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274 lines
5.0 KiB
C++
274 lines
5.0 KiB
C++
// The authors have released ID3Lib as Public Domain (PD) and claim no copyright,
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// patent or other intellectual property protection in this work. This means that
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// it may be modified, redistributed and used in commercial and non-commercial
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// software and hardware without restrictions. ID3Lib is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.
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//
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// The ID3Lib authors encourage improvements and optimisations to be sent to the
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// ID3Lib coordinator, currently Dirk Mahoney (dirk@id3.org). Approved
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// submissions may be altered, and will be included and released under these terms.
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//
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// Mon Nov 23 18:34:01 1998
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// improved/optimized/whatever 10/30/00 JF
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#include <string.h>
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#include "id3_tag.h"
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ID3_Frame::ID3_Frame(ID3_FrameID id)
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{
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luint lwordsForFields = 0;
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version = ID3_TAGVERSION;
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revision = ID3_TAGREVISION;
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numFields = 0;
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fields = NULL;
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groupingID[0] = 0;
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encryptionID[0] = 0;
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compression = false;
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lwordsForFields = (((luint) ID3FN_LASTFIELDID) - 1) / (sizeof (luint) * 8);
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if ((((luint) ID3FN_LASTFIELDID) - 1) % (sizeof (luint) * 8) != 0)
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lwordsForFields++;
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if (fieldBits = (bitset)calloc(lwordsForFields, sizeof(*fieldBits)))
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{
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for (luint i = 0; i < lwordsForFields; i++)
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fieldBits[i] = 0;
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}
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else
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ID3_THROW (ID3E_NoMemory);
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SetID (id);
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}
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ID3_Frame::~ID3_Frame (void)
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{
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Clear();
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if (fieldBits)
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free(fieldBits);
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}
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void ID3_Frame::Clear (void)
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{
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if (numFields && fields)
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{
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for (luint i = 0; i < numFields; i++)
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delete fields[i];
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free(fields);
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fields = NULL;
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numFields = 0;
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hasChanged = true;
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}
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return ;
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}
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void ID3_Frame::SetID (ID3_FrameID id)
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{
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ID3_FrameDef *info;
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Clear();
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if (id != ID3FID_NOFRAME)
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{
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if (info = ID3_FindFrameDef (id))
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{
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frameID = id;
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numFields = 0;
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while (info->fieldDefs[numFields].id != ID3FN_NOFIELD)
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numFields++;
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if ((fields = (ID3_Field **)calloc(numFields, sizeof(ID3_Field*))) == NULL)
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ID3_THROW (ID3E_NoMemory);
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else
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{
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for (luint i = 0; i < numFields; i++)
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{
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if ((fields[i] = new ID3_Field) == NULL)
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ID3_THROW (ID3E_NoMemory);
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else
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{
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fields[i]->name = info->fieldDefs[i].id;
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fields[i]->type = info->fieldDefs[i].type;
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fields[i]->fixedLength = info->fieldDefs[i].fixedLength;
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fields[i]->ioVersion = info->fieldDefs[i].version;
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fields[i]->ioRevision = info->fieldDefs[i].revision;
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fields[i]->control = info->fieldDefs[i].control;
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fields[i]->flags = info->fieldDefs[i].flags;
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// tell the frame that this field is present
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BS_SET (fieldBits, fields[i]->name);
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}
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}
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hasChanged = true;
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}
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}
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else
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ID3_THROW (ID3E_InvalidFrameID);
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}
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return ;
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}
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ID3_FrameID ID3_Frame::GetID (void)
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{
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return frameID;
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}
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void ID3_Frame::SetVersion (uchar ver, uchar rev)
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{
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if (version != ver || revision != rev)
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hasChanged = true;
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version = ver;
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revision = rev;
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return ;
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}
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lsint ID3_Frame::FindField (ID3_FieldID fieldName)
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{
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if (BS_ISSET (fieldBits, fieldName))
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{
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lsint num = 0;
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while (num < (lsint) numFields)
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{
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if (fields[num]->name == fieldName) return num;
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num++;
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}
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return -1;
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}
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return 0;
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}
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ID3_Field& ID3_Frame::Field (ID3_FieldID fieldName)
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{
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luint fieldNum = FindField (fieldName);
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if (fieldNum == -1)
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ID3_THROW (ID3E_FieldNotFound);
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return *fields[fieldNum];
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}
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void ID3_Frame::UpdateFieldDeps (void)
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{
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for (luint i = 0; i < numFields; i++)
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{
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if (fields[i]->flags & ID3FF_ADJUSTEDBY)
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{
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switch (fields[i]->type)
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{
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case ID3FTY_BITFIELD:
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{
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//luint value = 0;
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// now find the field on which this
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// field is dependent and get a copy
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// of the value of that field.
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// then adjust the fixedLength of this
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// field to that value / 8.
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}
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break;
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}
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}
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}
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return ;
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}
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void ID3_Frame::UpdateStringTypes(void)
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{
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for (luint i = 0; i < numFields; i++)
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{
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if (fields[i]->flags & ID3FF_ADJUSTENC)
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{
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ID3_TextEnc enc;
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ID3_FieldType newType;
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enc = (ID3_TextEnc) Field(ID3FN_TEXTENC).Get();
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switch (enc)
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{
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case ID3TE_ASCII:
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newType = ID3FTY_ASCIISTRING;
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break;
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case ID3TE_UNICODE:
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newType = ID3FTY_UNICODESTRING;
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break;
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case ID3TE_UTF8:
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newType = ID3FTY_UTF8STRING;
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break;
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default:
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newType = ID3FTY_ASCIISTRING;
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break;
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}
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fields[i]->type = newType;
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}
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}
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}
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luint ID3_Frame::Size(void)
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{
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luint bytesUsed = 0;
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ID3_FrameHeader header;
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header.SetVersion (version, revision);
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bytesUsed = header.Size();
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if (strlen (encryptionID))
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bytesUsed++;
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if (strlen (groupingID))
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bytesUsed++;
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// this call is to tell the string fields
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// what they should be rendered/parsed as
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// (ASCII or Unicode)
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UpdateStringTypes();
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for (luint i = 0; i < numFields; i++)
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{
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fields[i]->SetVersion (version, revision);
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bytesUsed += fields[i]->BinSize();
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}
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return bytesUsed;
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}
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bool ID3_Frame::HasChanged (void)
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{
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if (hasChanged) return hasChanged;
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for (luint i = 0; i < numFields; i++)
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{
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bool changed = fields[i]->HasChanged();
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if (changed) return changed;
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}
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return 0;
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}
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