mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-14 00:23:01 +01:00
200 lines
5.1 KiB
Plaintext
200 lines
5.1 KiB
Plaintext
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[preset00]
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fRating=2.000000
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fGammaAdj=1.700000
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fDecay=0.940000
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fVideoEchoZoom=1.000000
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=0.010000
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fWaveSmoothing=0.630000
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fWaveParam=-1.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=13.290894
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=-0.280000
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dy=-0.320000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.020000
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ob_r=0.010000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=1.000000
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ib_size=0.020000
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ib_r=0.950000
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ib_g=0.850000
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ib_b=0.650000
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ib_a=1.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=0.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.900000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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shapecode_0_enabled=1
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shapecode_0_sides=32
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.200000
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shapecode_0_ang=0.000000
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shapecode_0_r=1.000000
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shapecode_0_g=0.000000
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shapecode_0_b=0.000000
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shapecode_0_a=0.600000
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shapecode_0_r2=0.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=0.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=ang = time*1.24;
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shape_0_per_frame2=x = 0.5 + 0.08*cos(time*1.21) + 0.03*cos(time*0.64);
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shape_0_per_frame3=y = 0.5 + 0.08*sin(time*1.41) + 0.03*sin(time*0.8);
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shape_0_per_frame4=r = q7 + 0.5*sin(time*0.713 + 1);
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shape_0_per_frame5=g = 0.5 + 0.5*sin(time*0.563 + 2);
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shape_0_per_frame6=b = 0.5 + 0.5*sin(time*0.654 + 5);
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shape_0_per_frame7=r2 = 0.5 + 0.5*sin(time*0.885 + 4);
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shape_0_per_frame8=g2 = 0.5 + 0.5*sin(time*0.556+ 1);
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shape_0_per_frame9=b2 = 0.5 + 0.5*sin(time*0.638 + 3);
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shapecode_1_enabled=1
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shapecode_1_sides=32
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.200000
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shapecode_1_ang=0.000000
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shapecode_1_r=1.000000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=1.000000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.100000
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shape_1_per_frame1=ang = time*1.7;
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shape_1_per_frame2=x = 0.5 + 0.08*cos(time*1.1) + 0.03*cos(time*0.7);
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shape_1_per_frame3=y = 0.5 + 0.08*sin(time*1.1) + 0.03*sin(time*0.7);
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shape_1_per_frame4=r = q7 + 0.5*sin(time*0.713 + 1);
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shape_1_per_frame5=g = 0.5 + 0.5*sin(time*0.563 + 2);
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shape_1_per_frame6=b = 0.5 + 0.5*sin(time*0.654 + 5);
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shape_1_per_frame7=r2 = 0.5 + 0.5*sin(time*0.885 + 4);
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shape_1_per_frame8=g2 = 0.5 + 0.5*sin(time*0.556+ 1);
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shape_1_per_frame9=b2 = 0.5 + 0.5*sin(time*0.638 + 3);
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.100000
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shapecode_2_ang=0.000000
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shapecode_2_r=1.000000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=0.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.100000
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per_frame_1=ob_r = 0.5 + 0.4*sin(time*1.324);
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per_frame_2=ob_g = 0.5 + 0.4*cos(time*1.371);
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per_frame_3=ob_b = 0.5+0.4*sin(2.332*time);
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per_frame_4=ib_r = 0.5 + 0.25*sin(time*1.424);
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per_frame_5=ib_g = 0.25 + 0.25*cos(time*1.871);
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per_frame_6=ib_b = 1-ob_b;
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per_frame_7=wave_a = 0;
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per_frame_8=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_9=oldq8 = q8;
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per_frame_10=q7 = 0.002*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_11=dx = q7*1.0542;
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per_frame_12=dy = q7*1.187;
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per_frame_13=monitor =q7;
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per_frame_14=dx = 0.5;
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per_frame_15=dy=0.5;
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per_frame_16=warp=0;
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per_frame_17=zoom= 0.1*sin(q8);
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per_pixel_1=zoom =zoom+0.05*q7+( log(sqrt(2)-rad) -0.2);
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per_pixel_2=rot = sin(1.156*q8);;;
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