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118 lines
3.2 KiB
C++
118 lines
3.2 KiB
C++
#pragma once
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#include "service/ifc_servicefactory.h"
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/*
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====== Usage ======
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disp_t: your Dispatchable base class
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implt_t: your implementation class
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SingletonServiceFactory<disp_t, impl_t> myFactory;
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impl_t myImplementation;
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//....
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//during service registration
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myFactory.Register(WASABI2_API_SVC, &myImplementation);
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//during service deregistration
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myFactory.Deregister(WASABI2_API_SVC, &myImplementation);
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==== Class requirements ====
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your base or implementation class requires the following three static methods
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static FOURCC getServiceType(); // return your type (e.g. WaSvc::UNIQUE)... might already be defined in the dispatchable base class
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static const char *getServiceName(); // return your service name
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static GUID getServiceGuid(); // return your service GUID
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*/
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class WasabiServiceFactory
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{
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public:
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virtual ~WasabiServiceFactory() {}
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virtual void Register(api_service *serviceManager)=0;
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virtual void Deregister(api_service *serviceManager)=0;
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};
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template <class impl_t, class disp_t>
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class SingletonServiceFactory : public ifc_serviceFactory
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{
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public:
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SingletonServiceFactory() : impl(0)
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{
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}
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~SingletonServiceFactory()
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{
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}
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void Register(api_service *serviceManager, impl_t *new_impl)
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{
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impl=new_impl;
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serviceManager->Register(this);
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}
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void Deregister(api_service *serviceManager)
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{
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if (impl)
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{
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serviceManager->Unregister(this);
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impl=0;
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}
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}
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private:
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GUID WASABICALL ServiceFactory_GetServiceType() { return impl_t::GetServiceType(); }
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nx_string_t WASABICALL ServiceFactory_GetServiceName() { return impl_t::GetServiceName(); }
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GUID WASABICALL ServiceFactory_GetGUID() { return impl_t::GetServiceGUID(); } // GUID per service factory, can be INVALID_GUID
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void *WASABICALL ServiceFactory_GetInterface() { return static_cast<disp_t *>(impl); }
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int WASABICALL ServiceFactory_ServiceNotify(int msg, intptr_t param1 = 0, intptr_t param2 = 0) { return 0; }
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private:
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impl_t *impl;
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};
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/* same as above, but this one also constructs the implementation object itself
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useful when:
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1) you don't need to ever access the implementation object yourself
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2) the implementation class requires no constructor parameters
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TODO: might want to change this to "new" the object during Register and "delete" during Deregister,
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in case destruction during program termination isn't safe.
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*/
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template <class impl_t, class disp_t>
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class SingletonService : public ifc_serviceFactory, public WasabiServiceFactory
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{
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public:
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SingletonService()
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{
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}
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~SingletonService()
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{
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}
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void Register(api_service *serviceManager)
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{
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serviceManager->Register(this);
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}
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void Deregister(api_service *serviceManager)
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{
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serviceManager->Unregister(this);
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}
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private:
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GUID WASABICALL ServiceFactory_GetServiceType() { return impl_t::GetServiceType(); }
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nx_string_t WASABICALL ServiceFactory_GetServiceName() { return impl_t::GetServiceName(); }
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GUID WASABICALL ServiceFactory_GetGUID() { return impl_t::GetServiceGUID(); } // GUID per service factory, can be INVALID_GUID
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void *WASABICALL ServiceFactory_GetInterface() { return static_cast<disp_t *>(&impl); }
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int WASABICALL ServiceFactory_ServiceNotify(int msg, intptr_t param1 = 0, intptr_t param2 = 0) { return 0; }
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private:
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impl_t impl;
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};
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