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27 lines
700 B
C++
27 lines
700 B
C++
#ifndef _FILENAME_H
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#define _FILENAME_H
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#include <bfc/string/StringW.h>
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#include <bfc/string/playstring.h>
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#include <bfc/dispatch.h>
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// a simple class to drag-and-drop filenames around
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#define DD_FILENAME L"DD_Filename v1"
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// another implementation that uses the central playstring table
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class FilenamePS : private Playstring
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{
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public:
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FilenamePS(const wchar_t *str) : Playstring(str) {}
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const wchar_t *getFilename() { return getValue(); }
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operator const wchar_t *() { return getFilename(); }
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static const wchar_t *dragitem_getDatatype() { return DD_FILENAME; }
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protected:
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FilenamePS(const FilenamePS &fn) {}
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FilenamePS& operator =(const FilenamePS &ps) { return *this; }
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};
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#endif
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