mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 21:17:55 +01:00
269 lines
5.6 KiB
Plaintext
269 lines
5.6 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=2.001
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fDecay=0.950
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fVideoEchoZoom=1.0
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fVideoEchoAlpha=0.0
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nVideoEchoOrientation=0
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nWaveMode=1
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=3.073
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fWaveScale=1.286
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fWaveSmoothing=0.0
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fWaveParam=0.0
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.3
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fWarpAnimSpeed=1.0
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fWarpScale=1.331
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fZoomExponent=1.0
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fShader=0.0
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zoom=0.99951
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rot=0.0
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cx=0.5
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cy=0.5
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dx=0.0
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dy=0.0
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warp=0.01010
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sx=1.0
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sy=1.0
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wave_r=0.650
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wave_g=0.650
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wave_b=0.650
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wave_x=0.5
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wave_y=0.5
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ob_size=0.005
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ob_r=0.0
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ob_g=0.0
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ob_b=0.0
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ob_a=0.8
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ib_size=0.0
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.0
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nMotionVectorsX=12.0
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nMotionVectorsY=9.0
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mv_dx=0.0
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mv_dy=0.0
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mv_l=0.9
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mv_r=1.0
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mv_g=1.0
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mv_b=1.0
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mv_a=0.0
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b1n=0.0
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b2n=0.0
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b3n=0.0
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b1x=1.0
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b2x=1.0
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b3x=1.0
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.0
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wavecode_0_smoothing=0.5
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wavecode_0_r=1.0
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wavecode_0_g=1.0
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wavecode_0_b=1.0
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wavecode_0_a=1.0
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.0
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wavecode_1_smoothing=0.5
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wavecode_1_r=1.0
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wavecode_1_g=1.0
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wavecode_1_b=1.0
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wavecode_1_a=1.0
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.0
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wavecode_2_smoothing=0.5
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wavecode_2_r=1.0
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wavecode_2_g=1.0
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wavecode_2_b=1.0
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wavecode_2_a=1.0
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.0
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wavecode_3_smoothing=0.5
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wavecode_3_r=1.0
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wavecode_3_g=1.0
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wavecode_3_b=1.0
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wavecode_3_a=1.0
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.5
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shapecode_0_y=0.5
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shapecode_0_rad=0.1
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shapecode_0_ang=0.0
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shapecode_0_tex_ang=0.0
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shapecode_0_tex_zoom=1.0
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shapecode_0_r=1.0
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shapecode_0_g=0.0
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shapecode_0_b=0.0
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shapecode_0_a=1.0
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shapecode_0_r2=0.0
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shapecode_0_g2=1.0
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shapecode_0_b2=0.0
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shapecode_0_a2=0.0
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shapecode_0_border_r=1.0
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shapecode_0_border_g=1.0
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shapecode_0_border_b=1.0
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shapecode_0_border_a=0.1
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.5
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shapecode_1_y=0.5
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shapecode_1_rad=0.1
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shapecode_1_ang=0.0
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shapecode_1_tex_ang=0.0
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shapecode_1_tex_zoom=1.0
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shapecode_1_r=1.0
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shapecode_1_g=0.0
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shapecode_1_b=0.0
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shapecode_1_a=1.0
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shapecode_1_r2=0.0
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shapecode_1_g2=1.0
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shapecode_1_b2=0.0
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shapecode_1_a2=0.0
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shapecode_1_border_r=1.0
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shapecode_1_border_g=1.0
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shapecode_1_border_b=1.0
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shapecode_1_border_a=0.1
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.5
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shapecode_2_y=0.5
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shapecode_2_rad=0.1
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shapecode_2_ang=0.0
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shapecode_2_tex_ang=0.0
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shapecode_2_tex_zoom=1.0
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shapecode_2_r=1.0
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shapecode_2_g=0.0
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shapecode_2_b=0.0
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shapecode_2_a=1.0
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shapecode_2_r2=0.0
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shapecode_2_g2=1.0
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shapecode_2_b2=0.0
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shapecode_2_a2=0.0
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shapecode_2_border_r=1.0
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shapecode_2_border_g=1.0
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shapecode_2_border_b=1.0
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shapecode_2_border_a=0.1
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.5
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shapecode_3_y=0.5
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shapecode_3_rad=0.1
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shapecode_3_ang=0.0
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shapecode_3_tex_ang=0.0
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shapecode_3_tex_zoom=1.0
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shapecode_3_r=1.0
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shapecode_3_g=0.0
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shapecode_3_b=0.0
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shapecode_3_a=1.0
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shapecode_3_r2=0.0
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shapecode_3_g2=1.0
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shapecode_3_b2=0.0
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shapecode_3_a2=0.0
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shapecode_3_border_r=1.0
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shapecode_3_border_g=1.0
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shapecode_3_border_b=1.0
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shapecode_3_border_a=0.1
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per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
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per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
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per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
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per_pixel_1=zoom = zoom + 0.05*(sin(6*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
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per_pixel_2=rot = rot + 0.5*sin(0.5-rad)*cos(0.02*(0.5-rad)+time);
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per_pixel_3=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
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per_pixel_4=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
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per_pixel_5=zoom = zoom - 0.05*(1-rad)*below(rad,0.5);
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warp_1=`shader_body
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warp_2=`{
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warp_3=` // PAINTERLY EFFECT:
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warp_4=` float2 uv2 = uv;
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warp_5=` const float mipbias = 0;
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warp_6=` float2 delta2 = texsize.zw*float2(1,1);
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warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
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warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.02;
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warp_9=`
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warp_10=` // sample previous frame
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warp_11=` ret = tex2D( sampler_main, uv2 ).xyz;
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warp_12=`
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warp_13=` // darken over time
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warp_14=` ret -= 0.004;
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warp_15=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` //rad = frac(rad*2);
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comp_4=` rad = pow(rad,0.5)*1;
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comp_5=`
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comp_6=`
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comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05);
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comp_8=` ang2 = abs(ang2*2-1);
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comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2));
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comp_10=`
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comp_11=` uv = uv2;
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comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3));
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comp_13=`
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comp_14=`
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comp_15=` ret = tex2D(sampler_main, uv).xyz;
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comp_16=`
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comp_17=` //ret = lum(ret);
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comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6));
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comp_19=`
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comp_20=` ret = -0.3 + 1.7*ret;
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comp_21=`}
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comp_22=`
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comp_23=`
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