mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-20 02:25:52 +01:00
111 lines
3.1 KiB
Objective-C
111 lines
3.1 KiB
Objective-C
/*---------------------------------------------------
|
|
-----------------------------------------------------
|
|
Filename: glow.m
|
|
Version: 1.0
|
|
|
|
Type: maki/glow class
|
|
Date: 16. Jun. 2007 - 23:13
|
|
Author: Martin Poehlmann aka Deimos
|
|
E-Mail: martin@skinconsortium.com
|
|
Internet: www.skinconsortium.com
|
|
www.martin.deimos.de.vu
|
|
|
|
Usage: 1: #include glow.m
|
|
2: #define GLOW_OBJECT MyGlow
|
|
3: call _MyGlow_GlowInit (someObj, otherObj)
|
|
to init the objects.
|
|
You can also call _MyGlow_GlowInit (NULL, otherObj)
|
|
and load a bunch of GuiObjects in _MyGlow_GlowTrigger
|
|
or load up to 5 objects via _MyGlow_addTarget(obj);
|
|
|
|
-----------------------------------------------------
|
|
---------------------------------------------------*/
|
|
|
|
#ifndef included
|
|
#error This script can only be compiled as a #include
|
|
#endif
|
|
|
|
#ifndef GLOW_OBJECT
|
|
#error GLOW_OBJECT not defined!
|
|
#endif
|
|
|
|
Class GuiObject _##GLOW_OBJECT##_GlowTrigger;
|
|
Global _##GLOW_OBJECT##_GlowTrigger _##GLOW_OBJECT##_trigger0, _##GLOW_OBJECT##_trigger1, _##GLOW_OBJECT##_trigger2, _##GLOW_OBJECT##_trigger3, _##GLOW_OBJECT##_trigger4, _##GLOW_OBJECT##_trigger5;
|
|
Global GuiObject _##GLOW_OBJECT##_glow;
|
|
Global float _##GLOW_OBJECT##_fdoutspeed;
|
|
Global boolean _##GLOW_OBJECT##_mouseDown;
|
|
|
|
Function _##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed);
|
|
Function _##GLOW_OBJECT##_addTrigger (GuiObject triggerObject);
|
|
|
|
_##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed)
|
|
{
|
|
if (triggerObject) _##GLOW_OBJECT##_trigger0 = triggerObject;
|
|
if (glowObject) _##GLOW_OBJECT##_glow = glowObject;
|
|
|
|
_##GLOW_OBJECT##_fdoutspeed = fdoutspeed;
|
|
}
|
|
|
|
_##GLOW_OBJECT##_addTrigger(GuiObject triggerObject)
|
|
{
|
|
if (triggerObject)
|
|
{
|
|
if (!_##GLOW_OBJECT##_trigger1)
|
|
{
|
|
_##GLOW_OBJECT##_trigger1 = triggerObject;
|
|
return;
|
|
}
|
|
if (!_##GLOW_OBJECT##_trigger2)
|
|
{
|
|
_##GLOW_OBJECT##_trigger2 = triggerObject;
|
|
return;
|
|
}
|
|
if (!_##GLOW_OBJECT##_trigger3)
|
|
{
|
|
_##GLOW_OBJECT##_trigger3 = triggerObject;
|
|
return;
|
|
}
|
|
if (!_##GLOW_OBJECT##_trigger4)
|
|
{
|
|
_##GLOW_OBJECT##_trigger4 = triggerObject;
|
|
return;
|
|
}
|
|
if (!_##GLOW_OBJECT##_trigger5)
|
|
{
|
|
_##GLOW_OBJECT##_trigger5 = triggerObject;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
_##GLOW_OBJECT##_GlowTrigger.onEnterArea ()
|
|
{
|
|
_##GLOW_OBJECT##_glow.cancelTarget();
|
|
_##GLOW_OBJECT##_glow.setAlpha(255);
|
|
}
|
|
|
|
_##GLOW_OBJECT##_GlowTrigger.onLeftButtonDown (int x, int y)
|
|
{
|
|
_##GLOW_OBJECT##_mouseDown = 1;
|
|
_##GLOW_OBJECT##_glow.cancelTarget();
|
|
_##GLOW_OBJECT##_glow.setAlpha(0);
|
|
}
|
|
|
|
_##GLOW_OBJECT##_GlowTrigger.onLeftButtonUp (int x, int y)
|
|
{
|
|
_##GLOW_OBJECT##_mouseDown = 0;
|
|
_##GLOW_OBJECT##_glow.cancelTarget();
|
|
if (_##GLOW_OBJECT##_GlowTrigger.isMouseOverRect()) _##GLOW_OBJECT##_glow.setAlpha(255);
|
|
}
|
|
|
|
_##GLOW_OBJECT##_GlowTrigger.onLeaveArea ()
|
|
{
|
|
if (_##GLOW_OBJECT##_mouseDown) return;
|
|
_##GLOW_OBJECT##_glow.cancelTarget();
|
|
_##GLOW_OBJECT##_glow.setTargetA(0);
|
|
_##GLOW_OBJECT##_glow.setTargetX(_##GLOW_OBJECT##_glow.getGuiX());
|
|
_##GLOW_OBJECT##_glow.setTargetSpeed(_##GLOW_OBJECT##_fdoutspeed);
|
|
_##GLOW_OBJECT##_glow.gotoTarget();
|
|
}
|
|
|
|
#undef GLOW_OBJECT |