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109 lines
3.7 KiB
Mathematica
109 lines
3.7 KiB
Mathematica
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//----------------------------------------------------------------------------------------
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//
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// rotationlayer.m
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//
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//----------------------------------------------------------------------------------------
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// Use like this :
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// #define ROTATION_LAYER_VAR MyVar
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// #include "rotationlayer.m"
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//
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// _MyVarInit(Group parentgroup, String layername); // init rotationlayer
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// _MyVarRotateDegree(double r); // in degrees
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// _MyVarRotate(double r); // in radians
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// double _MyVarGetRotationDegree(); // in degrees
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// double _MyVarGetRotation(); // in radians
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//
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#ifndef PI
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#define PI 3.1415926536
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#endif
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Global Double _##ROTATION_LAYER_VAR##R;
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Global Layer _##ROTATION_LAYER_VAR##Layer;
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Function _##ROTATION_LAYER_VAR##Init(Group parentgroup, String layername);
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Function _##ROTATION_LAYER_VAR##RotateDegree(double r);
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Function _##ROTATION_LAYER_VAR##Rotate(double r);
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Function double _##ROTATION_LAYER_VAR##GetRotationDegree();
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Function double _##ROTATION_LAYER_VAR##GetRotation();
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_##ROTATION_LAYER_VAR##RotateDegree(double r) {
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_##ROTATION_LAYER_VAR##Rotate(r * PI / 180.0);
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}
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_##ROTATION_LAYER_VAR##Rotate(double r) {
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_##ROTATION_LAYER_VAR##R = r;
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_##ROTATION_LAYER_VAR##Layer.fx_update();
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}
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double _##ROTATION_LAYER_VAR##GetRotationDegree() {
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return _##ROTATION_LAYER_VAR##R * 180 / PI;
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}
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double _##ROTATION_LAYER_VAR##GetRotation() {
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return _##ROTATION_LAYER_VAR##R;
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}
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_##ROTATION_LAYER_VAR##Init(Group parentgroup, String layername) {
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_##ROTATION_LAYER_VAR##Layer = parentgroup.getObject(layername);
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_##ROTATION_LAYER_VAR##Layer.fx_setGridSize(1,1);
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_##ROTATION_LAYER_VAR##Layer.fx_setBgFx(0);
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_##ROTATION_LAYER_VAR##Layer.fx_setWrap(1);
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_##ROTATION_LAYER_VAR##Layer.fx_setBilinear(1);
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_##ROTATION_LAYER_VAR##Layer.fx_setRect(0);
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_##ROTATION_LAYER_VAR##Layer.fx_setClear(0);
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_##ROTATION_LAYER_VAR##Layer.fx_setLocalized(1);
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_##ROTATION_LAYER_VAR##Layer.fx_setRealtime(0);
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_##ROTATION_LAYER_VAR##Layer.fx_setEnabled(1);
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}
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_##ROTATION_LAYER_VAR##Layer.fx_onGetPixelR(double r, double d, double x, double y) {
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return r + _##ROTATION_LAYER_VAR##R;
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}
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//--------------------II-----------------
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Global Double _##ROTATION_LAYER_VARII##R;
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Global Layer _##ROTATION_LAYER_VARII##Layer;
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Function _##ROTATION_LAYER_VARII##Init(Group parentgroup, String layername);
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Function _##ROTATION_LAYER_VARII##RotateDegree(double r);
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Function _##ROTATION_LAYER_VARII##Rotate(double r);
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Function double _##ROTATION_LAYER_VARII##GetRotationDegree();
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Function double _##ROTATION_LAYER_VARII##GetRotation();
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_##ROTATION_LAYER_VARII##RotateDegree(double r) {
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_##ROTATION_LAYER_VARII##Rotate(r * PI / 180.0);
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}
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_##ROTATION_LAYER_VARII##Rotate(double r) {
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_##ROTATION_LAYER_VARII##R = r;
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_##ROTATION_LAYER_VARII##Layer.fx_update();
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}
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double _##ROTATION_LAYER_VARII##GetRotationDegree() {
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return _##ROTATION_LAYER_VARII##R * 180 / PI;
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}
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double _##ROTATION_LAYER_VARII##GetRotation() {
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return _##ROTATION_LAYER_VARII##R;
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}
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_##ROTATION_LAYER_VARII##Init(Group parentgroup, String layername) {
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_##ROTATION_LAYER_VARII##Layer = parentgroup.getObject(layername);
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_##ROTATION_LAYER_VARII##Layer.fx_setGridSize(1,1);
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_##ROTATION_LAYER_VARII##Layer.fx_setBgFx(0);
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_##ROTATION_LAYER_VARII##Layer.fx_setWrap(1);
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_##ROTATION_LAYER_VARII##Layer.fx_setBilinear(1);
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_##ROTATION_LAYER_VARII##Layer.fx_setRect(0);
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_##ROTATION_LAYER_VARII##Layer.fx_setClear(0);
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_##ROTATION_LAYER_VARII##Layer.fx_setLocalized(1);
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_##ROTATION_LAYER_VARII##Layer.fx_setRealtime(0);
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_##ROTATION_LAYER_VARII##Layer.fx_setEnabled(1);
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}
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_##ROTATION_LAYER_VARII##Layer.fx_onGetPixelR(double r, double d, double x, double y) {
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return r + _##ROTATION_LAYER_VAR##R;
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}
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