winamp/Src/resources/data/Milkdrop2/presets/Aderrasi - Party Mutant.milk
2024-09-24 14:54:57 +02:00

84 lines
2.1 KiB
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[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.950000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.463937
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.100000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.300000
ib_size=0.015000
ib_r=1.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.300000
nMotionVectorsX=6.400000
nMotionVectorsY=4.800000
mv_dx=0.000000
mv_dy=0.000000
mv_l=3.500000
mv_r=0.000000
mv_g=0.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_mystery = wave_mystery + 0.25*tan(2.9*bass);
per_frame_2=q1 = wave_mystery;
per_frame_3=ob_r = ob_r + 0.8*sin(q1);
per_frame_4=ob_g = ob_g + 0.7*sin(q1);
per_frame_5=ob_b = ob_b - 0.6*sin(q1);
per_frame_6=ib_r = ib_r - 0.5*sin(q1);
per_frame_7=ib_g = ib_g + 0.5*sin(q1);
per_frame_8=ib_b = ib_b +0.5*sin(q1);
per_frame_9=wave_r = wave_r + (ob_r + ib_r)*0.5*sin(1.3*time);
per_frame_10=wave_g = wave_g + (ib_g + ob_g)*0.5*sin(1.2*time);
per_frame_11=wave_b = wave_b + (ib_b + ob_b)*0.5*sin(1.1*time);
per_pixel_1=kick = above(bass_att,kick)*2 + (1-above(bass_att,kick))*((kick-1.3)*0.9+1.3);
per_pixel_2=dx_r = equal(kick,2)*0.018*sin(6*time) + (1-equal(kick,2))*dx_r;
per_pixel_3=dy_r = equal(kick,2)*0.015*sin(7*time) + (1-equal(kick,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot + 0.3*(0.2*sin(0.5-rad)*5 - 0.2*sin(0.25*rad)*5) * kick;
per_pixel_6=dy = dy + 2*dy_r * 0.5*sin(0.8*time);
per_pixel_7=dx = dx + 2*dx_r * 0.5*sin(time);
per_pixel_8=warp = warp + if (below(kick,0), + 0.5*treb, q1);
per_pixel_9=zoom = zoom + 0.062*(1.22*cos((2*time)-2*rad)+0.5*cos(1.55*time));