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28 lines
882 B
C++
28 lines
882 B
C++
#ifndef _BLTCANVAS_H
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#define _BLTCANVAS_H
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#include <tataki/export.h>
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#include "canvas.h"
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class TATAKIAPI BltCanvas : public Canvas
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{
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public:
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BltCanvas();
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BltCanvas(int width, int height, OSWINDOWHANDLE wnd);
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// override blit and stretchblit so we can use CGContextDrawLayerAtPoint/CGContextDrawLayerInRect
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virtual void blit(int srcx, int srcy, Canvas *dest, int dstx, int dsty, int dstw, int dsth);
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void blitToRect(api_canvas *canvas, RECT *src, RECT *dst, int alpha = 255);
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virtual void stretchblit(int srcx, int srcy, int srcw, int srch, Canvas *dest, int dstx, int dsty, int dstw, int dsth);
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void stretchToRectAlpha(api_canvas *canvas, RECT *src, RECT *dst, int alpha = 255);
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void DestructiveResize(int w, int h, int nb_bpp = 32); // resizes the bitmap, destroying the contents
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void fillBits(ARGB32 color);
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protected:
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CGLayerRef layer;
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};
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#endif
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