mirror of
https://github.com/WinampDesktop/winamp.git
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292 lines
8.1 KiB
C++
292 lines
8.1 KiB
C++
/** (c) Nullsoft, Inc. C O N F I D E N T I A L
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** Filename:
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** Project:
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** Description:
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** Author: Ben Allison benski@nullsoft.com
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** Created:
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**/
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#include "Main.h"
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#include <api.h>
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#include "VideoFeedFactory.h"
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#include "TagProvider.h"
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#include "Singleton.h"
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#include "Random.h"
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#include "DecodeFile.h"
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#include "Language.h"
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#include "ExplorerFindFile.h"
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#include "../config/config.h"
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#include "JSAPI2_Security.h"
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#include "GammaManagerAPI.h"
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#include "PaletteManager.h"
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#include "../nu/ServiceWatcher.h"
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#include "JSAPI2_Creator.h"
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#include "stats.h"
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#include "../nu/Singleton.h"
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#include "handler.h"
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ServiceWatcher serviceWatcher;
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api_playlistmanager *playlistManager=0;
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api_playlists *AGAVE_API_PLAYLISTS=0;
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api_language *WASABI_API_LNG=0;
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api_downloadManager *WAC_API_DOWNLOADMANAGER=0;
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api_skin *WASABI_API_SKIN=0;
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api_amgsucks *AGAVE_API_AMGSUCKS=0;
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api_albumart *AGAVE_API_ALBUMART=0;
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// ----- Services -----
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api_service *serviceManager = 0;
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VideoTextFeed *videoTextFeed = 0;
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PlaylistTextFeed *playlistTextFeed = 0;
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TagProvider *tagProvider = 0;
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SysCallbacks *sysCallbacks = 0;
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MemoryManager *memoryManager = 0;
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GammaManagerAPI *gammaManager = 0;
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PaletteManager *paletteManager = 0;
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Metadata *metadata = 0;
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Application *application = 0;
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DecodeFile *decodeFile = 0;
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URLManager *AGAVE_API_URLMANAGER = 0;
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ThreadPool *WASABI_API_THREADPOOL = 0;
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WinampApi *WASABI_API_WINAMP = 0;
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Random random;
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WinampURIHandler winamp_uri_handler;
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Language *langManager = 0;
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ExplorerFindFile *explorerFindFileManager = 0;
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// ----- Service Factories -----
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static VideoTextFeedFactory *videoTextFeedFactory = 0;
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static PlaylistTextFeedFactory *playlistTextFeedFactory = 0;
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//TagProviderFactory *tagProviderFactory = 0;
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static Singleton2<api_syscb, SysCallbacks> syscbsvc;
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static Singleton2<api_config, Config> configSvc;
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Config config;
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static Singleton2<api_stats, Stats> statsSvc;
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// this class is using the RAII concept (resource allocation is initialization)
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// it registers services in its constructor, and deregisters in the destructor
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class WinampServices
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{
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public:
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WinampServices() :
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memoryManagerFactory(memoryManager),
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metadataFactory(metadata),
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applicationFactory(application),
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randomFactory(&random, true),
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decodeFileFactory(decodeFile),
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languageFactory(langManager),
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ExplorerFindFileFactory(explorerFindFileManager),
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urlManagerFactory(AGAVE_API_URLMANAGER),
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jsapi2_securityFactory(&JSAPI2::security, true),
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gammaManagerFactory(gammaManager),
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paletteManagerFactory(paletteManager),
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threadPoolFactory(WASABI_API_THREADPOOL),
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winampFactory(WASABI_API_WINAMP)
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{
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WASABI_API_SVC->service_register(&jsapi2_creator_factory);
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WASABI_API_LNG = langManager;
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uriHandlerFactory.Register(WASABI_API_SVC, &winamp_uri_handler);
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}
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~WinampServices()
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{
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WASABI_API_SVC->service_deregister(&jsapi2_creator_factory);
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uriHandlerFactory.Deregister(WASABI_API_SVC);
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}
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Singleton<api_memmgr, MemoryManager> memoryManagerFactory;
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Singleton<api_metadata, Metadata> metadataFactory;
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Singleton<api_application, Application> applicationFactory;
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Singleton<api_random, Random> randomFactory;
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Singleton<api_decodefile, DecodeFile> decodeFileFactory;
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Singleton<api_language, Language> languageFactory;
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Singleton<api_explorerfindfile, ExplorerFindFile> ExplorerFindFileFactory;
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Singleton<api_urlmanager, URLManager> urlManagerFactory;
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Singleton<JSAPI2::api_security, JSAPI2::Security> jsapi2_securityFactory;
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Singleton<api_colorthemes, GammaManagerAPI> gammaManagerFactory;
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Singleton<api_palette, PaletteManager> paletteManagerFactory;
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Singleton<api_threadpool, ThreadPool> threadPoolFactory;
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Singleton<api_winamp, WinampApi> winampFactory;
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SingletonServiceFactory<svc_urihandler, WinampURIHandler> uriHandlerFactory;
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JSAPI2CreatorFactory jsapi2_creator_factory;
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};
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WinampServices *services=0;
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namespace Wasabi
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{
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bool loaded = false;
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}
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void Wasabi_Load()
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{
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if (!Wasabi::loaded)
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{
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RegisterConfigGroups(); // TODO: this isn't the best place to set up this config stuff, but it's going here now 'cause it's convienent
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serviceManager = new ServiceManager;
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syscbsvc.RegisterNew(sysCallbacks);
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configSvc.Register(&config);
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statsSvc.Register(&stats);
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services = new WinampServices();
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videoTextFeed = new VideoTextFeed;
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serviceManager->service_register(videoTextFeedFactory = new VideoTextFeedFactory);
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playlistTextFeed = new PlaylistTextFeed;
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serviceManager->service_register(playlistTextFeedFactory = new PlaylistTextFeedFactory);
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tagProvider = new TagProvider;
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//serviceManager->service_register(tagProviderFactory = new TagProviderFactory);
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// watch for services that might be loaded later by plugins
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serviceWatcher.WatchWith(serviceManager);
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serviceWatcher.WatchFor(&WASABI_API_SKIN, skinApiServiceGuid);
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// register for service callbacks in case any of these don't exist yet
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WASABI_API_SYSCB->syscb_registerCallback(&serviceWatcher);
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Wasabi::loaded = true;
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}
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}
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void Wasabi_Unload()
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{
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if (Wasabi::loaded)
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{
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//delete textFeeds;
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//textFeeds=0;
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serviceWatcher.StopWatching();
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serviceWatcher.Clear();
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// serviceManager->service_deregister(tagProviderFactory);
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serviceManager->service_deregister(videoTextFeedFactory);
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serviceManager->service_deregister(playlistTextFeedFactory);
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// delete tagProviderFactory; tagProviderFactory = 0;
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delete videoTextFeedFactory;
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videoTextFeedFactory = 0;
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delete playlistTextFeedFactory;
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playlistTextFeedFactory = 0;
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delete tagProvider;
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tagProvider = 0;
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delete videoTextFeed;
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videoTextFeed = 0;
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delete playlistTextFeed;
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playlistTextFeed = 0;
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WASABI_API_THREADPOOL->Kill();
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delete services;
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configSvc.Deregister();
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statsSvc.Deregister();
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syscbsvc.Deregister();
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// delete this last
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delete static_cast<ServiceManager *>(serviceManager);
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serviceManager = 0;
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Wasabi::loaded = false;
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}
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}
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// other people's services that we might be interested in
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api_tagz *WINAMP5_API_TAGZ = 0;
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void Wasabi_FindSystemServices()
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{
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waServiceFactory *sf;
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sf = WASABI_API_SVC->service_getServiceByGuid(tagzGUID);
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if (sf)
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WINAMP5_API_TAGZ = (api_tagz *)sf->getInterface();
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sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistmanagerGUID);
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if (sf)
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AGAVE_API_PLAYLISTMANAGER = (api_playlistmanager *)sf->getInterface();
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sf = WASABI_API_SVC->service_getServiceByGuid(DownloadManagerGUID);
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if (sf)
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WAC_API_DOWNLOADMANAGER = (api_downloadManager *)sf->getInterface();
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sf = WASABI_API_SVC->service_getServiceByGuid(amgSucksGUID);
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if (sf)
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AGAVE_API_AMGSUCKS = (api_amgsucks *)sf->getInterface();
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sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistsGUID);
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if (sf)
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AGAVE_API_PLAYLISTS = (api_playlists *)sf->getInterface();
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sf = WASABI_API_SVC->service_getServiceByGuid(albumArtGUID);
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if (sf)
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AGAVE_API_ALBUMART = (api_albumart *)sf->getInterface();
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}
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void Wasabi_ForgetSystemServices()
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{
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waServiceFactory *sf;
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if (WINAMP5_API_TAGZ)
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{
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sf = WASABI_API_SVC->service_getServiceByGuid(tagzGUID);
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if (sf)
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sf->releaseInterface(WINAMP5_API_TAGZ);
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WINAMP5_API_TAGZ = 0;
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}
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if (AGAVE_API_PLAYLISTMANAGER)
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{
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sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistmanagerGUID);
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if (sf)
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sf->releaseInterface(AGAVE_API_PLAYLISTMANAGER);
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AGAVE_API_PLAYLISTMANAGER = 0;
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}
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if (WAC_API_DOWNLOADMANAGER)
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{
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sf = WASABI_API_SVC->service_getServiceByGuid(DownloadManagerGUID);
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if (sf)
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sf->releaseInterface(WAC_API_DOWNLOADMANAGER);
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WAC_API_DOWNLOADMANAGER = 0;
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}
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if (WASABI_API_SKIN)
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{
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sf = WASABI_API_SVC->service_getServiceByGuid(skinApiServiceGuid);
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if (sf)
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sf->releaseInterface(WASABI_API_SKIN);
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WASABI_API_SKIN = 0;
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}
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if (AGAVE_API_AMGSUCKS)
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{
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sf = WASABI_API_SVC->service_getServiceByGuid(amgSucksGUID);
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if (sf)
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sf->releaseInterface(AGAVE_API_AMGSUCKS);
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AGAVE_API_AMGSUCKS = 0;
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}
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if (AGAVE_API_PLAYLISTS)
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{
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sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistsGUID);
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if (sf)
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sf->releaseInterface(AGAVE_API_PLAYLISTS);
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AGAVE_API_PLAYLISTS = 0;
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}
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if (AGAVE_API_ALBUMART)
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{
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sf = WASABI_API_SVC->service_getServiceByGuid(albumArtGUID);
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if (sf)
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sf->releaseInterface(AGAVE_API_ALBUMART);
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AGAVE_API_ALBUMART = 0;
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}
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} |