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75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#ifndef _CLICKWND_H
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#define _CLICKWND_H
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// this class defines clicking behavior, i.e. detecting mouse downs and ups
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// and doing captures to determine clicks
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#include <bfc/common.h>
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// benski> CUT: #include <api/wnd/wndclass/backbufferwnd.h>
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#include <api/wnd/wndclass/abstractwndhold.h>
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#ifdef WASABI_COMPILE_SKIN
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#define CLICKWND_PARENT AbstractWndHolder
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#else
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#define CLICKWND_PARENT ServiceWndHolder
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#endif
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// benski> CUT: #define CLICKWND_PARENT BackBufferWnd
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class NOVTABLE ClickWnd : public CLICKWND_PARENT {
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public:
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ClickWnd();
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virtual ~ClickWnd();
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void setHandleRightClick(int tf);
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int getHandleRightClick();
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// override these to get clicks!
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virtual void onLeftPush(int x, int y) {}
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virtual void onRightPush(int x, int y) {}
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virtual void onLeftDoubleClick(int x, int y) {}
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virtual void onRightDoubleClick(int x, int y) {}
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virtual void onEnterArea();
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virtual void onLeaveArea();
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virtual void onSetVisible(int show);
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virtual void onCancelCapture();
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virtual int isInClick() { return mousedown; }
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protected:
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virtual int onLeftButtonDown(int x, int y);
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virtual int onRightButtonDown(int x, int y);
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virtual int onLeftButtonUp(int x, int y);
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virtual int onRightButtonUp(int x, int y);
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virtual int onMouseMove(int x, int y);
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// override this and return 0 to ignore clicks
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virtual int wantClicks() { return 1; }
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// override this and return 1 to force down-ness
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virtual int userDown() { return 0; }
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virtual int getHilite() { return hilite; } // mouse is over, period
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virtual int getDown() { return down; } // mouse is over and pushing down
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int onButtonDown(int which, int x, int y);
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int onButtonUp(int which, int x, int y);
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void _enterCapture();
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virtual int wantClickWndAutoInvalidate() { return 1; }
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private:
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void _onEnterArea();
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void _onLeaveArea();
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int button; // 0 == left, 1 == right, which button was pushed
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int handleRight:1;
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int mousedown:1;
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int mcaptured:1; // we are capturing the mouse
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int hilite:1; // mouse is over but not down
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int down:1;
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int areacheck;
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};
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#endif
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