mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-18 13:55:51 +01:00
159 lines
4.7 KiB
C++
159 lines
4.7 KiB
C++
#pragma once
|
|
#include <d3d9.h>
|
|
#include <d3dx9.h>
|
|
#include <dxerr.h>
|
|
#include "videoosd.h"
|
|
#include "videooutput.h"
|
|
#include "resource.h"
|
|
|
|
extern HWND hMainWindow;
|
|
|
|
|
|
class IVideoD3DOSD :
|
|
public IVideoOSD
|
|
{
|
|
public:
|
|
IVideoD3DOSD(void);
|
|
~IVideoD3DOSD(void);
|
|
|
|
enum UI_ELEM
|
|
{
|
|
NO_BUTTON,
|
|
PREV_BUTTON,
|
|
PLAY_BUTTON,
|
|
PAUSE_BUTTON,
|
|
STOP_BUTTON,
|
|
NEXT_BUTTON,
|
|
ENDFS_BUTTON,
|
|
MUTE_BUTTON,
|
|
PROGRESS_FRAME,
|
|
VOLUME_FRAME,
|
|
PROGRESS_SLIDER,
|
|
VOLUME_SLIDER
|
|
};
|
|
|
|
enum BUTTON_STATE
|
|
{
|
|
NORMAL,
|
|
CLICKED,
|
|
HILITE,
|
|
DISABLED
|
|
};
|
|
|
|
void CreateOSD(IDirect3DDevice9 * device);
|
|
void UpdateOSD(HWND hWnd, VideoOutput *adjuster);
|
|
void DrawOSD(IDirect3DDevice9 * device);
|
|
void LostOSD();
|
|
void ResetOSD(IDirect3DDevice9 *device);
|
|
UI_ELEM HitTest(float x, float y);
|
|
bool MouseDown(int xpt, int ypt, WPARAM wParam);
|
|
bool MouseMove(int xpt, int ypt, WPARAM wParam);
|
|
bool MouseUp(int xpt, int ypt, WPARAM wParam);
|
|
void SetScalingFactor(float x, float y);
|
|
bool isOSDInited(){return isInited;}
|
|
bool isOSDReadyToDraw(){return isReadyToDraw;};
|
|
|
|
protected:
|
|
ID3DXSprite *osdSprite;
|
|
IDirect3DTexture9 *osdAtlasTexture;
|
|
ID3DXFont *osdTimeFont;
|
|
ID3DXFont *osdTitleFont;
|
|
|
|
// Texture Src Coordinates for sprite images
|
|
// Right and Bottom (last two) excluded from image
|
|
RECT osdPrevButtonNormalSrcCoords;
|
|
RECT osdPlayButtonNormalSrcCoords;
|
|
RECT osdPauseButtonNormalSrcCoords;
|
|
RECT osdStopButtonNormalSrcCoords;
|
|
RECT osdNextButtonNormalSrcCoords;
|
|
RECT osdProgressFrameNormalSrcCoords;
|
|
RECT osdVolumeFrameNormalSrcCoords;
|
|
RECT osdEndFSButtonNormalSrcCoords;
|
|
RECT osdMuteButtonNormalSrcCoords;
|
|
RECT osdProgressSliderNormalSrcCoords;
|
|
RECT osdVolumeSliderNormalSrcCoords;
|
|
RECT osdProgressProgressSrcCoords;
|
|
RECT osdVolumeProgressSrcCoords;
|
|
|
|
RECT osdPrevButtonClickSrcCoords;
|
|
RECT osdPlayButtonClickSrcCoords;
|
|
RECT osdPauseButtonClickSrcCoords;
|
|
RECT osdStopButtonClickSrcCoords;
|
|
RECT osdNextButtonClickSrcCoords;
|
|
RECT osdEndFSButtonClickSrcCoords;
|
|
RECT osdProgressSliderClickSrcCoords;
|
|
RECT osdVolumeSliderClickSrcCoords;
|
|
|
|
RECT osdPrevButtonDisabledSrcCoords;
|
|
RECT osdNextButtonDisabledSrcCoords;
|
|
// RECT osdProgressFrameDisabledSrcCoords;
|
|
// RECT osdProgressSliderDisabledSrcCoords;
|
|
|
|
RECT osdPrevButtonHiliteSrcCoords;
|
|
RECT osdPlayButtonHiliteSrcCoords;
|
|
RECT osdPauseButtonHiliteSrcCoords;
|
|
RECT osdStopButtonHiliteSrcCoords;
|
|
RECT osdNextButtonHiliteSrcCoords;
|
|
// RECT osdProgressFrameHiliteSrcCoords;
|
|
// RECT osdVolumeFrameHiliteSrcCoords;
|
|
RECT osdEndFSButtonHiliteSrcCoords;
|
|
RECT osdProgressSliderHiliteSrcCoords;
|
|
RECT osdVolumeSliderHiliteSrcCoords;
|
|
|
|
RECT osdBkgrndTextSrcCoords;
|
|
RECT osdTimeRect;
|
|
RECT osdTitleRect;
|
|
|
|
// Position of sprites in screen coordinates
|
|
// Center of sprite (where the position is mapped) is left to default to upper left corner
|
|
// except for progress and volume sliders, which are mapped to their center
|
|
// Note the Bkgrnd is positioned and then all other sprites are relative to that
|
|
D3DXVECTOR3 osdBkgrndPosition;
|
|
D3DXVECTOR3 osdPrevButtonPosition;
|
|
D3DXVECTOR3 osdPlayButtonPosition;
|
|
D3DXVECTOR3 osdPauseButtonPosition;
|
|
D3DXVECTOR3 osdStopButtonPosition;
|
|
D3DXVECTOR3 osdNextButtonPosition;
|
|
D3DXVECTOR3 osdProgressFramePosition;
|
|
D3DXVECTOR3 osdVolumeFramePosition;
|
|
D3DXVECTOR3 osdEndFSButtonPosition;
|
|
D3DXVECTOR3 osdMuteButtonPosition;
|
|
D3DXVECTOR3 osdProgressSliderPosition;
|
|
D3DXVECTOR3 osdVolumeSliderPosition;
|
|
|
|
// Hit test rects for buttons
|
|
RECT osdPrevButtonHit;
|
|
RECT osdPlayButtonHit;
|
|
RECT osdPauseButtonHit;
|
|
RECT osdStopButtonHit;
|
|
RECT osdNextButtonHit;
|
|
RECT osdEndFSButtonHit;
|
|
RECT osdProgressFrameHit;
|
|
RECT osdVolumeFrameHit;
|
|
RECT osdProgressSliderHit;
|
|
RECT osdVolumeSliderHit;
|
|
|
|
float xScalingFactor;
|
|
float yScalingFactor;
|
|
BUTTON_STATE bState[12]; // bState[0] is for NO_BUTTON
|
|
bool streaming;
|
|
wchar_t *displayTitle; // title displayed in osd UI
|
|
wchar_t *marqueeTitleSrc; // temp string used to create displayTitle if title does not fit.
|
|
size_t titleRestart; // location in title to loop back to for marquee effect
|
|
bool titleFits; // indicates whether the title will fit in the UI title field
|
|
DWORD dtFormat; // format of title text rect based on title size, i.e., center or left justified
|
|
|
|
UI_ELEM mouseOver;
|
|
UI_ELEM mouseLastOver;
|
|
UI_ELEM mousePressed;
|
|
UI_ELEM mouseLastPressed; // used to verify that the LMouse up event matches the LMouse down
|
|
bool mouseDragging; // whether dragging is in progress to decide to update from winamp info
|
|
|
|
bool isInited; // has run CreateOSD to create all the d3d objects
|
|
bool isReadyToDraw; // has run UpdateOSD to init OSD for drawing, i.e., positioning the UI elements
|
|
|
|
bool PointInRect(float x, float y, RECT testRect);
|
|
RECT BuildHitRect(D3DXVECTOR3 position, RECT size);
|
|
RECT * GetTextCoords(UI_ELEM item);
|
|
};
|