winamp/Src/nu/AutoLock.h

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2024-09-24 14:54:57 +02:00
#pragma warning (disable:4786)
#ifndef AUTOLOCKH
#define AUTOLOCKH
#ifdef _WIN32
#include <windows.h>
#else
#include <CoreServices/CoreServices.h>
#endif
/*
NULLSOFT_LOCK_OUTPUT_STATUS turns on/off debugging output
this can be VERY useful if you are trying to find a deadlock
each time the guard is locked or unlocked, it outputs a list of
any threads using the mutex, and their function stack
*/
//#define NULLSOFT_LOCK_OUTPUT_STATS
#ifdef NULLSOFT_LOCK_OUTPUT_STATS
#include <string> // we save each function name as a string
#include <deque> // we make a list of the recursive function stack for each thread
#include <map> // and map
#include <iostream> // we output to std::cerr
#include <windows.h>
/*****
Description:
This class uses scoping to wrap a critical section (lightweight in-process mutex)
The constructor enters the mutex and the destructor leaves it. This allows it to
take advantage of automatic scoping in C++, because C++ automatically calls the destructor
when an object leaves scope.
This is _especially_ useful when you have multiple return paths, since you don't have to
repeat mutex-leaving code.
To use:
Make a LockGuard for a resource you want to protect. The guard is shared, so make it part
of your class, or a global, or whatever. The LockGuard is essentially a "token", equivalent
to your mutex handle or critical section handle.
Make an AutoLock object on the stack to lock. It will unlock automatically when the object
leaves scope.
Note: You'll want to make an object on the stack - don't use a heap object (new/delete)
unless you have weird requirements and know what you are doing.
Example:
class MyClass
{
LockGuard fileGuard;
fstream file;
void DumpSomeData() //
{
AutoLock lock(fileGuard);
file << GetData();
}
void CALLBACK NewData() // potentially called by another thread
{
AutoLock lock(fileGuard)
file << newData;
}
};
Tip: You can use "false scoping" to tweak the mutex lifetime, for example:
void DoStuff()
{
a = GetData();
{ // false scope
AutoLock lock(dataGuard);
DoCalculationsWith(a);
} // mutex will release here
SetData(a);
}
Tip: A common mistake is making a temporary object.
i.e.
CORRECT: AutoLock lock(fileGuard); // an AutoLock object called "lock" is put on the stack
INCORRECT: AutoLock(fileGuard); // An unnamed temporary is created which will be destroyed IMMEDIATELY
*******/
#define MANUALLOCKNAME(x) x
#define LOCKNAME(x) ,x
#define GUARDNAME(x) (x)
namespace Nullsoft
{
namespace Utility
{
/* the token which represents a resource to be locked */
class LockGuard
{
public:
inline LockGuard(char *name = "Unnamed Guard") : lockName(name), owner(0)
{
InitializeCriticalSection(&cerr_cs);
InitializeCriticalSection(&map_cs);
InitializeCriticalSection(&m_cs);
}
inline LockGuard(DWORD spin_count,char *name = "Unnamed Guard") : lockName(name), owner(0)
{
InitializeCriticalSection(&cerr_cs);
InitializeCriticalSection(&map_cs);
InitializeCriticalSection(&m_cs);
}
inline ~LockGuard()
{
DeleteCriticalSection(&cerr_cs);
DeleteCriticalSection(&map_cs);
DeleteCriticalSection(&m_cs);
}
inline void Lock()
{
EnterCriticalSection(&m_cs);
}
inline void Unlock()
{
LeaveCriticalSection(&m_cs);
}
int ThreadCount()
{
EnterCriticalSection(&map_cs);
int count = 0;
for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
{
if (!itr->second.empty())
count++;
}
LeaveCriticalSection(&map_cs);
return count;
}
void Display()
{
EnterCriticalSection(&map_cs);
EnterCriticalSection(&cerr_cs);
if (ThreadCount() > 1 && owner)
{
wchar_t disp[256];
wsprintfW(disp, L"Guard: %S\r\n", lockName.c_str());
OutputDebugStringW(disp);
for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
{
if (itr->second.empty())
continue;
wsprintfW(disp, L" Thread ID: %x", itr->first);
if (owner == itr->first)
wcscat(disp, L" [holding the mutex] *****\r\n");
else
wcscat(disp, L" [blocked]\r\n");
OutputDebugStringW(disp);
for (FunctionStack::iterator fitr = itr->second.begin(); fitr != itr->second.end(); fitr++)
{
wsprintfW(disp, L" %S();\r\n", fitr->c_str());
OutputDebugStringW(disp);
}
}
}
LeaveCriticalSection(&cerr_cs);
LeaveCriticalSection(&map_cs);
}
void In(DWORD thread, char *functionName)
{
EnterCriticalSection(&map_cs);
threads[thread].push_back(functionName);
LeaveCriticalSection(&map_cs);
}
void Out(DWORD thread)
{
EnterCriticalSection(&map_cs);
threads[thread].pop_back();
LeaveCriticalSection(&map_cs);
}
std::string lockName;
CRITICAL_SECTION cerr_cs, map_cs;
typedef std::deque<std::string> FunctionStack; // this typedef reduce ugly c++ <>::<>::<> overkill
typedef std::map<DWORD, FunctionStack> ThreadMap;
ThreadMap threads;
DWORD owner;
private:
CRITICAL_SECTION m_cs;
};
/* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
class AutoLock
{
public:
/*
@param functionName The function name which wants the mutex
we pass it in as a char * even though it'll be converted to a std::string
to reduce overhead when OUTPUT_STATS is off
*/
inline AutoLock(LockGuard &_guard, char *functionName = "function name not passed") : guard(&_guard)
{
ManualLock(functionName);
}
inline void ManualLock(char *functionName = "manual lock")
{
thisThread = GetCurrentThreadId();
guard->In(thisThread, functionName);
guard->Display();
guard->Lock();
guard->owner = thisThread;
guard->Display();
}
inline void ManualUnlock()
{
guard->Display();
guard->Unlock();
InterlockedCompareExchange((LONG volatile *)&guard->owner, 0, (LONG)thisThread);
/* above line is functionally equivalent to:
if (guard->owner == thisThread)
guard->owner=0;
*/
guard->Out(thisThread);
guard->Display();
}
inline ~AutoLock()
{
ManualUnlock();
}
LockGuard *guard;
DWORD thisThread;
};
}
}
#else
#define MANUALLOCKNAME(x)
#define LOCKNAME(x)
#define GUARDNAME(x)
namespace Nullsoft
{
namespace Utility
{
/* the token which represents a resource to be locked */
class LockGuard
{
public:
inline LockGuard(char *guardName = "")
{
#ifdef _WIN32
InitializeCriticalSection(&m_cs);
#else
MPCreateCriticalRegion(&cr);
#endif
}
#if _WIN32_WINNT >= 0x403
inline LockGuard(DWORD spin_count, char *guardName = "")
{
if (spin_count)
InitializeCriticalSectionAndSpinCount(&m_cs, spin_count);
else
InitializeCriticalSection(&m_cs);
}
#endif
inline ~LockGuard()
{
#ifdef _WIN32
DeleteCriticalSection(&m_cs);
#else
MPDeleteCriticalRegion(cr);
#endif
}
inline void Lock()
{
#ifdef _WIN32
EnterCriticalSection(&m_cs);
#else
MPEnterCriticalRegion(cr, kDurationForever);
#endif
}
inline void Unlock()
{
#ifdef _WIN32
LeaveCriticalSection(&m_cs);
#else
MPExitCriticalRegion(cr);
#endif
}
private:
#ifdef _WIN32
CRITICAL_SECTION m_cs;
#else
MPCriticalRegionID cr;
#endif
LockGuard(const LockGuard &copy) { } // make copy constructor private so it can't be used
LockGuard &operator =(const LockGuard &copy) {} // same with operator=
};
/* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
class AutoLock
{
public:
inline AutoLock(LockGuard &_guard) : guard(&_guard)
{
guard->Lock();
}
inline AutoLock(LockGuard *_guard) : guard(_guard)
{
guard->Lock();
}
inline void ManualLock()
{
guard->Lock();
}
inline void ManualUnlock()
{
guard->Unlock();
}
inline ~AutoLock()
{
guard->Unlock();
}
LockGuard *guard;
};
// will lock anything that implements Lock() and Unlock()
template <class LockGuard_t>
class AutoLockT
{
public:
inline AutoLockT(LockGuard_t &_guard) : guard(&_guard)
{
guard->Lock();
}
inline AutoLockT(LockGuard_t *_guard) : guard(_guard)
{
guard->Lock();
}
inline void ManualLock()
{
guard->Lock();
}
inline void ManualUnlock()
{
guard->Unlock();
}
inline ~AutoLockT()
{
guard->Unlock();
}
LockGuard_t *guard;
};
}
}
#endif
#endif