winamp/Src/Wasabi/api/wnd/wndclass/textbar.h

220 lines
5.3 KiB
C
Raw Normal View History

2024-09-24 14:54:57 +02:00
//PORTABLE
#ifndef _TEXTBAR_H
#define _TEXTBAR_H
#include <bfc/virtualwnd.h>
#include <bfc/autobitmap.h>
#include <bfc/textalign.h>
class CheckWnd;
#define TEXTBAR_PARENT VirtualWnd
/**
TextBar uses the BaseWnd name field of the object as the text
to be displayed.
@short TextBar control.
@author Nullsoft
@ver 1.0
@see LabelWnd
*/
class TextBar : public VirtualWnd {
public:
/**
Sets the default flags of the TextBar. Defaults to 16px fonts,
no background texture, left justified text, shadowed text in
the bgcolor, no outline, not box around the text.
*/
TextBar();
/**
Event is triggered when the window requires a repaint.
Override this to implement your own behavior.
Paints the bitmap on canvas according to current
options (centering, tiling, stretching, title).
@ret 0 for failure, 1 for success
@param canvas The canvas on which to paint.
*/
virtual int onPaint(Canvas *canvas);
/**
Event is triggered when the name of the window is changed.
Override this to implement your own behavior.
@see BaseWnd::setName()
*/
virtual void onSetName();
/**
Set the text to be displayed to an ascii representation of a numeric value.
@ret 1.
@param i The numeric value to be displayed.
*/
int setInt(int i);
/**
Set the size of the text for the textbar.
@ret 1, success; 0, failure.
@param newsize The new text size, range is from 1 to 72 pixels.
*/
int setTextSize(int newsize);
/**
Get the width of the text displayed, in pixels.
@ret Width of the displayed text (in pixels).
*/
int getTextWidth();
/**
Get the height of the text displayed, in pixels.
@ret Height of the displayed text.
*/
int getTextHeight();
/**
Use the base texture when rendering the TextBar?
If the base texture is used, it will be rendered as
the background of the textbar.
@param u !0, Use base texture; 0, Do not use base texture;
*/
void setUseBaseTexture(int u);
/**
Event is triggered when the left mouse button is pressed while
the textbar has focus. Override this to implement your
own behavior.
@param x X coordinate of the mouse pointer.
@param y Y coordinate of the mouse pointer.
*/
virtual int onLeftButtonDown(int x, int y);
/**
Center the text in the textbar? If not,
it will be left justified by default.
@param center !0, Center text; 0, Do not center text;
*/
// void setCenter(int center); //old code
/**
Get the center text flag.
@see setCenter()
@ret TRUE, Text is being centered; FALSE, No centering (left justified);
*/
// bool getCentered();
/**
Sets the alignment of the text to left, center, or right aligned
(possibly more later on, not too sure yet)
*/
void setAlign(TextAlign alignment);
/**
@ret returns the alignment of the text
*/
TextAlign getAlign();
// The following three options have ascending overriding priority --
/**
Sets the shadowed text flag. If enabled, the text will be shadowed
with the "bgcolor" value.
@see getTextShadowed()
@param settextshadowed !0, Shadow the text; 0, Do not shadow the text;
*/
void setTextShadowed(int settextshadowed) {
textshadowed = !!settextshadowed;
}
/**
Get the shadowed text flag. If enabled, the text will be shadowed
with the "bgcolor" value.
@see setTextShadowed()
@ret !0, Shadow the text; 0, Do not shadow the text;
*/
int getTextShadowed() {
return textshadowed;
}
/**
Sets the outline text flag. If enabled, the text will be
outlined with the "bgcolor" value.
@param settextoutlined !0, Outline the text; 0, Do not outline the text;
*/
void setTextOutlined(int settextoutlined) {
textoutlined = !!settextoutlined;
}
/**
Get the outline text flag. If enabled, the text will be
outlined with the "bgcolor" value.
@ret !0, Outline the text; 0, Do not outline the text;
*/
int getTextOutlined() {
return textoutlined;
}
/**
Set the drawbox flag. If true, the drawbox flag will cause
a box to be drawn around the text in the textbar.
@param setdrawbox !0, Drawbox around the text; 0, No drawbox;
*/
void setDrawBox(int setdrawbox) {
drawbox = !!setdrawbox;
}
/**
Get the drawbox flag. If true, the drawbox flag will cause
a box to be drawn around the text in the textbar.
@ret !0, Drawbox around the text; 0, No drawbox;
*/
int getDrawBox() {
return drawbox;
}
/**
Associate a checkbox with the textbar. When a textbar is linked
to a checkbox, it will toggle the checkbox when it receives
left clicks.
@param target A pointer to the CheckWnd to link.
*/
void setAutoToggleCheckWnd(CheckWnd *target) {
checkwndtarget = target;
}
private:
int size;
int usebt;
TextAlign alignment; //i changed this from centered, to a set text alignment thingie
int textshadowed; // display a shadow of the text in bgcolor. default: on
int textoutlined; // draw an outline of the text in bgcolor. default: off
int drawbox; // draw a box of bgcolor the size of the boundsrect. default: off
AutoSkinBitmap bgbitmap;
CheckWnd *checkwndtarget;
};
const int TEXTBAR_LEFTMARGIN = 2;
#endif