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178 lines
4.3 KiB
C++
178 lines
4.3 KiB
C++
/*
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LICENSE
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-------
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Copyright 2005 Nullsoft, Inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Nullsoft nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <windows.h>
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#include "undo.h"
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#include "render.h"
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int C_UndoStack::list_pos;
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C_UndoItem *C_UndoStack::list[256];
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C_UndoItem::C_UndoItem() : data(NULL), length(0), isdirty(true)
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{
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}
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C_UndoItem::C_UndoItem(const C_UndoItem& T) : data(NULL), length(0), isdirty(true)
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{
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*this = T;
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}
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C_UndoItem::C_UndoItem(void *_data, int _length, bool _isdirty) : data(NULL), length(length), isdirty(_isdirty)
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{
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data = GlobalAlloc(GPTR, length);
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memcpy(data, _data, length);
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}
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C_UndoItem::~C_UndoItem()
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{
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if (data)
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{
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GlobalFree(data);
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}
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}
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C_UndoItem & C_UndoItem::operator = (const C_UndoItem& T)
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{
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length = T.length;
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isdirty = T.isdirty;
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if (data)
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{
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GlobalFree(data);
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}
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data = GlobalAlloc(GPTR, length);
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memcpy(data, T.data, length);
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return *this;
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}
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bool C_UndoItem::operator == (const C_UndoItem& T) const
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{
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bool retval = false;
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if (length == T.length)
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{
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retval = (memcmp(data, T.data, length) == 0);
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}
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return retval;
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}
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void C_UndoItem::set(void *_data, int _length, bool _isdirty)
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{
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length = _length;
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isdirty = _isdirty;
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if (data)
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{
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GlobalFree(data);
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}
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data = GlobalAlloc(GPTR, length);
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memcpy(data, _data, length);
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}
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void C_UndoStack::saveundo(int is2)
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{
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// Save to the undo buffer (sets the dirty bit for this item)
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C_UndoItem *item = new C_UndoItem;
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C_UndoItem *old = list[list_pos];
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if (is2)
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{
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g_render_effects2->__SavePresetToUndo(*item);
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}
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else
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{
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g_render_effects->__SavePresetToUndo(*item);
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}
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// Only add it to the stack if it has changed.
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if (!old || !(*old == *item))
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{
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if (list_pos == sizeof(list)/sizeof(list[0])-1)
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{
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delete list[0];
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memcpy(list,list+1,sizeof(list)/sizeof(list[0])-1);
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list_pos--;
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}
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list[++list_pos]=item;
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}
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else delete item;
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}
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void C_UndoStack::cleardirty()
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{
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// If we're clearing the dirty bit, we only clear it on the current item.
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if (list_pos >= 0 && list_pos < sizeof(list)/sizeof(list[0]) && list[list_pos])
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{
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list[list_pos]->isdirty = 0;
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}
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}
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bool C_UndoStack::isdirty()
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{
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if (list_pos >= 0 && list_pos < sizeof(list)/sizeof(list[0]) && list[list_pos])
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return list[list_pos]->isdirty;
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return false;
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}
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int C_UndoStack::can_undo()
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{
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return (list_pos>0 && list[list_pos-1]);
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}
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int C_UndoStack::can_redo()
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{
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return list_pos < sizeof(list)/sizeof(list[0])-1 && list[list_pos+1];
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}
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void C_UndoStack::undo()
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{
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if (list_pos>0 && list[list_pos-1])
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{
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g_render_transition->LoadPreset(NULL,0,list[--list_pos]);
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}
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}
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void C_UndoStack::redo()
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{
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if (list_pos < sizeof(list)/sizeof(list[0])-1 && list[list_pos+1])
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{
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g_render_transition->LoadPreset(NULL,0,list[++list_pos]);
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}
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}
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void C_UndoStack::clear()
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{
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list_pos=0;
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int x;
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for (x = 0; x < sizeof(list)/sizeof(list[0]); x ++)
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{
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delete list[x];
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list[x]=0;
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}
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}
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