mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-20 19:25:56 +01:00
63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
|
#include <precomp.h>
|
||
|
|
||
|
#include <tataki/bitmap/bitmap.h>
|
||
|
#include <api/wnd/basewnd.h>
|
||
|
#include "sepwnd.h"
|
||
|
#include <tataki/canvas/canvas.h>
|
||
|
#include <api/wnd/PaintCanvas.h>
|
||
|
|
||
|
SepWnd::SepWnd() {
|
||
|
bitmap = NULL;
|
||
|
orientation = SEP_UNKNOWN;
|
||
|
}
|
||
|
|
||
|
SepWnd::~SepWnd() {
|
||
|
if (bitmap) delete bitmap;
|
||
|
}
|
||
|
|
||
|
int SepWnd::onPaint(Canvas *canvas) {
|
||
|
|
||
|
PaintBltCanvas paintcanvas;
|
||
|
if (canvas == NULL) {
|
||
|
if (!paintcanvas.beginPaintNC(this)) return 0;
|
||
|
canvas = &paintcanvas;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (!bitmap) {
|
||
|
switch (orientation) {
|
||
|
case SEP_VERTICAL:
|
||
|
bitmap = new SkinBitmap(L"studio.FrameVerticalDivider");
|
||
|
break;
|
||
|
case SEP_HORIZONTAL:
|
||
|
bitmap = new SkinBitmap(L"studio.FrameHorizontalDivider");
|
||
|
break;
|
||
|
case SEP_UNKNOWN:
|
||
|
return 1;
|
||
|
}
|
||
|
ASSERT(bitmap != NULL);
|
||
|
}
|
||
|
RECT r;
|
||
|
getClientRect(&r);
|
||
|
RenderBaseTexture(canvas, r);
|
||
|
if (bitmap) {
|
||
|
bitmap->stretchToRectAlpha(canvas, &r, 128);
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int SepWnd::setOrientation(int which) {
|
||
|
orientation = which;
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int SepWnd::onInit() {
|
||
|
SEPWND_PARENT::onInit();
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
void SepWnd::freeResources() {
|
||
|
SEPWND_PARENT::freeResources();
|
||
|
if (bitmap) delete bitmap;
|
||
|
bitmap = NULL;
|
||
|
}
|