mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-12 16:01:19 +01:00
328 lines
8.4 KiB
Plaintext
328 lines
8.4 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000
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fGammaAdj=1.700
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fDecay=1.000
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=1
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fWaveAlpha=0.004
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fWaveScale=0.295
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fWaveSmoothing=0.000
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fWaveParam=-0.440
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fModWaveAlphaStart=1.000
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fModWaveAlphaEnd=1.000
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fWarpAnimSpeed=0.228
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fWarpScale=4.141
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fZoomExponent=0.43865
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fShader=0.000
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zoom=0.99010
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.18090
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sx=1.00000
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sy=1.00000
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.040
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ob_size=0.005
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ob_r=1.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.000
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=1.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.250
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mv_r=1.000
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mv_g=0.500
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.000
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=2.02310
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wavecode_0_smoothing=0.00000
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wavecode_0_r=0.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wave_0_init1=t2 = 0;
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wave_0_init2=t3 = 0;
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wave_0_init3=t4 = 0;
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wave_0_init4=cl = 0;
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wave_0_per_frame1=vol = bass*8 + mid*5 + treb*3;
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wave_0_per_frame2=m = m*0.97 + vol*0.08;
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wave_0_per_frame3=monitor = vol;
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wave_0_per_frame4=beat = above(vol,res)*above(vol,m)*above(vol,16);
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wave_0_per_frame5=diff = (1-beat)*diff + beat*(vol-res);
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wave_0_per_frame6=res = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);
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wave_0_per_frame7=res = max(0,res);
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wave_0_per_frame8=b = beat;
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wave_0_per_frame9=g = 1-beat;
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wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
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wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
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wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
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wave_0_per_point4=d = d*0.9 + tt1*0.2;
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wave_0_per_point5=
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wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*4;
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wave_0_per_point7=x = -0.05 + sample*1.1;
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=2.44415
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wavecode_1_smoothing=0.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_init1=t2 = 0;
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wave_1_init2=t3 = 0;
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wave_1_init3=t4 = 0;
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wave_1_init4=cl = 0;
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wave_1_per_point1=w = sample*asin(1)*4;
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wave_1_per_point2=d = 0.04;
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wave_1_per_point3=x = 0.5 + sin(w)*d;
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wave_1_per_point4=y = 0.5 + cos(w)*d;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=100.00000
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wavecode_2_smoothing=0.60000
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wavecode_2_r=0.000
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wavecode_2_g=0.400
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wavecode_2_b=1.000
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wavecode_2_a=0.300
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wave_2_per_frame1=t1 = q1;
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wave_2_per_frame2=t2 = q2;
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wave_2_per_frame3=t3 = q3;
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wave_2_per_frame4=t4 = q4;
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wave_2_per_frame5=t5 = q5;
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wave_2_per_frame6=t6 = q6;
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wave_2_per_frame7=t7 = q7;
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wave_2_per_frame8=t8 = q8;
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wave_2_per_point1=sample = 1-sample;
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wave_2_per_point2=xxx = xx;
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wave_2_per_point3=yyy = yy;
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wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
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wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
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wave_2_per_point6=
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wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
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wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
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wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
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wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
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wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=2.44415
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wavecode_3_smoothing=0.00000
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wavecode_3_r=0.000
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wavecode_3_g=0.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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wave_3_init1=t2 = 0;
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wave_3_init2=t3 = 0;
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wave_3_init3=t4 = 0;
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wave_3_init4=cl = 0;
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wave_3_per_frame1=t8 = 1;
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wave_3_per_point1=t8 = -t8;
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wave_3_per_point2=y = (1+t8)*0.01;
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wave_3_per_point3=x = sample;
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shapecode_0_enabled=0
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shapecode_0_sides=100
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shapecode_0_additive=1
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shapecode_0_thickOutline=1
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.330
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shapecode_0_y=0.500
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shapecode_0_rad=0.34340
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.12566
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shapecode_0_tex_zoom=0.70591
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=0.000
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shapecode_0_border_a=0.000
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shapecode_1_enabled=0
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shapecode_1_sides=100
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shapecode_1_additive=1
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.490
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shapecode_1_y=0.500
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shapecode_1_rad=0.04557
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.73458
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=0.000
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shapecode_1_a=0.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=0.000
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shapecode_1_border_b=0.000
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shapecode_1_border_a=1.000
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shapecode_2_enabled=0
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shapecode_2_sides=100
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shapecode_2_additive=1
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shapecode_2_thickOutline=1
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.750
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shapecode_2_rad=0.04208
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.73458
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=0.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_init1=vx = 0
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shape_2_per_frame1=x = q2;
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shape_2_per_frame2=y = q6;
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shapecode_3_enabled=0
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shapecode_3_sides=100
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shapecode_3_additive=1
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shapecode_3_thickOutline=1
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.750
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shapecode_3_rad=0.07059
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=0.73458
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=0.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_init1=vx = 0
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shape_3_per_frame1=x = q1;
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shape_3_per_frame2=y = q5;
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per_frame_init_1=x1 = 0.9;
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per_frame_init_2=y1 = 0.5;
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per_frame_init_3=
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per_frame_init_4=x2 = 0.5; y2 = 0.5;
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per_frame_init_5=x3 = 0.5; y3 = 0.5;
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per_frame_init_6=x4 = 0.5; y4 = 0.5;
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per_frame_1=wave_a = 0;
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per_frame_2=zoom = 0.996;
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per_frame_3=warp = 0.18 - (bass-treb)*0.15;
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warp_1=`shader_body
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warp_2=`{
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warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
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warp_4=`
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warp_5=`ret = GetPixel(uv) - 0.08;
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warp_6=`float2 uv1 = uv;
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warp_7=`float2 d = texsize.zw*4;
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warp_8=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d);
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warp_9=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d);
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warp_10=`d *= float2(dx.x,dy.x)*0.4;
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warp_11=`uv1+=d;
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warp_12=`//uv1 = frac(uv1);
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warp_13=`ret.x = tex2d(sampler_fc_main, uv1).x;
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warp_14=`ret.x -=(GetBlur1(uv1).x-ret.x)*0.05 + 0.004;
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warp_15=`
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warp_16=`ret.z = max(length(float2(dx.x,dy.x))*1.4,GetPixel(lerp(uv_orig,uv,-1) - float2(dx.z,dy.z)*texsize.zw*4).z) - 0.004;
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warp_17=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`float2 uv1 = uv;
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comp_4=`float2 d = texsize.zw*3;
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comp_5=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d);
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comp_6=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d);
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comp_7=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32;
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comp_8=` ret = GetPixel(uv1).x*float3(1,0,0)*0.5;
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comp_9=`
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comp_10=`ret.x += (+dx.x - dy.x)*0.4;
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comp_11=`ret = pow(ret.x,0.8)*float3(1.2,0.15,0);
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comp_12=`ret = lerp(ret,float3(1,1,1),GetBlur2(uv - float2(dx.x,dy.x)*texsize.zw*128).z*0.6);
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comp_13=`
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comp_14=`ret = lerp(ret,float3(1,1.1,1.2),GetPixel(uv1).z);
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comp_15=`
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comp_16=`ret = lerp(ret,float3(0.2,0,0.1),GetBlur1(uv - float2(dx.y,dy.y)*texsize.zw*16 - float2(dx.x,dy.x)*texsize.zw*32 ).y*6);
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comp_17=`//ret = GetPixel(uv);
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comp_18=`}
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