winamp/Src/nde/win/Table.cpp

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2024-09-24 14:54:57 +02:00
/* ---------------------------------------------------------------------------
Nullsoft Database Engine
--------------------
codename: Near Death Experience
--------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------
Table Class
--------------------------------------------------------------------------- */
#include "../nde.h"
//#include <direct.h>
#include <stdio.h>
#include <string.h>
#include "../CRC.H"
#include <strsafe.h>
const char *tSign="NDETABLE";
//---------------------------------------------------------------------------
Table::Table( const wchar_t *TableName, const wchar_t *Idx, BOOL Create, Database *_db, BOOL _Cached ) : Scanner( this )
{
memset( column_ids, FIELD_UNKNOWN, 255 );
Cached = _Cached;
db = _db;
AutoCreate = Create;
Name = ndestring_wcsdup( TableName );
IdxName = ndestring_wcsdup( Idx );
Init();
}
//---------------------------------------------------------------------------
void Table::Init()
{
numErrors = 0;
Scanners = new LinkedList();
// benski> cut: Handle=NULL;
IdxHandle = NULL;
FieldsRecord = NULL;
IndexList = NULL;
GLocateUpToDate = FALSE;
}
//---------------------------------------------------------------------------
Table::~Table()
{
Reset();
if (Handle) // Reset doesn'l_data_type completely destroy Handle
Vfdestroy(Handle);
Handle = 0;
ndestring_release(Name);
ndestring_release(IdxName);
}
//---------------------------------------------------------------------------
void Table::Reset()
{
if ( IndexList )
IndexList->Release();
IndexList = 0;
if ( FieldsRecord )
FieldsRecord->Release();
FieldsRecord = 0;
delete Scanners;
Scanners = NULL;
if ( Handle )
Vfclose( Handle ); // close (but don'l_data_type destroy) to keep mutex open.
if ( IdxHandle )
Vfdestroy( IdxHandle );
IdxHandle = NULL;
for ( RowCache::iterator itr = rowCache.begin(); itr != rowCache.end(); ++itr )
{
if ( itr->second )
itr->second->Release();
}
rowCache.clear();
memset( column_ids, FIELD_UNKNOWN, 255 );
columns_cached = false;
}
struct IndexNewWalkerContext
{
IndexNewWalkerContext(Table *_table)
{
N = -1;
table = _table;
}
int N;
Table *table;
};
bool Table::IndexNewWalker(IndexRecord *record, Field *entry, void *context_in)
{
IndexNewWalkerContext *context = (IndexNewWalkerContext *)context_in;
IndexField *p = (IndexField *)entry;
p->index = new Index(context->table->IdxHandle, p->ID, context->N++, p->Type, FALSE, 0, context->table);
return true;
}
//---------------------------------------------------------------------------
BOOL Table::Open(void)
{
int justcreated = 0;
if (!Handle)
Handle = Vfnew(Name, "r+b", Cached);
if (!Handle) return FALSE;
if (!Vflock(Handle))
{
Vfdestroy(Handle);
Handle = 0;
return FALSE;
}
Handle = Vfopen(Handle, Name, "r+b", Cached);
IdxHandle = Vfopen(0, IdxName, "r+b", TRUE);
BOOL Valid = (Handle && IdxHandle);
// unlock
if (Valid || !AutoCreate)
{
//if (Handle)
//Vfunlock(Handle);
}
else
{
if (Handle)
{
Vfclose(Handle);
if (IdxHandle)
Vfdestroy(IdxHandle);
IdxHandle = 0;
}
else
{
if (IdxHandle)
Vfdestroy(IdxHandle);
IdxHandle = 0;
Handle = Vfnew(Name, "w+b", Cached);
if (!Vflock(Handle))
{
Vfdestroy(Handle);
return FALSE;
}
}
Handle = Vfopen(Handle, Name, "w+b", Cached);
IdxHandle = Vfopen(0, IdxName, "w+b", TRUE);
Valid = (Handle && IdxHandle);
if (Valid)
{
Vfwrite(__TABLE_SIGNATURE__, strlen(__TABLE_SIGNATURE__), Handle);
Vfwrite(__INDEX_SIGNATURE__, strlen(__TABLE_SIGNATURE__), IdxHandle);
// TODO bensk> change if NUM_SPECIAL_RECORDS ever increases
int v=NUM_SPECIAL_RECORDS;//strlen(__TABLE_SIGNATURE__);
Vfwrite(&v, sizeof(v), IdxHandle);
// v = 0; fwrite(&v, sizeof(v), 1, IdxHandle);
v = -1; Vfwrite(&v, sizeof(v), IdxHandle); // write ID
v = 0;
for (int i=0;i<NUM_SPECIAL_RECORDS;i++)
{
Vfwrite(&v, sizeof(v), IdxHandle);
Vfwrite(&v, sizeof(v), IdxHandle);
}
Sync();
justcreated = 1;
}
}
if (!Valid)
{
if (Handle) Vfdestroy(Handle);
if (IdxHandle) Vfdestroy(IdxHandle);
Handle = NULL;
IdxHandle = NULL;
}
else
{
char test1[9]={0};
char test2[9]={0};
Vfseek(Handle, 0, SEEK_SET);
Vfread(test1, strlen(__TABLE_SIGNATURE__), Handle);
Vfseek(IdxHandle, 0, SEEK_SET);
Vfread(test2, strlen(__INDEX_SIGNATURE__), IdxHandle);
test1[8]=0;
test2[8]=0;
if (strcmp(test1, __TABLE_SIGNATURE__) || strcmp(test2, __INDEX_SIGNATURE__))
{
if (Handle) Vfdestroy(Handle);
Handle = 0;
if (IdxHandle) Vfdestroy(IdxHandle);
IdxHandle = 0;
return FALSE;
}
// Load default index
IndexField *l_index_field = new IndexField(PRIMARY_INDEX, -1, -1, L"None");
l_index_field->index = new Index(IdxHandle, PRIMARY_INDEX, -1, -1, FALSE, 0, this);
// Get indexes
int Ptr = l_index_field->index->Get(INDEX_RECORD_NUM);
IndexList = new IndexRecord(Ptr, INDEX_RECORD_NUM, Handle, this);
if (!IndexList)
{
delete l_index_field;
if (Handle) Vfdestroy(Handle);
Handle = 0;
if (IdxHandle) Vfdestroy(IdxHandle);
IdxHandle = 0;
return FALSE;
}
// Init them
IndexNewWalkerContext newContext(this);
IndexList->WalkFields(IndexNewWalker, &newContext);
// Add default in case its not there (if it is it won'l_data_type be added by addfield)
IndexList->AddField(l_index_field);
// Get the default index (whether loaded or preloaded)
Scanner::index = ((IndexField*)IndexList->GetField(PRIMARY_INDEX))->index;
// If it's different from preloaded, delete preloaded
if (l_index_field->index != Scanner::index)
{
delete l_index_field;
l_index_field = NULL;
}
// Set up colaboration
IndexList->BuildCollaboration();
// Get columns
Ptr = Scanner::index->Get(FIELDS_RECORD_NUM);
FieldsRecord = new Record(Ptr, FIELDS_RECORD_NUM, Handle, this);
if (!FieldsRecord)
{
IndexList->Release();
IndexList=0;
if (Handle) Vfdestroy(Handle);
Handle = 0;
if (IdxHandle) Vfdestroy(IdxHandle);
IdxHandle = 0;
return FALSE;
}
// update the column cache
FieldsRecord->WalkFields(BuildColumnCache, this);
columns_cached=true;
}
if (Valid && !justcreated)
{
if (IndexList->NeedFix())
Compact();
}
if (Valid) First();
if (Handle)
Vfunlock(Handle);
return Valid;
}
//---------------------------------------------------------------------------
void Table::Close(void)
{
int v=0;
if (Handle && IndexList && Vflock(Handle, 0))
{
IndexList->WalkFields(IndexWriteWalker, 0);
}
delete Scanners;
Scanners = NULL;
Vsync(Handle);
if (IdxHandle)
{
Vfdestroy(IdxHandle);
IdxHandle = NULL;
v |= 2;
}
if (Handle)
{
Vfdestroy(Handle);
Handle = NULL;
v |= 1;
}
if (v != 3)
return;
}
bool Table::IndexWriteWalker(IndexRecord *record, Field *entry, void *context)
{
IndexField *field = (IndexField *)entry;
field->index->WriteIndex();
return true;
}
//---------------------------------------------------------------------------
void Table::Sync(void)
{
if (!Vflock(Handle))
return;
if (IndexList)
IndexList->WalkFields(IndexWriteWalker, 0);
int err=0;
if (!err && Handle) err|=Vsync(Handle);
if (!err && IdxHandle) Vsync(IdxHandle);
Vfunlock(Handle);
}
//---------------------------------------------------------------------------
ColumnField *Table::NewColumn( unsigned char FieldID, const wchar_t *FieldName, unsigned char FieldType, BOOL indexUnique )
{
columns_cached = false; // if they start writing new columns, kill the columns cache until they PostColumns()
ColumnField *l_column_field = GetColumnById( FieldID );
if ( l_column_field )
{
int l_data_type = l_column_field->GetDataType();
if ( l_data_type != FieldType )
{
OutputDebugStringW( L"column " );
OutputDebugStringW( FieldName );
OutputDebugStringW( L" already exists but is of the wrong type\n" );
if ( CompatibleFields( l_data_type, FieldType ) )
{
OutputDebugStringW( L"going from one equivalent type to another, converting column\n" );
l_column_field->SetDataType( FieldType );
goto aok;
}
}
l_column_field->SetFieldName( (wchar_t *)FieldName );
return NULL;
}
aok:
if ( GetColumnByName( FieldName ) )
return NULL;
ColumnField *l_new_column_field = new ColumnField( FieldID, FieldName, FieldType, this );
column_ids[ FieldID ] = FieldType;
FieldsRecord->AddField( l_new_column_field );
return l_new_column_field;
}
void Table::SetFieldSearchableById(unsigned char field_id, bool searchable)
{
ColumnField *column = GetColumnById(field_id);
if (column)
column->SetSearchable(searchable);
if (searchable)
{
search_fields.insert(field_id);
}
else
{
search_fields.erase(field_id);
}
}
//---------------------------------------------------------------------------
bool Table::BuildColumnCache(Record *record, Field *entry, void *context)
{
Table *table = (Table *)context;
ColumnField *column = (ColumnField *)entry;
unsigned char field_id=column->GetFieldId();
table->column_ids[field_id] = column->GetDataType();
if (column->IsSearchableField())
{
table->search_fields.insert(field_id);
}
else
{
table->search_fields.erase(field_id);
}
return true;
}
//---------------------------------------------------------------------------
void Table::PostColumns(void)
{
FieldsRecord->WriteFields(this, FIELDS_RECORD_NUM);
memset(column_ids, FIELD_UNKNOWN, 255);
FieldsRecord->WalkFields(BuildColumnCache, this);
columns_cached=true;
}
unsigned char Table::GetColumnType(unsigned char Id)
{
if (columns_cached)
{
return column_ids[Id];
}
else
{
return GetColumnById(Id)->GetDataType();
}
}
//---------------------------------------------------------------------------
IndexField *Table::GetIndexByName(const wchar_t *name)
{
if (!IndexList)
return NULL;
return IndexList->GetIndexByName(name);
}
//---------------------------------------------------------------------------
IndexField *Table::GetIndexById(unsigned char Id)
{
if (!IndexList)
return NULL;
return (IndexField *)IndexList->GetField(Id);
}
//---------------------------------------------------------------------------
void Table::AddIndexByName(const wchar_t *name, const wchar_t *desc)
{
ColumnField *header = GetColumnByName(name);
if (header)
{
unsigned char Idx = header->ID;
AddIndexById(Idx, desc);
}
}
//---------------------------------------------------------------------------
void Table::AddIndexById( unsigned char Id, const wchar_t *desc )
{
if ( GetIndexById( Id ) )
return;
ColumnField *l_column_field = GetColumnById( Id );
if ( !l_column_field )
return;
IndexField *l_new_index_field = new IndexField( Id, IndexList->GetColumnCount(), l_column_field->GetDataType(), desc );
l_new_index_field->index = new Index( IdxHandle, Id, IndexList->GetColumnCount(), l_column_field->GetDataType(), TRUE, Scanner::index->NEntries, this );
IndexField* l_previous_index_field = dynamic_cast<IndexField*>(IndexList->GetLastField());
IndexList->AddField( l_new_index_field );
//IndexField* l_previous_index_field = (IndexField*)l_new_index_field->prev;
if (l_previous_index_field)
{
l_previous_index_field->index->Colaborate(l_new_index_field);
}
IndexField *l_primary_index_field = (IndexField *)IndexList->GetField( PRIMARY_INDEX );
if (l_primary_index_field)
{
l_new_index_field->index->Colaborate(l_primary_index_field);
}
if (l_previous_index_field)
{
l_previous_index_field->index->Propagate();
}
IndexList->WriteFields( this );
}
//---------------------------------------------------------------------------
BOOL Table::CheckIndexing(void)
{
if (IndexList->GetColumnCount() == 0) return TRUE;
for (int i=0;i<Scanner::index->NEntries;i++)
{
if (!IndexList->CheckIndexing(i))
return FALSE;
}
return TRUE;
}
struct IndexWalkerThunkContext
{
void *context;
Table *_this;
Table::IndexWalker callback;
};
bool Table::IndexWalkerThunk(IndexRecord *record, Field *entry, void *context_in)
{
IndexWalkerThunkContext *context = (IndexWalkerThunkContext *)context_in;
return context->callback(context->_this, (IndexField *)entry, context->context);
}
//---------------------------------------------------------------------------
void Table::WalkIndices(IndexWalker callback, void *context)
{
if (IndexList && callback)
{
IndexWalkerThunkContext walkerContext = { context, this, callback };
IndexList->WalkFields(IndexWalkerThunk, &walkerContext);
}
}
//---------------------------------------------------------------------------
void Table::DropIndex(IndexField *Ptr)
{
if (!Ptr || Ptr->Type != FIELD_INDEX) return;
if (Scanner::index == Ptr->index)
{
Scanner::index = ((IndexField*)IndexList->GetField(PRIMARY_INDEX))->index;
IndexList->BuildCollaboration();
}
IndexList->RemoveField(Ptr);
if (Scanner::index->SecIndex == Ptr)
Scanner::index->SecIndex = 0;
IndexList->WriteFields(this);
}
//---------------------------------------------------------------------------
void Table::DropIndexByName(const wchar_t *desc)
{
IndexField *indx = GetIndexByName(desc);
if (!_wcsicmp(desc, L"None")) return;
if (indx)
DropIndex(indx);
}
//---------------------------------------------------------------------------
void Table::DropIndexById(unsigned char Id)
{
if (!IndexList)
return;
if (Id == (unsigned char)PRIMARY_INDEX) return;
IndexField *indx=(IndexField *)IndexList->GetField(Id);
if (indx)
DropIndex(indx);
}
//---------------------------------------------------------------------------
BOOL Table::LocateByIdEx(int Id, int From, Field *field, int comp_mode)
{
return Scanner::LocateByIdEx(Id, From, field, NULL, comp_mode);
}
//---------------------------------------------------------------------------
Record *Table::GetColumns(void)
{
if (!FieldsRecord)
return NULL;
return FieldsRecord;
}
//---------------------------------------------------------------------------
Scanner *Table::NewScanner()
{
Scanner *s = new Scanner(this);
/*if (Scanners->GetNElements() > 0)*/
s->index = Scanner::index;
Scanners->AddEntry(s, TRUE);
return s;
}
//---------------------------------------------------------------------------
Scanner *Table::GetDefaultScanner()
{
return this;
}
//---------------------------------------------------------------------------
void Table::DeleteScanner(Scanner *scan)
{
if (!scan) return;
Scanners->RemoveEntry(scan);
}
//---------------------------------------------------------------------------
void Table::IndexModified(void)
{
Scanner *s = (Scanner *)Scanners->GetHead();
while (s)
{
s->IndexModified();
s = (Scanner *)s->GetNext();
}
}
//---------------------------------------------------------------------------
void Table::SetGlobalLocateUpToDate(BOOL is) {
GLocateUpToDate = is;
}
struct ColumnWalkContext
{
Table *ctable;
};
bool Table::Compact_ColumnWalk(Record *record, Field *entry, void *context_in)
{
ColumnField *field = static_cast<ColumnField *>(entry);
ColumnWalkContext *context = (ColumnWalkContext *)context_in;
Table *ctable = context->ctable;
ctable->NewColumn(field->GetFieldId(), field->GetFieldName(), field->GetDataType(), FALSE);
return true;
}
struct ColumnWalk2Context
{
Table *ctable;
Table *thisTable;
uint8_t *data;
size_t data_size;
int gotstuff;
};
bool Table::Compact_ColumnWalk2(Record *record, Field *entry, void *context_in)
{
ColumnField *colfield = (ColumnField *)entry;
ColumnWalk2Context *context = (ColumnWalk2Context *)context_in;
unsigned char fieldid = colfield->GetFieldId();
//char *fieldname = colfield->GetFieldName();
Field *mfield = context->thisTable->GetFieldById(fieldid);
//Field *mfield = GetFieldByName(fieldname);
if (mfield != NULL) {
if (!context->gotstuff) {
context->ctable->New();
context->gotstuff = 1;
}
Field *cfield = context->ctable->NewFieldById(fieldid, 0);
//Field *cfield = ctable->NewFieldByName(fieldname, mfield->GetPerm());
size_t len = mfield->GetDataSize();
if (len > context->data_size)
{
size_t old_data_size = context->data_size;
context->data_size = len;
uint8_t *new_data = (uint8_t *)realloc(context->data, context->data_size);
if (new_data)
{
context->data = new_data;
}
else
{
new_data = (uint8_t *)malloc(context->data_size);
if (new_data)
{
memcpy(new_data, context->data, old_data_size);
free(context->data);
context->data = new_data;
}
else
{
context->data_size = old_data_size;
return false;
}
}
}
mfield->WriteTypedData(context->data, len);
cfield->ReadTypedData(context->data, len);
}
return true;
}
bool Table::Compact_IndexWalk(Table *table, IndexField *field, void *context)
{
Table *ctable = (Table *)context;
if (_wcsicmp(field->GetIndexName(), L"None"))
ctable->AddIndexById(field->GetFieldId(), field->GetIndexName());
return true;
}
//---------------------------------------------------------------------------
void Table::Compact(int *progress) {
// ok so we're gonna be cheating a bit, instead of figuring out how to safely modify all those
// nifty indexes that cross reference themselves and blablabla, we're just gonna duplicate the
// whole table from scratch, overwrite ourselves, and reopen the table. duh.
if (!Vflock(Handle))
{
if (progress != NULL) *progress = 100;
return;
}
// create a temporary table in windows temp dir
wchar_t temp_table[MAX_PATH+12] = {0};
wchar_t temp_index[MAX_PATH+12] = {0};
wchar_t old_table[MAX_PATH+12] = {0};
wchar_t old_index[MAX_PATH+12] = {0};
DWORD pid=GetCurrentProcessId();
StringCbPrintfW(temp_table, sizeof(temp_table), L"%s.new%08X", Name,pid);
StringCbPrintfW(temp_index, sizeof(temp_index),L"%s.new%08X", IdxName,pid);
StringCbPrintfW(old_table, sizeof(old_table),L"%s.old%08X", Name,pid);
StringCbPrintfW(old_index, sizeof(old_index),L"%s.old%08X", IdxName,pid);
// delete them, in case we crashed while packing
DeleteFileW(temp_table);
DeleteFileW(temp_index);
DeleteFileW(old_table);
DeleteFileW(old_index);
// create a brand new db and a brand new table
Table *ctable = db->OpenTable(temp_table, temp_index, NDE_OPEN_ALWAYS, Cached);
// duplicate the columns
Record *record = GetColumns();
if (record != NULL)
{
ColumnWalkContext context;
context.ctable = ctable;
record->WalkFields(Compact_ColumnWalk, &context);
}
ctable->PostColumns();
// duplicate the indexes
WalkIndices(Compact_IndexWalk, (void *)ctable);
// duplicate the data
int reccount = GetRecordsCount();
int count = 0;
First();
ColumnWalk2Context context;
context.data_size = 65536;
context.data = (uint8_t *)calloc(65536, sizeof(uint8_t));
context.ctable = ctable;
context.thisTable = this;
while (1) {
int lasterr = NumErrors();
GetDefaultScanner()->GetRecordById(count, FALSE);
count++;
if (Eof() || count > reccount) break;
if (NumErrors() > lasterr)
continue;
Index *idx = GetDefaultScanner()->GetIndex();
int pos = idx->Get(GetDefaultScanner()->GetRecordId());
if (pos == 0) continue;
int pr = (int)((float)GetRecordId()/(float)reccount*100.0f);
if (progress != NULL) *progress = pr;
context.gotstuff = 0;
if (record != NULL)
record->WalkFields(Compact_ColumnWalk2, &context);
if (context.gotstuff)
ctable->Post();
}
free(context.data);
// done creating temp table
db->CloseTable(ctable);
// reset the data structures and close underlying file handles
Reset();
if (MoveFileW(Name,old_table))
{
if (MoveFileW(IdxName,old_index))
{
if (!MoveFileW(temp_table,Name) || !MoveFileW(temp_index,IdxName))
{
// failed, try to copy back
DeleteFileW(Name);
DeleteFileW(IdxName);
MoveFileW(old_table,Name); // restore old file
MoveFileW(old_index,IdxName); // restore old file
}
}
else
{
MoveFileW(old_table,Name); // restore old file
}
}
// clean up our temp files
DeleteFileW(temp_table);
DeleteFileW(temp_index);
DeleteFileW(old_table);
DeleteFileW(old_index);
if (progress != NULL) *progress = 100;
// reopen our table
Init();
Open();
}
ColumnField *Table::GetColumnById(unsigned char Idx)
{
if (!FieldsRecord)
return NULL;
return (ColumnField *)FieldsRecord->GetField(Idx);
}
ColumnField *Table::GetColumnByName(const wchar_t *FieldName)
{
return FieldsRecord->GetColumnByName(FieldName);
}
void Table::RowCache_Delete(int position)
{
if (use_row_cache)
{
RowCache::iterator found = rowCache.find(position);
if (found != rowCache.end())
{
if (found->second)
found->second->Release();
rowCache.erase(found);
}
}
}
void Table::RowCache_Remove(int position)
{
if (use_row_cache)
{
Record *&row = rowCache[position];
if (row)
{
row->Release();
}
rowCache[position] = 0;
}
}
void Table::RowCache_Add(Record *record, int position)
{
if (use_row_cache)
{
record->Retain();
Record *&row = rowCache[position];
if (row)
{
row->Release();
}
rowCache[position] = record;
}
}
Record *Table::RowCache_Get(int position)
{
if (!use_row_cache || 0 == rowCache.count(position))
return 0;
Record *row = rowCache[position];
if (row)
row->Retain();
return row;
}
void Table::EnableRowCache()
{
use_row_cache=true;
}