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80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#include "ThreadFunctions.h"
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#include "threadpool_types.h"
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ThreadFunctions::ThreadFunctions(int create_function_list)
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{
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if (create_function_list)
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{
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functions_semaphore = CreateSemaphore(0, 0, ThreadPoolTypes::MAX_SEMAPHORE_VALUE, 0);
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InitializeCriticalSectionAndSpinCount(&functions_guard, 200);
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}
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else
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functions_semaphore = 0;
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}
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ThreadFunctions::~ThreadFunctions()
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{
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if (functions_semaphore)
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{
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CloseHandle(functions_semaphore);
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DeleteCriticalSection(&functions_guard);
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}
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}
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void ThreadFunctions::Add(HANDLE handle, api_threadpool::ThreadPoolFunc func, void *user_data, intptr_t id)
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{
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Nullsoft::Utility::AutoLock l(guard);
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Data *new_data = (Data *)calloc(1, sizeof(Data));
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new_data->func = func;
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new_data->user_data = user_data;
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new_data->id = id;
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data[handle] = new_data;
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}
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bool ThreadFunctions::Get(HANDLE handle, api_threadpool::ThreadPoolFunc *func, void **user_data, intptr_t *id)
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{
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Nullsoft::Utility::AutoLock l(guard);
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DataMap::iterator found = data.find(handle);
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if (found == data.end())
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return false;
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const Data *d = found->second;
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*func = d->func;
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*user_data = d->user_data;
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*id = d->id;
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return true;
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}
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void ThreadFunctions::QueueFunction(api_threadpool::ThreadPoolFunc func, void *user_data, intptr_t id)
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{
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Data *new_data = (Data *)calloc(1, sizeof(Data));
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new_data->func = func;
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new_data->user_data = user_data;
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new_data->id = id;
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EnterCriticalSection(&functions_guard);
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functions_list.push_front(new_data);
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LeaveCriticalSection(&functions_guard); // unlock before releasing the semaphore early so we don't lock convoy
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ReleaseSemaphore(functions_semaphore, 1, 0);
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}
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bool ThreadFunctions::PopFunction(api_threadpool::ThreadPoolFunc *func, void **user_data, intptr_t *id)
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{
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EnterCriticalSection(&functions_guard);
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if (!functions_list.empty())
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{
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ThreadFunctions::Data *data = functions_list.back();
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functions_list.pop_back();
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LeaveCriticalSection(&functions_guard);
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*func = data->func;
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*user_data = data->user_data;
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*id = data->id;
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free(data);
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return true;
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}
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else
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{
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LeaveCriticalSection(&functions_guard);
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return false;
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}
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}
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