mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-13 15:31:12 +01:00
371 lines
9.4 KiB
Plaintext
371 lines
9.4 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000000
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fGammaAdj=1.980001
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fDecay=0.500000
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fVideoEchoZoom=0.999998
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=2
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=20.944651
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fWaveSmoothing=0.000000
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fWaveParam=0.080000
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fModWaveAlphaStart=0.000000
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fModWaveAlphaEnd=1.320000
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fWarpAnimSpeed=1.459500
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fWarpScale=2.006700
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999900
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=0.999900
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sy=1.000000
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wave_r=0.000000
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wave_g=0.990000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.000000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=1.000000
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ib_size=0.000000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.300000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=1.850000
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mv_r=0.499900
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mv_g=0.499900
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mv_b=0.499900
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mv_a=0.000000
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b1n=0.000000
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b2n=0.000000
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b3n=0.000000
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b1x=1.000000
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b2x=1.000000
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b3x=1.000000
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b1ed=0.000000
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wavecode_0_enabled=1
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wavecode_0_samples=100
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=0.045052
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wavecode_0_smoothing=0.100000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=0.600000
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wave_0_per_frame1=t2 = .45 + rand(10)/100;
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wave_0_per_point1=k1 = bnot((sample*100+time)%2);
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wave_0_per_point2=
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wave_0_per_point3=dy = .015*above(sin(sample*11),0)
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wave_0_per_point4= +.008*above(sin(time+sample*74),0)
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wave_0_per_point5= +.008*above(sin(time+sample*128),0);
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wave_0_per_point6=
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wave_0_per_point7=dx = .01*above(sin(sample*27),0) +
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wave_0_per_point8= +.01*above(sin(time+sample*134),0);
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wave_0_per_point9=
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wave_0_per_point10=x = .2*(sample-.5) + .5 + dx;
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wave_0_per_point11=y = t2 + dy;
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wave_0_per_point12=
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wave_0_per_point13=a = q24 * k1 * bnot(q27%4);
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wave_0_per_point14=
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wave_0_per_point15=r = .6; g = 0; b = .6;
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=0.891519
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wavecode_1_smoothing=0.820000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=0.020000
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wave_1_per_frame1=tm = time*.1;
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wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_1_per_frame5=
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wave_1_per_frame6=tic = min(time - tin,1);
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wave_1_per_frame7=tin = time;
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wave_1_per_frame8=
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wave_1_per_frame9=tva = (tic*q1*.5);
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wave_1_per_frame10=tvb = (tic*q2*.5);
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wave_1_per_frame11=tvc = (tic*q3*.5);
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wave_1_per_frame12=
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wave_1_per_frame13=q1 = tva;
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wave_1_per_frame14=q2 = tvb;
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wave_1_per_frame15=q3 = tvc;
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wave_1_per_frame16=
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wave_1_per_frame17=sz = .5;
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wave_1_per_frame18=len = q4;
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wave_1_per_frame19=t4 = len;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.891519
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wavecode_2_smoothing=0.820000
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wavecode_2_r=0.000000
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wavecode_2_g=0.200000
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wavecode_2_b=0.000000
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wavecode_2_a=1.000000
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wave_2_per_frame1=tm = time*.1;
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wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_2_per_frame5=
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wave_2_per_frame6=tic = min(time - tin,1);
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wave_2_per_frame7=tin = time;
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wave_2_per_frame8=
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wave_2_per_frame9=tva = (tic*q1*.5);
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wave_2_per_frame10=tvb = (tic*q2*.5);
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wave_2_per_frame11=tvc = (tic*q3*.5);
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wave_2_per_frame12=
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wave_2_per_frame13=q1 = tva;
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wave_2_per_frame14=q2 = tvb;
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wave_2_per_frame15=q3 = tvc;
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wave_2_per_frame16=
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wave_2_per_frame17=sz = .5;
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wave_2_per_frame18=len = 1;
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wave_2_per_frame19=t4 = len;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=1
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=1
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_x=0.500000
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shapecode_0_y=0.470000
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shapecode_0_rad=0.240570
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=0.140570
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shapecode_0_r=1.000000
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shapecode_0_g=0.000000
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shapecode_0_b=0.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.000000
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shapecode_0_g2=0.000000
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shapecode_0_b2=0.300000
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shapecode_0_a2=1.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=0.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=
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shape_0_per_frame2=x = .5; y = .5;
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shape_0_per_frame3=a = q24;
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shape_0_per_frame4=a2 = q24;
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shape_0_per_frame5=//a = 1;
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shapecode_1_enabled=1
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shapecode_1_sides=100
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shapecode_1_additive=1
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shapecode_1_thickOutline=1
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shapecode_1_textured=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.051340
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=0.122880
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shapecode_1_r=0.500000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=0.000000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.300000
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shapecode_1_border_r=0.000000
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shapecode_1_border_g=0.500000
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shapecode_1_border_b=0.500000
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shapecode_1_border_a=0.000000
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.503000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.010000
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=0.609857
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shapecode_2_r=0.000000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=0.000000
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shapecode_2_r2=0.000000
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shapecode_2_g2=0.000000
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shapecode_2_b2=0.000000
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shapecode_2_a2=1.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.000000
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shape_2_per_frame1=
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shape_2_per_frame2=dy = .1 * sin(time*14);;
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shape_2_per_frame3=dx = q1*dy;
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shape_2_per_frame4=
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shape_2_per_frame5=x = .5 + dx;
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shape_2_per_frame6=y = .5 + dy;
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shape_2_per_frame7=
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shape_2_per_frame8=a = q25; a2 = q25;
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shape_2_per_frame9=rad = q21/110;
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shapecode_3_enabled=0
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shapecode_3_sides=63
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_x=0.500000
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shapecode_3_y=1.000000
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shapecode_3_rad=0.548217
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.499805
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shapecode_3_r=1.000000
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shapecode_3_g=1.000000
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shapecode_3_b=1.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=1.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=1.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=0.500000
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shapecode_3_border_g=0.500000
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shapecode_3_border_b=0.500000
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shapecode_3_border_a=0.000000
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per_frame_1=dec_med = pow (0.9, 30/fps);
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per_frame_2=dec_slow = pow (0.99, 30/fps);
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per_frame_3=beat = max (max (bass, mid), treb);
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per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
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per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_8=index = (index + is_beat) %4;
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per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
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per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
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per_frame_11=
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per_frame_12=monitor = index4;
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per_frame_13=
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per_frame_14=q20 = avg;
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per_frame_15=q21 = beat;
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per_frame_16=q22 = peak;
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per_frame_17=q23 = index;
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per_frame_18=q24 = is_beat;
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per_frame_19=q26 = bass + mid + treb;
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per_frame_20=
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per_frame_21=hld = hld * dec_med + q24;
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per_frame_22=q25 = min(hld,1);
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per_frame_23=monitor = q25;
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per_frame_24=
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per_frame_25=k1 = is_beat*equal(index,0);
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per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1;
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per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
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per_frame_28=rott = p2 * 3.14159265359/2;
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per_frame_29=
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per_frame_30=q27 = index;
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per_frame_31=q28 = index2;
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per_frame_32=
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per_frame_33=q1 = cos(rott);
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per_frame_34=q2 = sin(rott);
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per_frame_35=q3 = -q2;
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per_frame_36=q4 = q1;
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per_frame_37=
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per_frame_38=rota = rota * dec_med + q1 * bnot(index2) * (1-dec_med);
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per_frame_39=q5 = .2*rota;
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per_frame_40=
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per_pixel_1=rot = q5*(sin(q22*4*(1-rad)));
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per_pixel_2=zoom = 1.08 ;
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warp_1=`sampler sampler_pw_noise_lq;
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warp_2=`
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warp_3=`shader_body {
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warp_4=`
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warp_5=`float3 ist = GetBlur1(uv*(1+.01*q1));
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warp_6=`
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warp_7=`float3 crisp = tex2D(sampler_main,(uv));
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warp_8=`crisp += .03+.0*pow(rad,2);
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warp_9=`
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warp_10=`float3 noise = tex2D (sampler_pw_noise_lq,uv/2)-.5;
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warp_11=`noise *= (noise >= .4);
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warp_12=`//crisp += noise*q24;
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warp_13=`
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warp_14=`float3 ret1 = crisp;
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warp_15=`
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warp_16=`ret1 = 1*lum(ret1)+.0*ret1;
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warp_17=`
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warp_18=`
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warp_19=`ret = .99*ret1 -.02 - .02/(rad+.002*q27)*ist;
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||
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warp_20=`}
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comp_1=`shader_body
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comp_2=`{
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||
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comp_3=`
|
||
|
comp_4=`float2 uv1 = uv-.5;
|
||
|
comp_5=`
|
||
|
comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
|
||
|
comp_7=`
|
||
|
comp_8=`
|
||
|
comp_9=`float2 hor = float2 (texsize.z,0);
|
||
|
comp_10=`float2 ver = float2 (0,texsize.w);
|
||
|
comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
|
||
|
comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
|
||
|
comp_13=`float2 dz = float2 (dx,dy);
|
||
|
comp_14=`
|
||
|
comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
|
||
|
comp_16=`float3 dots = saturate(.03/length(uv1));
|
||
|
comp_17=`
|
||
|
comp_18=`
|
||
|
comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
|
||
|
comp_20=`
|
||
|
comp_21=`ret = ret1;
|
||
|
comp_22=`}
|