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202 lines
6.1 KiB
C++
202 lines
6.1 KiB
C++
#ifndef NULLSOFT_API_QUEUE_H
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#define NULLSOFT_API_QUEUE_H
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/*
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** JTFE v1.0.1 Wasabi API interface
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** (Released: 06/01/2010)
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**
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**
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** This header file provides the interfaces implemented by the JTFE plugin for other plugins/services to be able
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** to make use of it's queue which allows for Winamp's playback order to be overriden.
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**
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** To use this api assumes you know already how to make use of the wasabi service based system
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** (see the more complete examples provided in the SDK).
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**
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**
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** Example:
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**
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** The following psuedo code shows how to clear the current queue (if one exists) and will then add in a specifc
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** file by the full path passed and also adding a file based on the position in the current playlist.
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**
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** if(!WASABI_API_QUEUEMGR) ServiceBuild(WASABI_API_QUEUEMGR,QueueManagerApiGUID);
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** if(WASABI_API_QUEUEMGR){
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** // Clear the queue (if one exists)
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** WASABI_API_QUEUEMGR->ClearQueue();
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**
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** // Add the full file path (wchar_t_path_to_file)
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** WASABI_API_QUEUEMGR->AddItemToQueue(0,1,wchar_t_path_to_file);
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**
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** // Add the first file in the playlist editor into the queue
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** WASABI_API_QUEUEMGR->AddItemToQueue(0,0,0);
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** }
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**
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**
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** Notes:
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**
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** This header only provides access to the functions it exports. Some actions like the MoveQueuedItem(s) functions
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** have not been implemented in this api even though they are internally implemented. In future releases of the
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** plugin it is hoped that these (and another useful/requested) apis will also be implemented and provided.
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**
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** Changes:
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** v1.0.1 - Fixes EnableQueueAdvance(..) and IsQueueAdvanceEnabled(..) interfaces not correctly defined in this file
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** - Fixes crash when calling IsQueueAdvanceEnabled(..) (if previous issue was manually corrected)
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**
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*/
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#if (_MSC_VER <= 1200)
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typedef int intptr_t;
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#endif
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enum PLAYLIST_TYPE {M3U_PLAYLIST=0x0, PLS_PLAYLIST=0x1, M3U8_PLAYLIST=0x2};
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enum MOVE_MODE {MOVE_TOP_OF_LIST=-2, MOVE_UP_LIST=-1, MOVE_DOWN_LIST=1, MOVE_END_OF_LIST=2, MOVE_END_TO_START=3 };
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#ifdef __cplusplus
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#include <bfc/dispatch.h>
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class api_queue : public Dispatchable
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{
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protected:
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api_queue() {}
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~api_queue() {}
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public:
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// main handling functions of the queue to add/remove/clear all
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BOOL AddItemToQueue(int item, int update_now, wchar_t* file);
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void RemoveQueuedItem(int item, int no_update=0);
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void ClearQueue(void);
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/*
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** handling functions to allow for querying/manipulating of the queue items
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** note: need to have a consistancy in the functions and all that...
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**
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** use GetNumberOfQueuedItems() and then loop upto that via GetQueuedItemFromIndex(..) to get item id of the queue
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*/
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int GetNumberOfQueuedItems(void);
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int GetQueuedItemFromIndex(int idx);
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wchar_t* GetQueuedItemFilePath(int item);
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int GetQueuedItemPlaylistPosition(int item);
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int IsItemQueuedMultipleTimes(int item, int test_only); // returns how many times an item is showing in the queue
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// Note: these are to be implemented after JTFE 1.0
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//BOOL MoveQueuedItem(int item, int mode/*MOVE_MODE*/);
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//BOOL MoveQueuedItems(int* items, int mode/*MOVE_MODE*/);
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/*
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** miscellaneous actions available on the queue
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*/
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void RandomiseQueue(void);
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// will ignore the item position and match it up against the current playlist (may cause queued item position merging)
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void RefreshQueue(void);
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BOOL LoadPlaylistIntoQueue(wchar_t* playlist_file, int reset_queue);
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BOOL SaveQueueToPlaylist(wchar_t* playlist_file, int playlist_type/*PLAYLIST_TYPE*/);
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// enables/disables queue advancement and query this state
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int EnableQueueAdvance(int enabled);
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int IsQueueAdvanceEnabled(void);
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public:
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DISPATCH_CODES
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{
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API_QUEUE_ADDITEMTOQUEUE = 1,
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API_QUEUE_REMOVEQUEUEDITEM = 2,
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API_QUEUE_CLEARQUEUE = 3,
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API_QUEUE_GETNUMBEROFQUEUEDITEMS = 10,
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API_QUEUE_GETQUEUEDITEMFROMINDEX = 11,
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API_QUEUE_GETQUEUEDITEMFILEPATH = 12,
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API_QUEUE_GETQUEUEDITEMPLAYLISTPOSITION = 13,
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API_QUEUE_ISITEMQUEUEDMULTIPLETIMES = 14,
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// Note: to be implemented after JTFE 1.0
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//API_QUEUE_MOVEQUEUEDITEM = 15,
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//API_QUEUE_MOVEQUEUEDITEMS = 16,
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API_QUEUE_RANDOMISEQUEUE = 20,
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API_QUEUE_REFRESHQUEUE = 21,
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API_QUEUE_LOADPLAYLISTINTOQUEUE = 22,
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API_QUEUE_SAVEQUEUETOPLAYLIST = 23,
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API_QUEUE_ENABLEQUEUEADVANCE = 30,
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API_QUEUE_ISQUEUEADVANCEENABLED = 31
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};
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};
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inline BOOL api_queue::AddItemToQueue(int item, int update_now, wchar_t* file)
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{
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return _call(API_QUEUE_ADDITEMTOQUEUE, (BOOL)0, item, update_now, file);
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}
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inline void api_queue::RemoveQueuedItem(int item, int no_update)
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{
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_voidcall(API_QUEUE_REMOVEQUEUEDITEM, item, no_update);
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}
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inline void api_queue::ClearQueue(void)
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{
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_voidcall(API_QUEUE_CLEARQUEUE);
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}
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inline int api_queue::GetNumberOfQueuedItems(void)
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{
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return _call(API_QUEUE_GETNUMBEROFQUEUEDITEMS, (int)0);
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}
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inline int api_queue::GetQueuedItemFromIndex(int idx)
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{
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return _call(API_QUEUE_GETQUEUEDITEMFROMINDEX, (int)0, idx);
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}
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inline wchar_t* api_queue::GetQueuedItemFilePath(int item)
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{
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return _call(API_QUEUE_GETQUEUEDITEMFILEPATH, (wchar_t*)0, item);
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}
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inline int api_queue::GetQueuedItemPlaylistPosition(int item)
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{
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return _call(API_QUEUE_GETQUEUEDITEMPLAYLISTPOSITION, (int)0, item);
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}
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inline int api_queue::IsItemQueuedMultipleTimes(int item, int test_only)
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{
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return _call(API_QUEUE_ISITEMQUEUEDMULTIPLETIMES, (int)0, item, test_only);
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}
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inline void api_queue::RandomiseQueue(void)
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{
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_voidcall(API_QUEUE_RANDOMISEQUEUE);
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}
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inline void api_queue::RefreshQueue(void)
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{
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_voidcall(API_QUEUE_REFRESHQUEUE);
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}
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inline int api_queue::LoadPlaylistIntoQueue(wchar_t* playlist_file, int reset_queue)
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{
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return _call(API_QUEUE_LOADPLAYLISTINTOQUEUE, (int)0, playlist_file, reset_queue);
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}
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inline int api_queue::SaveQueueToPlaylist(wchar_t* playlist_file, int playlist_type)
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{
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return _call(API_QUEUE_SAVEQUEUETOPLAYLIST, (int)0, playlist_file, playlist_type);
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}
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inline int api_queue::EnableQueueAdvance(int enabled)
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{
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return _call(API_QUEUE_ENABLEQUEUEADVANCE, (int)0, enabled);
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}
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inline int api_queue::IsQueueAdvanceEnabled(void)
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{
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return _call(API_QUEUE_ISQUEUEADVANCEENABLED, (int)0);
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}
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#endif
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// {7DC8C14F-F27F-48e8-A3D1-602BB3196E40}
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static const GUID QueueManagerApiGUID =
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{ 0x7dc8c14f, 0xf27f, 0x48e8, { 0xa3, 0xd1, 0x60, 0x2b, 0xb3, 0x19, 0x6e, 0x40 } };
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#endif |