winamp/Src/Winamp/SkinBitmapElement.h

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2024-09-24 14:54:57 +02:00
#pragma once
#include <api/skin/skinitem.h>
#include "ParamList.h"
#include <tataki/region/region.h>
class ElementRegionServer : public RegionServerI
{
public:
ElementRegionServer(api_region *r)
: reg(r->getOSHandle())
{}
virtual api_region *getRegion()
{
return &reg;
}
private:
RegionI reg;
};
struct SkinBitmapElement : public SkinItemI
{
public:
SkinBitmapElement(const wchar_t *_id, const wchar_t *_filename, const wchar_t *_rootpath,
int _x, int _y, int _w, int _h,
ifc_xmlreaderparams *pars = NULL, int script_id = -1, int secondarycounter = 0, const wchar_t *colorgrp = NULL);
virtual ~SkinBitmapElement();
const wchar_t *getId() { return id; }
const wchar_t *getFilename() { return filename; }
int getX() { return x; }
int getY() { return y; }
int getW() { return w; }
int getH() { return h; }
int getSecCount() { return seccount; }
const wchar_t *getColorGroup() { return colorgroup; }
ElementRegionServer *getRegionServer() { return region; }
void setRegionServer(ElementRegionServer *s) { region = s; }
virtual const wchar_t *getXmlRootPath() { return rootpath; }
virtual const wchar_t *getName() { return L"bitmap"; }
virtual ifc_xmlreaderparams *getParams() { return &params; }
virtual int getSkinPartId() { return scriptid; }
virtual SkinItem *getAncestor();
private:
StringW id;
StringW filename;
StringW rootpath;
int x;
int y;
int w;
int h;
int scriptid;
int seccount;
ParamList params;
StringW colorgroup;
ElementRegionServer *region;
};
class SortSkinBitmapElement
{
public:
static int compareItem(SkinBitmapElement *p1, SkinBitmapElement *p2)
{
int r = WCSICMP(p1->getId(), p2->getId());
if (!r)
{
if (p1->getSkinPartId() < p2->getSkinPartId()) return -1;
if (p1->getSkinPartId() > p2->getSkinPartId()) return 1;
if (p1->getSecCount() < p2->getSecCount()) return -1;
if (p1->getSecCount() > p2->getSecCount()) return 1;
return 0;
}
return r;
}
static int compareAttrib(const wchar_t *attrib, SkinBitmapElement *item)
{
return WCSICMP(attrib, item->getId());
}
};