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299 lines
8.9 KiB
C++
299 lines
8.9 KiB
C++
/*
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LICENSE
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-------
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Copyright 2005 Nullsoft, Inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Nullsoft nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <windows.h>
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#include <stdlib.h>
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#include <vfw.h>
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#include <commctrl.h>
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#include "resource.h"
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#include "r_defs.h"
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#include "../Agave/Language/api_language.h"
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#ifndef LASER
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#define MOD_NAME "Trans / Mosaic"
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#define C_THISCLASS C_MosaicClass
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class C_THISCLASS : public C_RBASE {
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protected:
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public:
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C_THISCLASS();
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float GET_FLOAT(unsigned char *data, int pos);
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void PUT_FLOAT(float f, unsigned char *data, int pos);
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void InitializeStars(int Start);
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void CreateStar(int A);
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virtual ~C_THISCLASS();
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virtual int render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h);
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virtual char *get_desc() { static char desc[128]; return (!desc[0]?WASABI_API_LNGSTRING_BUF(IDS_TRANS_MOSAIC,desc,128):desc); }
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virtual HWND conf(HINSTANCE hInstance, HWND hwndParent);
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virtual void load_config(unsigned char *data, int len);
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virtual int save_config(unsigned char *data);
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int enabled;
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int quality;
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int quality2;
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int blend;
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int blendavg;
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int onbeat;
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int durFrames;
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int nF;
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int thisQuality;
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};
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static C_THISCLASS *g_ConfigThis; // global configuration dialog pointer
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static HINSTANCE g_hDllInstance; // global DLL instance pointer (not needed in this example, but could be useful)
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C_THISCLASS::~C_THISCLASS()
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{
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}
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// configuration read/write
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C_THISCLASS::C_THISCLASS() // set up default configuration
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{
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enabled=1;
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quality = 50;
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blend = 0;
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blendavg = 0;
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onbeat = 0;
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durFrames = 15;
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nF=0;
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}
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#define GET_INT() (data[pos]|(data[pos+1]<<8)|(data[pos+2]<<16)|(data[pos+3]<<24))
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void C_THISCLASS::load_config(unsigned char *data, int len) // read configuration of max length "len" from data.
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{
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int pos=0;
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if (len-pos >= 4) { enabled=GET_INT(); pos+=4; }
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if (len-pos >= 4) { quality=GET_INT(); pos+=4; }
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if (len-pos >= 4) { quality2=GET_INT(); pos+=4; }
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if (len-pos >= 4) { blend=GET_INT(); pos+=4; }
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if (len-pos >= 4) { blendavg=GET_INT(); pos+=4; }
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if (len-pos >= 4) { onbeat=GET_INT(); pos+=4; }
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if (len-pos >= 4) { durFrames=GET_INT(); pos+=4; }
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}
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#define PUT_INT(y) data[pos]=(y)&255; data[pos+1]=(y>>8)&255; data[pos+2]=(y>>16)&255; data[pos+3]=(y>>24)&255
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int C_THISCLASS::save_config(unsigned char *data) // write configuration to data, return length. config data should not exceed 64k.
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{
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int pos=0;
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PUT_INT(enabled); pos+=4;
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PUT_INT(quality); pos+=4;
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PUT_INT(quality2); pos+=4;
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PUT_INT(blend); pos+=4;
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PUT_INT(blendavg); pos+=4;
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PUT_INT(onbeat); pos+=4;
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PUT_INT(durFrames); pos+=4;
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return pos;
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}
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// render function
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// render should return 0 if it only used framebuffer, or 1 if the new output data is in fbout. this is
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// used when you want to do something that you'd otherwise need to make a copy of the framebuffer.
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// w and h are the width and height of the screen, in pixels.
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// isBeat is 1 if a beat has been detected.
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// visdata is in the format of [spectrum:0,wave:1][channel][band].
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int C_THISCLASS::render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h)
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{
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int rval=0;
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if (isBeat&0x80000000) return 0;
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if (!enabled) return 0;
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if (onbeat && isBeat)
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{
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thisQuality=quality2;
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nF = durFrames;
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}
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else if (!nF) thisQuality = quality;
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if (thisQuality<100)
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{
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int y;
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int *p = fbout;
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int *p2 = framebuffer;
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int sXInc = (w*65536) / thisQuality;
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int sYInc = (h*65536) / thisQuality;
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int ypos=(sYInc>>17);
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int dypos=0;
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for (y = 0; y < h; y ++)
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{
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int x=w;
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int *fbread=framebuffer+ypos*w;
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int dpos=0;
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int xpos=(sXInc>>17);
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int src=fbread[xpos];
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if (blend)
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{
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while (x--)
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{
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*p++ = BLEND(*p2++, src);
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dpos+=1<<16;
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if (dpos>=sXInc)
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{
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xpos+=dpos>>16;
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if (xpos >= w) break;
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src=fbread[xpos];
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dpos-=sXInc;
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}
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}
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}
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else if (blendavg)
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{
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while (x--)
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{
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*p++ = BLEND_AVG(*p2++, src);
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dpos+=1<<16;
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if (dpos>=sXInc)
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{
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xpos+=dpos>>16;
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if (xpos >= w) break;
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src=fbread[xpos];
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dpos-=sXInc;
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}
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}
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}
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else
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{
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while (x--)
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{
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*p++ = src;
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dpos+=1<<16;
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if (dpos>=sXInc)
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{
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xpos+=dpos>>16;
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if (xpos >= w) break;
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src=fbread[xpos];
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dpos-=sXInc;
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}
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}
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}
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dypos+=1<<16;
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if (dypos>=sYInc)
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{
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ypos+=(dypos>>16);
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dypos-=sYInc;
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if (ypos >= h) break;
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}
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}
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rval=1;
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}
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if (nF)
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{
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nF--;
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if (nF)
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{
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int a = abs(quality - quality2) / durFrames;
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thisQuality += a * (quality2 > quality ? -1 : 1);
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}
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}
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return rval;
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}
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// configuration dialog stuff
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static BOOL CALLBACK g_DlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam,LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_INITDIALOG:
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SendDlgItemMessage(hwndDlg, IDC_QUALITY, TBM_SETTICFREQ, 10, 0);
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SendDlgItemMessage(hwndDlg, IDC_QUALITY, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
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SendDlgItemMessage(hwndDlg, IDC_QUALITY, TBM_SETPOS, TRUE, g_ConfigThis->quality);
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SendDlgItemMessage(hwndDlg, IDC_QUALITY2, TBM_SETTICFREQ, 10, 0);
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SendDlgItemMessage(hwndDlg, IDC_QUALITY2, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
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SendDlgItemMessage(hwndDlg, IDC_QUALITY2, TBM_SETPOS, TRUE, g_ConfigThis->quality2);
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SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETTICFREQ, 10, 0);
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SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
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SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETPOS, TRUE, g_ConfigThis->durFrames);
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if (g_ConfigThis->enabled) CheckDlgButton(hwndDlg,IDC_CHECK1,BST_CHECKED);
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if (g_ConfigThis->onbeat) CheckDlgButton(hwndDlg,IDC_ONBEAT,BST_CHECKED);
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if (g_ConfigThis->blend) CheckDlgButton(hwndDlg,IDC_ADDITIVE,BST_CHECKED);
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if (g_ConfigThis->blendavg) CheckDlgButton(hwndDlg,IDC_5050,BST_CHECKED);
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if (!g_ConfigThis->blend && !g_ConfigThis->blendavg)
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CheckDlgButton(hwndDlg,IDC_REPLACE,BST_CHECKED);
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return 1;
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case WM_NOTIFY:
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{
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if (LOWORD(wParam) == IDC_QUALITY2)
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g_ConfigThis->quality2 = SendDlgItemMessage(hwndDlg, IDC_QUALITY2, TBM_GETPOS, 0, 0);
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if (LOWORD(wParam) == IDC_BEATDUR)
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g_ConfigThis->durFrames = SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_GETPOS, 0, 0);
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if (LOWORD(wParam) == IDC_QUALITY)
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g_ConfigThis->quality = SendDlgItemMessage(hwndDlg, IDC_QUALITY, TBM_GETPOS, 0, 0);
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}
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return 0;
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case WM_COMMAND:
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if ((LOWORD(wParam) == IDC_CHECK1) ||
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(LOWORD(wParam) == IDC_ONBEAT) ||
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(LOWORD(wParam) == IDC_ADDITIVE) ||
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(LOWORD(wParam) == IDC_REPLACE) ||
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(LOWORD(wParam) == IDC_5050) )
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{
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g_ConfigThis->enabled=IsDlgButtonChecked(hwndDlg,IDC_CHECK1)?1:0;
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g_ConfigThis->onbeat=IsDlgButtonChecked(hwndDlg,IDC_ONBEAT)?1:0;
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g_ConfigThis->blend=IsDlgButtonChecked(hwndDlg,IDC_ADDITIVE)?1:0;
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g_ConfigThis->blendavg=IsDlgButtonChecked(hwndDlg,IDC_5050)?1:0;
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}
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}
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return 0;
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}
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HWND C_THISCLASS::conf(HINSTANCE hInstance, HWND hwndParent) // return NULL if no config dialog possible
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{
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g_ConfigThis = this;
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return WASABI_API_CREATEDIALOG(IDD_CFG_MOSAIC,hwndParent,g_DlgProc);
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}
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// export stuff
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C_RBASE *R_Mosaic(char *desc) // creates a new effect object if desc is NULL, otherwise fills in desc with description
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{
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if (desc) { strcpy(desc,MOD_NAME); return NULL; }
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return (C_RBASE *) new C_THISCLASS();
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}
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#else
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C_RBASE *R_Mosaic(char *desc) // creates a new effect object if desc is NULL, otherwise fills in desc with description
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{return NULL; }
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#endif |