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93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/*
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* SampleEdit.h
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* ------------
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* Purpose: Basic sample editing code (resizing, adding silence, normalizing, ...).
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* Notes : (currently none)
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* Authors: OpenMPT Devs
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* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
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*/
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#pragma once
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#include "openmpt/all/BuildSettings.hpp"
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#include "FadeLaws.h"
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#include "../soundlib/Snd_defs.h"
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OPENMPT_NAMESPACE_BEGIN
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class CSoundFile;
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struct ModSample;
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struct ModChannel;
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namespace SampleEdit
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{
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enum ResetFlag
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{
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SmpResetCompo,
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SmpResetInit,
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SmpResetVibrato,
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};
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// Get a reference to all cue and loop points of the sample
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std::vector<std::reference_wrapper<SmpLength>> GetCuesAndLoops(ModSample &smp);
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// Insert silence to given location.
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// Note: Is currently implemented only for inserting silence to the beginning and to the end of the sample.
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// Return: Length of the new sample.
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SmpLength InsertSilence(ModSample &smp, const SmpLength silenceLength, const SmpLength startFrom, CSoundFile &sndFile);
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// Remove part of a sample [selStart, selEnd[.
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// Note: Removed memory is not freed.
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// Return: Length of the new sample.
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SmpLength RemoveRange(ModSample &smp, SmpLength selStart, SmpLength selEnd, CSoundFile &sndFile);
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// Change sample size.
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// Note: If resized sample is bigger, silence will be added to the sample's tail.
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// Return: Length of the new sample.
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SmpLength ResizeSample(ModSample &smp, const SmpLength newLength, CSoundFile &sndFile);
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// Resets samples.
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void ResetSamples(CSoundFile &sndFile, ResetFlag resetflag, SAMPLEINDEX minSample = SAMPLEINDEX_INVALID, SAMPLEINDEX maxSample = SAMPLEINDEX_INVALID);
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// Remove DC offset and normalize.
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// Return: If DC offset was removed, returns original offset value, zero otherwise.
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double RemoveDCOffset(ModSample &smp, SmpLength start, SmpLength end, CSoundFile &sndFile);
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// Amplify / fade sample data
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bool AmplifySample(ModSample &smp, SmpLength start, SmpLength end, double amplifyStart, double amplifyEnd, bool isFadeIn, Fade::Law fadeLaw, CSoundFile &sndFile);
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// Reverse sample data
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bool ReverseSample(ModSample &smp, SmpLength start, SmpLength end, CSoundFile &sndFile);
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// Virtually unsign sample data
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bool UnsignSample(ModSample &smp, SmpLength start, SmpLength end, CSoundFile &sndFile);
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// Invert sample data (flip by 180 degrees)
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bool InvertSample(ModSample &smp, SmpLength start, SmpLength end, CSoundFile &sndFile);
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// Crossfade sample data to create smooth loops
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bool XFadeSample(ModSample &smp, SmpLength fadeLength, int fadeLaw, bool afterloopFade, bool useSustainLoop, CSoundFile &sndFile);
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// Silence parts of the sample data
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bool SilenceSample(ModSample &smp, SmpLength start, SmpLength end, CSoundFile &sndFile);
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// Modify stereo separation of the sample data. separation is in range [-200, 200]
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bool StereoSepSample(ModSample &smp, SmpLength start, SmpLength end, double separation, CSoundFile &sndFile);
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// Convert 16-bit sample to 8-bit
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bool ConvertTo8Bit(ModSample &smp, CSoundFile &sndFile);
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// Convert 8-bit sample to 16-bit
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bool ConvertTo16Bit(ModSample &smp, CSoundFile &sndFile);
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// Convert ping-pong loops to regular loops
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bool ConvertPingPongLoop(ModSample &smp, CSoundFile &sndFile, bool sustainLoop);
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} // namespace SampleEdit
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OPENMPT_NAMESPACE_END
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