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126 lines
2.7 KiB
C++
126 lines
2.7 KiB
C++
/* ---------------------------------------------------------------------------
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Nullsoft Database Engine
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--------------------
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codename: Near Death Experience
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--------------------------------------------------------------------------- */
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/* ---------------------------------------------------------------------------
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Double-Linked List Class
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Caution: The entire library relies on this base class. Modify with care!
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--------------------------------------------------------------------------- */
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#include "nde.h"
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#include "LinkedList.h"
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//---------------------------------------------------------------------------
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LinkedListEntry *LinkedListEntry::GetNext(void) const
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{
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return Next;
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}
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//---------------------------------------------------------------------------
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LinkedListEntry *LinkedListEntry::GetPrevious(void) const
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{
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return Previous;
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}
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//---------------------------------------------------------------------------
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LinkedListEntry::LinkedListEntry()
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{
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//Int=0;
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Next=NULL;
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Previous=NULL;
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}
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//---------------------------------------------------------------------------
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LinkedListEntry::~LinkedListEntry()
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{
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}
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//---------------------------------------------------------------------------
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LinkedList::LinkedList()
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{
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Head = NULL;
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Foot = NULL;
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NElements=0;
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}
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//---------------------------------------------------------------------------
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LinkedList::~LinkedList()
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{
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while (Head)
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RemoveEntry(Head);
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}
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//---------------------------------------------------------------------------
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void LinkedList::AddEntry(LinkedListEntry *Entry, bool Cat)
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{
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#ifdef WIN32
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//EnterCriticalSection(&Critical);
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#endif
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if (!Cat)
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{
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if (Head)
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Head->Previous = Entry;
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Entry->Next = Head;
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Entry->Previous = NULL;
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Head = Entry;
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if (!Foot)
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Foot = Entry;
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}
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else
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{
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if (Foot)
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Foot->Next = Entry;
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Entry->Previous = Foot;
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Entry->Next = NULL;
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Foot = Entry;
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if (!Head)
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Head = Entry;
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}
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NElements++;
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#ifdef WIN32
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//LeaveCriticalSection(&Critical);
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#endif
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}
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//---------------------------------------------------------------------------
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void LinkedList::RemoveEntry(LinkedListEntry *Entry)
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{
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if (!Entry) return;
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#ifdef WIN32
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//EnterCriticalSection(&Critical);
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#endif
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if (Entry->Next)
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Entry->Next->Previous = Entry->Previous;
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else
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Foot = Entry->Previous;
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if (Entry->Previous)
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Entry->Previous->Next = Entry->Next;
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else
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Head = Entry->Next;
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if (NElements > 0)
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{
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delete Entry;
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NElements--;
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}
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#ifdef WIN32
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//LeaveCriticalSection(&Critical);
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#endif
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}
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//---------------------------------------------------------------------------
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void LinkedList::WalkList(WalkListProc WalkProc, int ID, void *Data1, void *Data2)
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{
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if (!WalkProc) return;
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LinkedListEntry *Entry = Head;
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while (Entry)
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{
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if (!WalkProc(Entry, ID, Data1, Data2)) break;
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Entry = Entry->Next;
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}
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} |