mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-14 00:42:52 +01:00
289 lines
6.7 KiB
Plaintext
289 lines
6.7 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000000
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fGammaAdj=1.000
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fDecay=1.000
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=1
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nWaveMode=5
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bAdditiveWaves=0
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=5.931
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fWaveScale=1.959
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fWaveSmoothing=0.900
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fWaveParam=0.040
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=2.007
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fWarpScale=1.341
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fZoomExponent=4.40100
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fShader=0.000
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zoom=1.01100
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rot=0.00300
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00000
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sx=1.00000
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sy=1.00000
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wave_r=0.450
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wave_g=0.650
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wave_b=0.450
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wave_x=0.500
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wave_y=0.500
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ob_size=0.005
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.000
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=zoom = 1;
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per_frame_2=warp = 0.04;
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per_frame_3=rot = 0;
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warp_1=`sampler sampler_cells;
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warp_2=`
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warp_3=`shader_body
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warp_4=`{
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warp_5=`
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warp_6=` float2 d = texsize.zw*12;
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warp_7=` float3 dx = ( GetBlur3(uv + float2(1,0)*d) - GetBlur3(uv-float2(1,0)*d) );
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warp_8=` float3 dy = ( GetBlur3(uv + float2(0,1)*d) - GetBlur3(uv-float2(0,1)*d) );
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warp_9=` float2 my_uv = uv + float2(dx.x,dy.x)*texsize.zw*48;
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warp_10=`
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warp_11=`
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warp_12=`
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warp_13=` ret.x = tex2D( sampler_fc_main, my_uv).x;
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warp_14=`
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warp_15=`
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warp_16=` ret.x += (ret - GetBlur3(uv-floor(uv))).x*0.01 - 0.004;
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warp_17=`float2 zoom = 1.75;
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warp_18=`float2 c = float2(0.4,0.74);
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warp_19=`
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warp_20=` float2 my_uv2 = (uv_orig-0.5)*zoom;
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warp_21=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
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warp_22=`
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warp_23=`
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warp_24=` d = texsize.zw*8;
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warp_25=` float2 uv_d = my_uv2;
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warp_26=` dx = ( GetBlur1(uv_d+float2(1,0)*d)-GetBlur1(uv_d-float2(1,0)*d) );
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warp_27=` dy = ( GetBlur1(uv_d+float2(0,1)*d)-GetBlur1(uv_d-float2(0,1)*d) );
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warp_28=` float2 uv_y = uv_d+float2(dx.y,dy.y)*texsize.zw*4;
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warp_29=`
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warp_30=`ret.y = tex2D( sampler_fc_main, uv_y).y;
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warp_31=`
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warp_32=`ret.z = max( GetPixel(uv).y, GetPixel(uv + float2(1,1)*texsize.zw).z-0.004);
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warp_33=`
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warp_34=`}
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comp_1=`float d;
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comp_2=`float3 emboss, dx, dy;
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comp_3=`shader_body
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comp_4=`{
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comp_5=`
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comp_6=` d = texsize.zw*1;
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comp_7=` dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*8;
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comp_8=` d = texsize.zw*2;
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comp_9=` dx += ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*4;
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comp_10=` d = texsize.zw*3;
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comp_11=` dx += ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*2;
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comp_12=` d = texsize.zw*4;
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comp_13=` dx += ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) );
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comp_14=`
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comp_15=`
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comp_16=`float3 wires = (dx.x*0.15 + 0.5)*GetBlur3(uv).x*lerp(float3(2,1.6,1),float3(2,0,-2),GetBlur2(uv).z*2);
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comp_17=`ret = lerp(GetPixel(uv).z*float3(0.3,0,0.8),1,wires);
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comp_18=`
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comp_19=` d = texsize.zw * 4;
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comp_20=` dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
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comp_21=` dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
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comp_22=`
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comp_23=`uv = uv - float2(dx.x,dy.x)*0.04;
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comp_24=`
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comp_25=`
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comp_26=`ret = lerp(ret,float3(0,0,0)-0.2,GetBlur2(uv).y);
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comp_27=`ret = lerp(ret,float3(0,0,0)+1,GetPixel(uv).y*1.2);
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comp_28=`
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comp_29=`}
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