winamp/Src/Wasabi/api/skin/widgets/xuigrid.h
2024-09-24 14:54:57 +02:00

60 lines
1.5 KiB
C++

#ifndef __GRID_H
#define __GRID_H
#include <api/wnd/wndclass/guiobjwnd.h>
#include <tataki/bitmap/autobitmap.h>
#include <tataki/region/region.h>
#define GRID_PARENT GuiObjectWnd
// -----------------------------------------------------------------------
class Grid : public GRID_PARENT {
public:
Grid();
virtual ~Grid();
virtual int onPaint(Canvas *c);
virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value);
void setGridImage(const wchar_t *elementname, int what);
virtual void getGridRect(RECT *r) { getClientRect(r); }
virtual api_region *getRegion() { return &reg; }
virtual int onInit();
virtual int onResize();
protected:
/*static */void CreateXMLParameters(int master_handle);
private:
void doPaint(Canvas *canvas, int dorgn=0);
enum {
GRID_SETTOPLEFT= 0,
GRID_SETTOP,
GRID_SETTOPRIGHT,
GRID_SETLEFT,
GRID_SETMIDDLE,
GRID_SETRIGHT,
GRID_SETBOTTOMLEFT,
GRID_SETBOTTOM,
GRID_SETBOTTOMRIGHT,
};
static XMLParamPair params[];
int myxuihandle;
AutoSkinBitmap topleft, top, topright;
AutoSkinBitmap left, middle, right;
AutoSkinBitmap bottomleft, bottom, bottomright;
RegionI reg;
};
// -----------------------------------------------------------------------
extern const wchar_t GridXuiObjectStr[];
extern char GridXuiSvcName[];
class GridXuiSvc : public XuiObjectSvc<Grid, GridXuiObjectStr, GridXuiSvcName> {};
#endif