winamp/Src/external_dependencies/openmpt-trunk/common/mptString.h

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2024-09-24 14:54:57 +02:00
/*
* mptString.h
* ----------
* Purpose: Small string-related utilities, number and message formatting.
* Notes : Currently none.
* Authors: OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#pragma once
#include "openmpt/all/BuildSettings.hpp"
#include "mpt/base/alloc.hpp"
#include "mpt/base/span.hpp"
#include "mpt/string/types.hpp"
#include "mpt/string/utility.hpp"
#include "mptBaseTypes.h"
#include <algorithm>
#include <limits>
#include <string>
#include <string_view>
#include <cstring>
OPENMPT_NAMESPACE_BEGIN
namespace mpt
{
namespace String
{
template <typename Tstring, typename Tstring2, typename Tstring3>
inline Tstring Replace(Tstring str, const Tstring2 &oldStr, const Tstring3 &newStr)
{
return mpt::replace(str, oldStr, newStr);
}
} // namespace String
enum class Charset {
UTF8,
ASCII, // strictly 7-bit ASCII
ISO8859_1,
ISO8859_15,
CP850,
CP437,
CP437AMS,
CP437AMS2,
Windows1252,
Amiga,
RISC_OS,
ISO8859_1_no_C1,
ISO8859_15_no_C1,
Amiga_no_C1,
#if defined(MPT_ENABLE_CHARSET_LOCALE)
Locale, // CP_ACP on windows, current C locale otherwise
#endif // MPT_ENABLE_CHARSET_LOCALE
};
// source code / preprocessor (i.e. # token)
inline constexpr Charset CharsetSource = Charset::ASCII;
// debug log files
inline constexpr Charset CharsetLogfile = Charset::UTF8;
// std::clog / std::cout / std::cerr
#if defined(MODPLUG_TRACKER) && MPT_OS_WINDOWS && defined(MPT_ENABLE_CHARSET_LOCALE)
inline constexpr Charset CharsetStdIO = Charset::Locale;
#else
inline constexpr Charset CharsetStdIO = Charset::UTF8;
#endif
// getenv
#if defined(MPT_ENABLE_CHARSET_LOCALE)
inline constexpr Charset CharsetEnvironment = Charset::Locale;
#else
inline constexpr Charset CharsetEnvironment = Charset::UTF8;
#endif
// std::exception::what()
#if defined(MPT_ENABLE_CHARSET_LOCALE)
inline constexpr Charset CharsetException = Charset::Locale;
#else
inline constexpr Charset CharsetException = Charset::UTF8;
#endif
// Checks if the std::string represents an UTF8 string.
// This is currently implemented as converting to std::wstring and back assuming UTF8 both ways,
// and comparing the result to the original string.
// Caveats:
// - can give false negatives because of possible unicode normalization during conversion
// - can give false positives if the 8bit encoding contains high-ascii only in valid utf8 groups
// - slow because of double conversion
bool IsUTF8(const std::string &str);
#if MPT_WSTRING_CONVERT
// Convert to a wide character string.
// The wide encoding is UTF-16 or UTF-32, based on sizeof(wchar_t).
// If str does not contain any invalid characters, this conversion is lossless.
// Invalid source bytes will be replaced by some replacement character or string.
inline std::wstring ToWide(const std::wstring &str) { return str; }
inline std::wstring ToWide(const wchar_t * str) { return (str ? std::wstring(str) : std::wstring()); }
std::wstring ToWide(Charset from, const std::string &str);
inline std::wstring ToWide(Charset from, const char * str) { return ToWide(from, str ? std::string(str) : std::string()); }
#if defined(MPT_ENABLE_CHARSET_LOCALE)
std::wstring ToWide(const mpt::lstring &str);
#endif // MPT_ENABLE_CHARSET_LOCALE
#endif
// Convert to a string encoded in the 'to'-specified character set.
// If str does not contain any invalid characters,
// this conversion will be lossless iff, and only iff,
// 'to' is UTF8.
// Invalid source bytes or characters that are not representable in the
// destination charset will be replaced by some replacement character or string.
#if MPT_WSTRING_CONVERT
std::string ToCharset(Charset to, const std::wstring &str);
inline std::string ToCharset(Charset to, const wchar_t * str) { return ToCharset(to, str ? std::wstring(str) : std::wstring()); }
#endif
std::string ToCharset(Charset to, Charset from, const std::string &str);
inline std::string ToCharset(Charset to, Charset from, const char * str) { return ToCharset(to, from, str ? std::string(str) : std::string()); }
#if defined(MPT_ENABLE_CHARSET_LOCALE)
std::string ToCharset(Charset to, const mpt::lstring &str);
#endif // MPT_ENABLE_CHARSET_LOCALE
#if defined(MPT_ENABLE_CHARSET_LOCALE)
#if MPT_WSTRING_CONVERT
mpt::lstring ToLocale(const std::wstring &str);
inline mpt::lstring ToLocale(const wchar_t * str) { return ToLocale(str ? std::wstring(str): std::wstring()); }
#endif
mpt::lstring ToLocale(Charset from, const std::string &str);
inline mpt::lstring ToLocale(Charset from, const char * str) { return ToLocale(from, str ? std::string(str): std::string()); }
inline mpt::lstring ToLocale(const mpt::lstring &str) { return str; }
#endif // MPT_ENABLE_CHARSET_LOCALE
#if MPT_OS_WINDOWS
#if MPT_WSTRING_CONVERT
mpt::winstring ToWin(const std::wstring &str);
inline mpt::winstring ToWin(const wchar_t * str) { return ToWin(str ? std::wstring(str): std::wstring()); }
#endif
mpt::winstring ToWin(Charset from, const std::string &str);
inline mpt::winstring ToWin(Charset from, const char * str) { return ToWin(from, str ? std::string(str): std::string()); }
#if defined(MPT_ENABLE_CHARSET_LOCALE)
mpt::winstring ToWin(const mpt::lstring &str);
#endif // MPT_ENABLE_CHARSET_LOCALE
#endif // MPT_OS_WINDOWS
#if defined(MPT_WITH_MFC)
#if !(MPT_WSTRING_CONVERT)
#error "MFC depends on MPT_WSTRING_CONVERT)"
#endif
// Convert to a MFC CString. The CString encoding depends on UNICODE.
// This should also be used when converting to TCHAR strings.
// If UNICODE is defined, this is a completely lossless operation.
inline CString ToCString(const CString &str) { return str; }
CString ToCString(const std::wstring &str);
inline CString ToCString(const wchar_t * str) { return ToCString(str ? std::wstring(str) : std::wstring()); }
CString ToCString(Charset from, const std::string &str);
inline CString ToCString(Charset from, const char * str) { return ToCString(from, str ? std::string(str) : std::string()); }
#if defined(MPT_ENABLE_CHARSET_LOCALE)
CString ToCString(const mpt::lstring &str);
mpt::lstring ToLocale(const CString &str);
#endif // MPT_ENABLE_CHARSET_LOCALE
#if MPT_OS_WINDOWS
mpt::winstring ToWin(const CString &str);
#endif // MPT_OS_WINDOWS
// Convert from a MFC CString. The CString encoding depends on UNICODE.
// This should also be used when converting from TCHAR strings.
// If UNICODE is defined, this is a completely lossless operation.
std::wstring ToWide(const CString &str);
std::string ToCharset(Charset to, const CString &str);
#endif // MPT_WITH_MFC
#define UC_(x) MPT_UCHAR(x)
#define UL_(x) MPT_ULITERAL(x)
#define U_(x) MPT_USTRING(x)
#if MPT_USTRING_MODE_WIDE
#if !(MPT_WSTRING_CONVERT)
#error "MPT_USTRING_MODE_WIDE depends on MPT_WSTRING_CONVERT)"
#endif
inline mpt::ustring ToUnicode(const std::wstring &str) { return str; }
inline mpt::ustring ToUnicode(const wchar_t * str) { return (str ? std::wstring(str) : std::wstring()); }
inline mpt::ustring ToUnicode(Charset from, const std::string &str) { return ToWide(from, str); }
inline mpt::ustring ToUnicode(Charset from, const char * str) { return ToUnicode(from, str ? std::string(str) : std::string()); }
#if defined(MPT_ENABLE_CHARSET_LOCALE)
inline mpt::ustring ToUnicode(const mpt::lstring &str) { return ToWide(str); }
#endif // MPT_ENABLE_CHARSET_LOCALE
#if defined(MPT_WITH_MFC)
inline mpt::ustring ToUnicode(const CString &str) { return ToWide(str); }
#endif // MFC
#else // !MPT_USTRING_MODE_WIDE
inline mpt::ustring ToUnicode(const mpt::ustring &str) { return str; }
#if MPT_WSTRING_CONVERT
mpt::ustring ToUnicode(const std::wstring &str);
inline mpt::ustring ToUnicode(const wchar_t * str) { return ToUnicode(str ? std::wstring(str) : std::wstring()); }
#endif
mpt::ustring ToUnicode(Charset from, const std::string &str);
inline mpt::ustring ToUnicode(Charset from, const char * str) { return ToUnicode(from, str ? std::string(str) : std::string()); }
#if defined(MPT_ENABLE_CHARSET_LOCALE)
mpt::ustring ToUnicode(const mpt::lstring &str);
#endif // MPT_ENABLE_CHARSET_LOCALE
#if defined(MPT_WITH_MFC)
mpt::ustring ToUnicode(const CString &str);
#endif // MPT_WITH_MFC
#endif // MPT_USTRING_MODE_WIDE
#if MPT_USTRING_MODE_WIDE
#if !(MPT_WSTRING_CONVERT)
#error "MPT_USTRING_MODE_WIDE depends on MPT_WSTRING_CONVERT)"
#endif
// nothing, std::wstring overloads will catch all stuff
#else // !MPT_USTRING_MODE_WIDE
#if MPT_WSTRING_CONVERT
std::wstring ToWide(const mpt::ustring &str);
#endif
std::string ToCharset(Charset to, const mpt::ustring &str);
#if defined(MPT_ENABLE_CHARSET_LOCALE)
mpt::lstring ToLocale(const mpt::ustring &str);
#endif // MPT_ENABLE_CHARSET_LOCALE
#if MPT_OS_WINDOWS
mpt::winstring ToWin(const mpt::ustring &str);
#endif // MPT_OS_WINDOWS
#if defined(MPT_WITH_MFC)
CString ToCString(const mpt::ustring &str);
#endif // MPT_WITH_MFC
#endif // MPT_USTRING_MODE_WIDE
// The MPT_UTF8 allows specifying UTF8 char arrays.
// The resulting type is mpt::ustring and the construction might require runtime translation,
// i.e. it is NOT generally available at compile time.
// Use explicit UTF8 encoding,
// i.e. U+00FC (LATIN SMALL LETTER U WITH DIAERESIS) would be written as "\xC3\xBC".
#define MPT_UTF8(x) mpt::ToUnicode(mpt::Charset::UTF8, x)
mpt::ustring ToUnicode(uint16 codepage, mpt::Charset fallback, const std::string &str);
char ToLowerCaseAscii(char c);
char ToUpperCaseAscii(char c);
std::string ToLowerCaseAscii(std::string s);
std::string ToUpperCaseAscii(std::string s);
int CompareNoCaseAscii(const char *a, const char *b, std::size_t n);
int CompareNoCaseAscii(std::string_view a, std::string_view b);
int CompareNoCaseAscii(const std::string &a, const std::string &b);
#if defined(MODPLUG_TRACKER)
mpt::ustring ToLowerCase(const mpt::ustring &s);
mpt::ustring ToUpperCase(const mpt::ustring &s);
#endif // MODPLUG_TRACKER
} // namespace mpt
// The AnyString types are meant to be used as function argument types only,
// and only during the transition phase to all-unicode strings in the whole codebase.
// Using an AnyString type as function argument avoids the need to overload a function for all the
// different string types that we currently have.
// Warning: These types will silently do charset conversions. Only use them when this can be tolerated.
// BasicAnyString is convertable to mpt::ustring and constructable from any string at all.
template <mpt::Charset charset = mpt::Charset::UTF8, bool tryUTF8 = true>
class BasicAnyString : public mpt::ustring
{
private:
static mpt::ustring From8bit(const std::string &str)
{
if constexpr(charset == mpt::Charset::UTF8)
{
return mpt::ToUnicode(mpt::Charset::UTF8, str);
} else
{
// auto utf8 detection
if constexpr(tryUTF8)
{
if(mpt::IsUTF8(str))
{
return mpt::ToUnicode(mpt::Charset::UTF8, str);
} else
{
return mpt::ToUnicode(charset, str);
}
} else
{
return mpt::ToUnicode(charset, str);
}
}
}
public:
// 8 bit
BasicAnyString(const char *str) : mpt::ustring(From8bit(str ? str : std::string())) { }
BasicAnyString(const std::string str) : mpt::ustring(From8bit(str)) { }
// locale
#if defined(MPT_ENABLE_CHARSET_LOCALE)
BasicAnyString(const mpt::lstring str) : mpt::ustring(mpt::ToUnicode(str)) { }
#endif // MPT_ENABLE_CHARSET_LOCALE
// unicode
BasicAnyString(const mpt::ustring &str) : mpt::ustring(str) { }
BasicAnyString(mpt::ustring &&str) : mpt::ustring(std::move(str)) { }
#if MPT_USTRING_MODE_UTF8 && MPT_WSTRING_CONVERT
BasicAnyString(const std::wstring &str) : mpt::ustring(mpt::ToUnicode(str)) { }
#endif
#if MPT_WSTRING_CONVERT
BasicAnyString(const wchar_t *str) : mpt::ustring(str ? mpt::ToUnicode(str) : mpt::ustring()) { }
#endif
// mfc
#if defined(MPT_WITH_MFC)
BasicAnyString(const CString &str) : mpt::ustring(mpt::ToUnicode(str)) { }
#endif // MPT_WITH_MFC
// fallback for custom string types
template <typename Tstring> BasicAnyString(const Tstring &str) : mpt::ustring(mpt::ToUnicode(str)) { }
template <typename Tstring> BasicAnyString(Tstring &&str) : mpt::ustring(mpt::ToUnicode(std::forward<Tstring>(str))) { }
};
// AnyUnicodeString is convertable to mpt::ustring and constructable from any unicode string,
class AnyUnicodeString : public mpt::ustring
{
public:
// locale
#if defined(MPT_ENABLE_CHARSET_LOCALE)
AnyUnicodeString(const mpt::lstring &str) : mpt::ustring(mpt::ToUnicode(str)) { }
#endif // MPT_ENABLE_CHARSET_LOCALE
// unicode
AnyUnicodeString(const mpt::ustring &str) : mpt::ustring(str) { }
AnyUnicodeString(mpt::ustring &&str) : mpt::ustring(std::move(str)) { }
#if MPT_USTRING_MODE_UTF8 && MPT_WSTRING_CONVERT
AnyUnicodeString(const std::wstring &str) : mpt::ustring(mpt::ToUnicode(str)) { }
#endif
#if MPT_WSTRING_CONVERT
AnyUnicodeString(const wchar_t *str) : mpt::ustring(str ? mpt::ToUnicode(str) : mpt::ustring()) { }
#endif
// mfc
#if defined(MPT_WITH_MFC)
AnyUnicodeString(const CString &str) : mpt::ustring(mpt::ToUnicode(str)) { }
#endif // MPT_WITH_MFC
// fallback for custom string types
template <typename Tstring> AnyUnicodeString(const Tstring &str) : mpt::ustring(mpt::ToUnicode(str)) { }
template <typename Tstring> AnyUnicodeString(Tstring &&str) : mpt::ustring(mpt::ToUnicode(std::forward<Tstring>(str))) { }
};
// AnyString
// Try to do the smartest auto-magic we can do.
#if defined(MPT_ENABLE_CHARSET_LOCALE)
using AnyString = BasicAnyString<mpt::Charset::Locale, true>;
#elif MPT_OS_WINDOWS
using AnyString = BasicAnyString<mpt::Charset::Windows1252, true>;
#else
using AnyString = BasicAnyString<mpt::Charset::ISO8859_1, true>;
#endif
// AnyStringLocale
// char-based strings are assumed to be in locale encoding.
#if defined(MPT_ENABLE_CHARSET_LOCALE)
using AnyStringLocale = BasicAnyString<mpt::Charset::Locale, false>;
#else
using AnyStringLocale = BasicAnyString<mpt::Charset::UTF8, false>;
#endif
// AnyStringUTF8orLocale
// char-based strings are tried in UTF8 first, if this fails, locale is used.
#if defined(MPT_ENABLE_CHARSET_LOCALE)
using AnyStringUTF8orLocale = BasicAnyString<mpt::Charset::Locale, true>;
#else
using AnyStringUTF8orLocale = BasicAnyString<mpt::Charset::UTF8, false>;
#endif
// AnyStringUTF8
// char-based strings are assumed to be in UTF8.
using AnyStringUTF8 = BasicAnyString<mpt::Charset::UTF8, false>;
OPENMPT_NAMESPACE_END