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98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
#ifndef __XUIFRAME_H
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#define __XUIFRAME_H
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#include <api/wnd/wndclass/framewnd.h>
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#include <api/script/objects/guiobj.h>
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#define SCRIPTFRAME_PARENT FrameWnd
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/* --------- Script Object for ScriptFrame --------- */
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class FrameScriptController : public GuiObjectScriptController
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{
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public:
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virtual const wchar_t *getClassName();
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virtual const wchar_t *getAncestorClassName();
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virtual ScriptObjectController *getAncestorController() { return guiController; }
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virtual int getNumFunctions();
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virtual const function_descriptor_struct *getExportedFunctions();
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virtual GUID getClassGuid();
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virtual ScriptObject *instantiate();
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virtual void destroy(ScriptObject *o);
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virtual void *encapsulate(ScriptObject *o);
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virtual void deencapsulate(void *o);
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private:
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static function_descriptor_struct exportedFunction[];
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};
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extern FrameScriptController *frameController;
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// -----------------------------------------------------------------------
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// Your wnd object class
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class ScriptFrame : public SCRIPTFRAME_PARENT {
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public:
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ScriptFrame();
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virtual ~ScriptFrame();
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virtual int onInit();
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virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value);
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void setOrientation(const wchar_t *elementname);
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void setLeft(const wchar_t *groupname);
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void setRight(const wchar_t *groupname);
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void setFrom(const wchar_t *from);
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void setWidth(const wchar_t *w);
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void setResize(const wchar_t *r);
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virtual int wantRenderBaseTexture() { return 0; }
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void onResizeChildren(RECT leftr, RECT rightr);
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virtual const wchar_t *vcpu_getClassName();
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virtual ScriptObjectController *vcpu_getController() { return frameController; }
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protected:
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/*static */void CreateXMLParameters(int master_handle);
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private:
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// a list of IDs for our xml attributes, we use them in addParam() in the constructor
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enum {
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SCRIPTFRAME_SETORIENTATION = 0,
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SCRIPTFRAME_SETLEFT,
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SCRIPTFRAME_SETRIGHT,
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SCRIPTFRAME_SETFROM,
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SCRIPTFRAME_SETWIDTH,
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SCRIPTFRAME_SETRESIZEABLE,
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SCRIPTFRAME_SETMAXWIDTH,
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SCRIPTFRAME_SETMINWIDTH,
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SCRIPTFRAME_SETSNAP,
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SCRIPTFRAME_SETV_BITMAP,
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SCRIPTFRAME_SETV_GRABBER,
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};
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static XMLParamPair params[];
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int myxuihandle;
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StringW left, right;
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ifc_window *rootwndleft, *rootwndright;
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int from, orientation, resizable;
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int width;
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public:
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static scriptVar script_vcpu_setPosition(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar t);
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static scriptVar script_vcpu_getPosition(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
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};
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// -----------------------------------------------------------------------
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// This defines the svc_xuiObject that exposes your wnd object
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extern const wchar_t ScriptFrameXuiObjectStr[];
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extern char ScriptFrameXuiSvcName[];
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class FrameXuiSvc : public XuiObjectSvc<ScriptFrame, ScriptFrameXuiObjectStr, ScriptFrameXuiSvcName> {};
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#endif
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