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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#ifndef _WKC_H
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#define _WKC_H
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#include <bfc/dispatch.h>
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/**
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A callback class for the loader so it can determine which resources wasabi.dll should load.
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*/
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class NOVTABLE WasabiKernelController : public Dispatchable {
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public:
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/**
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Check if a component should load.
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*/
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int testComponent(const char *filename);
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int testScript(const char *filename, void *data, int datalen);
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int testSkin(const char *skinname);
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int testSkinFile(const char *filename);
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protected:
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enum {
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TESTCOMPONENT=1000,
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TESTSCRIPT=2000,
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TESTSKIN=3000,
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TESTSKINFILE=4000,
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};
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};
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inline
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int WasabiKernelController::testComponent(const char *filename) {
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return _call(TESTCOMPONENT, TRUE, filename);
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}
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inline
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int WasabiKernelController::testScript(const char *filename, void *data, int datalen) {
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return _call(TESTSCRIPT, TRUE, filename, data, datalen);
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}
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inline
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int WasabiKernelController::testSkin(const char *skinname) {
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return _call(TESTSKIN, TRUE, skinname);
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}
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inline
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int WasabiKernelController::testSkinFile(const char *filename) {
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return _call(TESTSKINFILE, TRUE, filename);
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}
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// implementors derive from this one
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class WasabiKernelControllerI : public WasabiKernelController {
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public:
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// default to OK
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virtual int testComponent(const char *filename) { return 1; }
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virtual int testScript(const char *filename, void *data, int datalen) { return 1; }
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virtual int testSkin(const char *skinname) { return 1; }
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virtual int testSkinFile(const char *filename) { return 1; }
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protected:
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RECVS_DISPATCH;
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};
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#endif
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