winamp/Src/Wasabi/api/wnd/wndclass/editwnd.h

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2024-09-24 14:54:57 +02:00
//NONPORTABLE
#ifndef _EDITWND_H
#define _EDITWND_H
#include <api/wnd/wndclass/guiobjwnd.h>
#include <tataki/color/skinclr.h>
#include <api/wnd/usermsg.h>
#include <bfc/common.h>
#define EDITWND_PARENT GuiObjectWnd
class EditWnd : public EDITWND_PARENT {
public:
EditWnd(wchar_t *buffer=NULL, int buflen=0);
virtual ~EditWnd();
virtual int onInit();
virtual int onPaint(Canvas *canvas);
virtual int onResize();
#ifdef WIN32
virtual LRESULT wndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#endif
// mig: Made these virtual to allow to be accessed by
// EditWndString object in editwndstring.h
virtual void setBuffer(wchar_t *buffer, int len);
virtual void getBuffer(wchar_t *outbuf, int len);
virtual const wchar_t *getBufferPtr() { return outbuf; }
virtual int getBufferLength() { return maxlen; }
virtual void setBackgroundColor(ARGB32 c);
virtual void setTextColor(ARGB32 c);
void setModal(int modal); //if modal, deletes self on enter
void setAutoEnter(int a); //fake an onEnter event when lose focus
int getAutoEnter() { return autoenter; }
void setAutoSelect(int a); //true==grab the focus on init
void setIdleTimerLen(int ms); // how many ms keys are idle before send msg
virtual void onSetVisible(int show);
virtual int onGetFocus();
virtual int wantFocus();
virtual void setWantFocus(int w) { wantfocus = w; }
virtual void selectAll();
virtual void enter();
virtual void setIdleEnabled(int i) { idleenabled = i; }
virtual int getIdleEnabled() { return idleenabled; }
void setBorder(int border);
int getTextLength();
HWND getEditWnd();
virtual int handleRatio() { return 0; }
virtual int getAutoSelect() { return autoselect; }
void setMultiline(int ml);
void setReadOnly(int ro);
void setPassword(int pw);
void setAutoHScroll(int hs);
void setAutoVScroll(int vs);
void setVScroll(int vs);
int isEditorKey(int vk);
virtual void invalidate();
virtual int gotFocus();
// the wndproc for the edit box
virtual LRESULT editWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
protected:
virtual void timerCallback(int id);
// call down on these if you override them
virtual void onEditUpdate();
virtual void onIdleEditUpdate();
virtual int onEnter(); // user hit enter.. return 1 to close window
virtual int onAbort(); // user hit escape.. return 1 to close window
virtual int onLoseFocus(); // different from onKillFocus() from BaseWnd!
void setStyle(LONG style, int set);
#ifdef LINUX
virtual int onLeftButtonDown( int x, int y );
virtual int onLeftButtonUp( int x, int y );
virtual int onMouseMove( int x, int y );
virtual int onKeyDown(int key);
#endif
private:
#ifdef LINUX
int textposFromCoord( int x, int y );
#endif
HWND editWnd;
WNDPROC prevWndProc;
int maxlen;
int retcode;
int idletimelen;
int modal;
int bordered;
int autoenter;
int beforefirstresize;
int autoselect;
int multiline;
int readonly;
int password;
int idleenabled;
int autohscroll,autovscroll,vscroll;
int nextenterfaked;
SkinColor backgroundcolor, textcolor, selectioncolor;
#ifdef LINUX
int selstart, selend;
int cursorpos;
int selectmode;
int viewstart;
#endif
#ifdef WIN32
HBRUSH oldbrush;
#endif
// Basically, we're redoing the functionality of EditWndString
// (the bigger version), so we'll probably erase EditWndString
// completely as an object.
MemBlock<wchar_t> buffer8;
wchar_t *outbuf;
int wantfocus;
#ifdef LINUX
StringW inbuf;
#endif
};
#define EDITWND_RETURN_NOTHING 0 // user didn't do nothing
#define EDITWND_RETURN_OK 1 // user hit return
#define EDITWND_RETURN_CANCEL 2 // user hit escape or something
#endif