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146 lines
3.7 KiB
C
146 lines
3.7 KiB
C
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#ifndef _THREAD_H
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#define _THREAD_H
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#include <bfc/common.h>
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#if !defined(WIN32) && !defined(LINUX)
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#error port me!
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#endif
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#ifdef WIN32
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#define THREADCALL DWORD WINAPI
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#endif
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#ifdef LINUX
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#define THREADCALL void *
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#endif
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/**
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class Thread is a portable wrapper for an operating system thread. A thread
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is a thread of execution in a process. Ask Google if you don't know what that
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means.
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To use this class, derive from Thread and override the threadProc() method.
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Simply return from this method and the thread will end.
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Our Thread works on the kill-switch concept. You should write your thread
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code to continually check the getKillSwitch() method to determine if you
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should exit. When either getKillSwitch() returns TRUE or your processing is
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done, just return from the method and the thread will end.
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@short Thread object.
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@author Nullsoft
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@see threadProc()
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@see getKillSwitch()
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@see CriticalSection
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*/
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class Thread {
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public:
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/**
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Creates a new Thread object. You can optionally pass in the handle of another
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thread. If you do, the getKillSwitch function will check if this thread is
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still running, and return TRUE if it has died. Usually this other thread
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will be the main thread.
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Threads are created in a suspended state. To start them, call start().
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@see threadProc()
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@see getKillSwitch()
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@see ComponentAPI::main_getMainThreadHandle()
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@see start()
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*/
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Thread(HANDLE parent_handle=0);
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virtual ~Thread();
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/**
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Starts the thread. You must call this at some point after creating the Thread.
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@ret Boolean. TRUE on success, FALSE on failure.
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*/
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int start();
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/**
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Checks whether the thread is still running.
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@ret Boolean. TRUE if thread is still running, FALSE if it has ended.
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*/
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bool running();
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/**
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Waits until thread ends. Does not kill the thread, though, so you might want
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to call setKillSwitch(TRUE) to encourage the thread to end.
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@see setKillSwitch()
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*/
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int end(); // waits for thread to end, might want to throw killswitch too
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int kill(); // does not wait, simply kills the thread, use with care
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/**
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Sets the internal kill switch to k.
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@param k Boolean. TRUE to force getKillSwitch() to return TRUE.
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@see getKillSwitch()
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*/
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void setKillSwitch(int k);
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THREADID getThreadId() const;
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/**
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Sets the parent handle. If a parent handle is set, the getKillSwitch()
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function will return TRUE when the parent thread ends.
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@param parent_handle The handle of the thread to monitor.
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@param auto_close If TRUE, the parent handle will be closed on shutdown. Normally this is the desired behavior.
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*/
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void setParentHandle(HANDLE parent_handle, int auto_close=TRUE);
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/**
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Checks if the parent thread is still running (if a handle was provided.)
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@see Thread()
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@see getKillSwitch()
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@ret Boolean, TRUE if parent is still running, FALSE otherwise.
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*/
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int parentRunning(); // if parent handle given, is it still running
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/**
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Override this method to do your thread's work.
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*/
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virtual int threadProc()=0;
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enum { // these have to match std.cpp
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PRIORITY_IDLE=-32767,
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PRIORITY_LOWEST=-2,
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PRIORITY_BELOW_NORMAL=-1,
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PRIORITY_NORMAL=0,
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PRIORITY_HIGH=1,
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PRIORITY_HIGHEST=2,
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PRIORITY_TIME_CRITICAL=32767,
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};
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/**
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Sets the thread's processing priority.
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@param priority The new priority for the thread.
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@see Std::setThreadPriority()
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*/
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void setPriority(int priority);
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protected:
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/**
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Your thread should call this at intervals to determine if it should exit.
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@ret Boolean of whether the thread should exit.
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@see threadProc()
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*/
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int getKillSwitch(); // check this and return when it's nonzero
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private:
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static THREADCALL ThreadProc(void *param);
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int killswitch;
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HANDLE handle, parent_handle;
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int auto_close_parent;
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THREADID threadid;
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bool isrunning;
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int nicekill;
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};
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#endif
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