winamp/Src/resources/data/Milkdrop2/presets/Eo.S.+Phat Cool Bug v2 + (Krash's beat detection).milk

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2024-09-24 14:54:57 +02:00
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.498313
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
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fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=1.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
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ob_a=1.000000
ib_size=0.030000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
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wavecode_0_enabled=0
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wavecode_0_sep=0
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wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
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wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
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wavecode_2_sep=0
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wavecode_2_r=1.000000
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wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
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wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
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shapecode_0_y=0.500000
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shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
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shapecode_1_r=1.000000
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shapecode_1_a=1.000000
shapecode_1_r2=1.000000
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shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5+q4;y=.5+q5;
shape_1_per_frame3=ang = time/5
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
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shapecode_2_x=0.500000
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shapecode_3_additive=0
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shapecode_3_x=0.500000
shapecode_3_y=0.500000
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shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=
per_frame_13=zoom=.9;
per_frame_14=
per_frame_15=musictime=musictime+vol*(75/fps);
per_frame_16=
per_frame_17=q4=sin(musictime*0.02)*0.3;
per_frame_18=q5=sin(musictime*0.01)*0.3;
per_frame_19=
per_frame_20=dx=sin(musictime*0.1)*0.01;
per_frame_21=dy=cos(musictime*0.069)*0.01;
per_frame_22=
per_frame_23=
per_frame_24=
per_frame_25=
per_frame_26=monitor=rot;
per_frame_27=
per_frame_28=
per_frame_29=
per_frame_30=//krash's beat detection code
per_frame_31=volume = 0.3*(bass+mid+att);
per_frame_32=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_33=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_34=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_35=peakbass_att = max(bass_att,peakbass_att);
per_frame_36=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_37=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_38=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_39=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_40=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_41=beatcounter = beatcounter + beat;
per_frame_42=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_43=flip = 2*mode-1;
per_frame_44=flip = flip*0.5+0.5;
per_frame_45=
per_frame_46=rot = -time/4 * flip;
per_frame_47=