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// -----------------------------------------------------------------------
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int QuickPaintWnd::getRealtime() const
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{
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return realtime;
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::setSpeed(int ms)
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{
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speed = ms;
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if (enabled && timerset)
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{
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if (thread_context)
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thread_context->timer_ms = ms;
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// let it change the timer value on the invalidate() timer
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killTimer(TIMER_QUICKPAINT);
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setTimer(TIMER_QUICKPAINT, getSpeed());
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}
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::startQuickPaint()
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{
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enabled = 1;
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if (!isInited()) return;
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CreateRenderThread();
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timerset=1;
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::stopQuickPaint()
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{
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enabled = 0;
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if (!isInited()) return;
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KillThread();
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timerset=0;
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}
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// -----------------------------------------------------------------------
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int QuickPaintWnd::isQuickPainting()
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{
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return enabled;
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}
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// -----------------------------------------------------------------------
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int QuickPaintWnd::getSpeed()
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{
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return speed;
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}
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// -----------------------------------------------------------------------
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int QuickPaintWnd::onInit()
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{
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QUICKPAINTWND_PARENT::onInit();
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if (enabled)
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{
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ASSERT(!thread_context);
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CreateRenderThread();
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timerset = 1;
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}
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return 1;
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::timerCallback(int id)
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{
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switch (id)
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{
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case TIMER_QUICKPAINT:
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if (invalidates_required)
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{
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invalidated = 1;
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if (getRealtime() && isVisible() && !isMinimized())
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cascadeRepaint();
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else
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invalidate();
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InterlockedExchange(&invalidates_required, 0);
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}
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//quickPaint();
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break;
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default:
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QUICKPAINTWND_PARENT::timerCallback(id);
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}
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}
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void QuickPaintWnd::SetPaintingCanvas(BltCanvas *c)
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{
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InterlockedExchangePointer((volatile PVOID*)&paint_canvas, c);
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}
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BltCanvas *&QuickPaintWnd::GetDrawingConvas()
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{
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if (paint_canvas == render_canvas2)
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return render_canvas1;
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else
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return render_canvas2;
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}
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// -----------------------------------------------------------------------
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int QuickPaintWnd::quickPaint()
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{
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int repaint=0;
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int w, h;
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getQuickPaintSize(&w, &h);
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if (wantEvenAlignment())
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{
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if (w & 1) w++;
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if (h & 1) h++;
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}
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if (w == 0 && h == 0) return 0;
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BltCanvas *&render_canvas = GetDrawingConvas();
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int newone = 0;
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if (canvas_w != w || canvas_h != h)
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{
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delete render_canvas1; render_canvas1=0;
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delete render_canvas2; render_canvas2=0;
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}
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if (!render_canvas)
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{
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render_canvas = new BltCanvas(w, wantNegativeHeight() ? -h : h, getOsWindowHandle());
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canvas_w = w;
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canvas_h = h;
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newone = 1;
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}
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repaint = onQuickPaint(render_canvas, canvas_w, canvas_h, newone);
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SetPaintingCanvas(render_canvas);
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if (repaint)
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InterlockedIncrement(&invalidates_required);
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return repaint;
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::getQuickPaintSize(int *w, int *h)
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{
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RECT r;
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getClientRect(&r);
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if (w) *w = r.right - r.left;
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if (h) *h = r.bottom - r.top;
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::getQuickPaintSource(RECT *r)
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{
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ASSERT(r != NULL);
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r->left = 0;
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r->right = canvas_w;
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r->top = 0;
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r->bottom = canvas_h;
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::getQuickPaintDest(RECT *r)
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{
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ASSERT(r != NULL);
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getClientRect(r);
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}
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// -----------------------------------------------------------------------
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void QuickPaintWnd::onSetVisible(int show)
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{
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QUICKPAINTWND_PARENT::onSetVisible(show);
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if (!show)
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{
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if (timerset)
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{
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KillThread();
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timerset = 0;
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}
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}
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else
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{
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if (enabled && !timerset)
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{
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CreateRenderThread();
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timerset = 1;
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}
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}
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}
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// -----------------------------------------------------------------------
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int QuickPaintWnd::onPaint(Canvas *canvas)
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{
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QUICKPAINTWND_PARENT::onPaint(canvas);
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if (!enabled) return 1;
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BltCanvas *render_canvas;
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InterlockedExchangePointer((volatile PVOID*)&render_canvas, paint_canvas);
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if (!render_canvas) return 1;
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RECT r;
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getQuickPaintDest(&r);
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RECT sr;
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getQuickPaintSource(&sr);
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if (invalidated && wantFilters())
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{
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foreach(filters)
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filters.getfor()->filterBitmap((unsigned char *)render_canvas->getBits(), canvas_w, canvas_h, 32, NULL, getFiltersGroup());
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endfor;
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invalidated = 0;
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}
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render_canvas->/*getSkinBitmap()->*/stretchToRectAlpha(canvas, &sr, &r, getPaintingAlpha());
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InterlockedExchange(&invalidates_required, 0);
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return 1;
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}
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void QuickPaintWnd::KillThread()
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{
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if (thread_context)
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{
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killTimer(TIMER_QUICKPAINT);
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thread_context->Kill();
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delete thread_context;
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thread_context = 0;
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}
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}
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void QuickPaintWnd::CreateRenderThread()
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{
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int sp = getSpeed();
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if (!thread_context)
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{
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thread_context = new QuickPaintContext(this, sp);
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}
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else
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thread_context->timer_ms = sp;
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setTimer(TIMER_QUICKPAINT, sp);
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}
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