mirror of
https://github.com/WinampDesktop/winamp.git
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476 lines
9.5 KiB
C++
476 lines
9.5 KiB
C++
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/*
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* ComponentManager.cpp
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* --------------------
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* Purpose: Manages loading of optional components.
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* Notes : (currently none)
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* Authors: Joern Heusipp
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* OpenMPT Devs
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* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
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*/
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#include "stdafx.h"
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#include "ComponentManager.h"
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#include "mpt/mutex/mutex.hpp"
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#include "Logging.h"
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OPENMPT_NAMESPACE_BEGIN
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ComponentBase::ComponentBase(ComponentType type)
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: m_Type(type)
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, m_Initialized(false)
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, m_Available(false)
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{
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return;
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}
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ComponentBase::~ComponentBase()
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{
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return;
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}
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void ComponentBase::SetInitialized()
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{
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m_Initialized = true;
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}
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void ComponentBase::SetAvailable()
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{
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m_Available = true;
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}
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ComponentType ComponentBase::GetType() const
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{
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return m_Type;
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}
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bool ComponentBase::IsInitialized() const
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{
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return m_Initialized;
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}
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bool ComponentBase::IsAvailable() const
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{
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return m_Initialized && m_Available;
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}
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mpt::ustring ComponentBase::GetVersion() const
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{
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return mpt::ustring();
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}
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void ComponentBase::Initialize()
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{
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if(IsInitialized())
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{
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return;
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}
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if(DoInitialize())
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{
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SetAvailable();
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}
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SetInitialized();
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}
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#if defined(MODPLUG_TRACKER)
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ComponentLibrary::ComponentLibrary(ComponentType type)
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: ComponentBase(type)
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, m_BindFailed(false)
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{
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return;
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}
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ComponentLibrary::~ComponentLibrary()
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{
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return;
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}
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bool ComponentLibrary::AddLibrary(const std::string &libName, const mpt::LibraryPath &libPath)
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{
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if(m_Libraries[libName].IsValid())
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{
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// prefer previous
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return true;
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}
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mpt::Library lib(libPath);
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if(!lib.IsValid())
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{
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return false;
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}
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m_Libraries[libName] = lib;
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return true;
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}
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void ComponentLibrary::ClearLibraries()
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{
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m_Libraries.clear();
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}
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void ComponentLibrary::SetBindFailed()
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{
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m_BindFailed = true;
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}
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void ComponentLibrary::ClearBindFailed()
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{
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m_BindFailed = false;
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}
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bool ComponentLibrary::HasBindFailed() const
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{
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return m_BindFailed;
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}
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mpt::Library ComponentLibrary::GetLibrary(const std::string &libName) const
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{
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const auto it = m_Libraries.find(libName);
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if(it == m_Libraries.end())
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{
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return mpt::Library();
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}
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return it->second;
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}
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#endif // MODPLUG_TRACKER
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#if MPT_COMPONENT_MANAGER
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ComponentFactoryBase::ComponentFactoryBase(const std::string &id, const std::string &settingsKey)
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: m_ID(id)
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, m_SettingsKey(settingsKey)
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{
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return;
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}
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ComponentFactoryBase::~ComponentFactoryBase()
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{
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return;
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}
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std::string ComponentFactoryBase::GetID() const
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{
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return m_ID;
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}
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std::string ComponentFactoryBase::GetSettingsKey() const
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{
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return m_SettingsKey;
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}
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void ComponentFactoryBase::PreConstruct() const
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{
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MPT_LOG_GLOBAL(LogInformation, "Components",
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MPT_UFORMAT("Constructing Component {}")
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( mpt::ToUnicode(mpt::Charset::ASCII, m_ID)
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)
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);
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}
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void ComponentFactoryBase::Initialize(ComponentManager &componentManager, std::shared_ptr<IComponent> component) const
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{
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if(componentManager.IsComponentBlocked(GetSettingsKey()))
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{
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return;
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}
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componentManager.InitializeComponent(component);
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}
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// Global list of component register functions.
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// We do not use a global scope static list head because the corresponding
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// mutex would be no POD type and would thus not be safe to be usable in
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// zero-initialized state.
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// Function scope static initialization is guaranteed to be thread safe
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// in C++11.
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// We use this implementation to be future-proof.
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// MSVC currently does not exploit the possibility of using multiple threads
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// for global lifetime object's initialization.
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// An implementation with a simple global list head and no mutex at all would
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// thus work fine for MSVC (currently).
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static mpt::mutex & ComponentListMutex()
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{
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static mpt::mutex g_ComponentListMutex;
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return g_ComponentListMutex;
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}
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static ComponentListEntry * & ComponentListHead()
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{
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static ComponentListEntry g_ComponentListHeadEmpty = {nullptr, nullptr};
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static ComponentListEntry *g_ComponentListHead = &g_ComponentListHeadEmpty;
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return g_ComponentListHead;
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}
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bool ComponentListPush(ComponentListEntry *entry)
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{
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mpt::lock_guard<mpt::mutex> guard(ComponentListMutex());
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#if MPT_MSVC_BEFORE(2019,0)
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// Guard against VS2017 compiler bug causing repeated initialization of inline variables.
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// See <https://developercommunity.visualstudio.com/t/static-inline-variable-gets-destroyed-multiple-tim/297876>.
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if(entry->next)
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{
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return false;
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}
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#endif
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entry->next = ComponentListHead();
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ComponentListHead() = entry;
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return true;
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}
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static std::shared_ptr<ComponentManager> g_ComponentManager;
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void ComponentManager::Init(const IComponentManagerSettings &settings)
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{
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MPT_LOG_GLOBAL(LogInformation, "Components", U_("Init"));
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// cannot use make_shared because the constructor is private
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g_ComponentManager = std::shared_ptr<ComponentManager>(new ComponentManager(settings));
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}
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void ComponentManager::Release()
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{
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MPT_LOG_GLOBAL(LogInformation, "Components", U_("Release"));
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g_ComponentManager = nullptr;
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}
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std::shared_ptr<ComponentManager> ComponentManager::Instance()
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{
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return g_ComponentManager;
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}
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ComponentManager::ComponentManager(const IComponentManagerSettings &settings)
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: m_Settings(settings)
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{
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mpt::lock_guard<mpt::mutex> guard(ComponentListMutex());
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for(ComponentListEntry *entry = ComponentListHead(); entry; entry = entry->next)
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{
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if(entry->reg)
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{
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entry->reg(*this);
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}
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}
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}
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void ComponentManager::Register(const IComponentFactory &componentFactory)
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{
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if(m_Components.find(componentFactory.GetID()) != m_Components.end())
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{
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return;
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}
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RegisteredComponent registeredComponent;
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registeredComponent.settingsKey = componentFactory.GetSettingsKey();
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registeredComponent.factoryMethod = componentFactory.GetStaticConstructor();
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registeredComponent.instance = nullptr;
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registeredComponent.weakInstance = std::weak_ptr<IComponent>();
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m_Components.insert(std::make_pair(componentFactory.GetID(), registeredComponent));
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}
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void ComponentManager::Startup()
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{
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MPT_LOG_GLOBAL(LogDebug, "Components", U_("Startup"));
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if(m_Settings.LoadOnStartup())
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{
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for(auto &it : m_Components)
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{
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it.second.instance = it.second.factoryMethod(*this);
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it.second.weakInstance = it.second.instance;
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}
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}
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if(!m_Settings.KeepLoaded())
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{
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for(auto &it : m_Components)
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{
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it.second.instance = nullptr;
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}
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}
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}
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bool ComponentManager::IsComponentBlocked(const std::string &settingsKey) const
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{
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if(settingsKey.empty())
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{
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return false;
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}
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return m_Settings.IsBlocked(settingsKey);
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}
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void ComponentManager::InitializeComponent(std::shared_ptr<IComponent> component) const
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{
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if(!component)
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{
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return;
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}
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if(component->IsInitialized())
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{
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return;
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}
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component->Initialize();
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}
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std::shared_ptr<const IComponent> ComponentManager::GetComponent(const IComponentFactory &componentFactory)
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{
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std::shared_ptr<IComponent> component = nullptr;
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auto it = m_Components.find(componentFactory.GetID());
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if(it != m_Components.end())
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{ // registered component
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if((*it).second.instance)
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{ // loaded
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component = (*it).second.instance;
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} else
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{ // not loaded
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component = (*it).second.weakInstance.lock();
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if(!component)
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{
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component = (*it).second.factoryMethod(*this);
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}
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if(m_Settings.KeepLoaded())
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{ // keep the component loaded
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(*it).second.instance = component;
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}
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(*it).second.weakInstance = component;
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}
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} else
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{ // unregistered component
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component = componentFactory.Construct(*this);
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}
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MPT_ASSERT(component);
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return component;
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}
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std::shared_ptr<const IComponent> ComponentManager::ReloadComponent(const IComponentFactory &componentFactory)
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{
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std::shared_ptr<IComponent> component = nullptr;
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auto it = m_Components.find(componentFactory.GetID());
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if(it != m_Components.end())
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{ // registered component
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if((*it).second.instance)
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{ // loaded
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(*it).second.instance = nullptr;
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if(!(*it).second.weakInstance.expired())
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{
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throw std::runtime_error("Component not completely unloaded. Cannot reload.");
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}
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(*it).second.weakInstance = std::weak_ptr<IComponent>();
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}
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// not loaded
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component = (*it).second.factoryMethod(*this);
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if(m_Settings.KeepLoaded())
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{ // keep the component loaded
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(*it).second.instance = component;
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}
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(*it).second.weakInstance = component;
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} else
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{ // unregistered component
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component = componentFactory.Construct(*this);
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}
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MPT_ASSERT(component);
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return component;
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}
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std::vector<std::string> ComponentManager::GetRegisteredComponents() const
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{
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std::vector<std::string> result;
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result.reserve(m_Components.size());
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for(const auto &it : m_Components)
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{
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result.push_back(it.first);
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}
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return result;
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}
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ComponentInfo ComponentManager::GetComponentInfo(std::string name) const
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{
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ComponentInfo result;
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result.name = name;
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result.state = ComponentStateUnregistered;
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result.settingsKey = "";
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result.type = ComponentTypeUnknown;
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const auto it = m_Components.find(name);
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if(it == m_Components.end())
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{
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result.state = ComponentStateUnregistered;
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return result;
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}
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result.settingsKey = it->second.settingsKey;
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if(IsComponentBlocked(it->second.settingsKey))
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{
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result.state = ComponentStateBlocked;
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return result;
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}
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std::shared_ptr<IComponent> component = it->second.instance;
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if(!component)
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{
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component = it->second.weakInstance.lock();
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}
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if(!component)
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{
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result.state = ComponentStateUnintialized;
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return result;
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}
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result.type = component->GetType();
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if(!component->IsInitialized())
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{
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result.state = ComponentStateUnintialized;
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return result;
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}
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if(!component->IsAvailable())
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{
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result.state = ComponentStateUnavailable;
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return result;
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}
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result.state = ComponentStateAvailable;
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return result;
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}
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mpt::PathString ComponentManager::GetComponentPath() const
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{
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return m_Settings.Path();
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}
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#endif // MPT_COMPONENT_MANAGER
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OPENMPT_NAMESPACE_END
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