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https://github.com/WinampDesktop/winamp.git
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142 lines
4.3 KiB
C++
142 lines
4.3 KiB
C++
/*
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LICENSE
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-------
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Copyright 2005 Nullsoft, Inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Nullsoft nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <windows.h>
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#include "render.h"
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#include "timing.h"
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#include "undo.h"
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#ifdef LASER
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C_LineListBase *g_laser_linelist;
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#endif
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C_RenderListClass *g_render_effects;
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C_RenderListClass *g_render_effects2;
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C_RenderTransitionClass *g_render_transition;
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C_RLibrary *g_render_library;
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int is_mmx(void) {
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DWORD retval1,retval2;
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__try {
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_asm {
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mov eax, 1 // set up CPUID to return processor version and features
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// 0 = vendor string, 1 = version info, 2 = cache info
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_emit 0x0f // code bytes = 0fh, 0a2h
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_emit 0xa2
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mov retval1, eax
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mov retval2, edx
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}
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} __except(EXCEPTION_EXECUTE_HANDLER) { retval1 = retval2= 0;}
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if (!retval1) return 0;
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return (retval2&0x800000)?1:0;
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}
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unsigned char g_blendtable[256][256];
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unsigned int const mmx_blend4_revn[2]={0xff00ff,0xff00ff};//{0x1000100,0x1000100}; <<- this is actually more correct, but we're going for consistency vs. the non-mmx ver-jf
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int const mmx_blendadj_mask[2] = { 0xff00ff,0xff00ff};
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int const mmx_blend4_zero=0;
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void Render_Init(HINSTANCE hDllInstance)
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{
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#ifdef LASER
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laser_connect();
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g_laser_linelist=createLineList();
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#endif
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timingInit();
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{
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int i,j;
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for (j=0;j<256;j++)
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for (i=0;i<256;i++)
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g_blendtable[i][j] = (unsigned char)((i / 255.0) * (float)j);
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}
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g_render_library=new C_RLibrary();
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g_render_effects=new C_RenderListClass(1);
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g_render_effects2=new C_RenderListClass(1);
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g_render_transition=new C_RenderTransitionClass();
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char INI_FILE[MAX_PATH];
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char *p=INI_FILE;
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GetModuleFileName(hDllInstance,INI_FILE,sizeof(INI_FILE));
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if (p[0]) while (p[1]) p++;
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while (p >= INI_FILE && *p != '\\') p--;
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#ifdef LASER
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strcpy(p,"\\vis_avs_laser.dat");
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#else
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strcpy(p,"\\vis_avs.dat");
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#endif
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extern int g_saved_preset_dirty;
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// clear the undo stack before loading a file.
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C_UndoStack::clear();
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g_render_effects->__LoadPreset(INI_FILE,1);
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// then add the new load to the undo stack but mark it clean if it is supposed to be
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C_UndoStack::saveundo();
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if (!g_saved_preset_dirty)
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{
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C_UndoStack::cleardirty();
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}
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}
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void Render_Quit(HINSTANCE hDllInstance)
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{
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if (g_render_transition) delete g_render_transition;
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g_render_transition=NULL;
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if (g_render_effects)
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{
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char INI_FILE[MAX_PATH];
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char *p=INI_FILE;
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GetModuleFileName(hDllInstance,INI_FILE,sizeof(INI_FILE));
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if (p[0]) while (p[1]) p++;
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while (p >= INI_FILE && *p != '\\') p--;
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#ifdef LASER
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strcpy(p,"\\vis_avs_laser.dat");
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#else
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strcpy(p,"\\vis_avs.dat");
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#endif
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g_render_effects->__SavePreset(INI_FILE);
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}
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if (g_render_effects) delete g_render_effects;
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g_render_effects=NULL;
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if (g_render_effects2) delete g_render_effects2;
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g_render_effects2=NULL;
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if (g_render_library) delete g_render_library;
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g_render_library=NULL;
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timingPrint();
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#ifdef LASER
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if (g_laser_linelist) delete g_laser_linelist;
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g_laser_linelist=0;
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laser_disconnect();
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#endif
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}
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