mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 20:57:53 +01:00
340 lines
8.2 KiB
Plaintext
340 lines
8.2 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000
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fGammaAdj=2.750
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fDecay=1.000
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fVideoEchoZoom=0.997
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=3
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=0.280
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fWaveSmoothing=0.900
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fWaveParam=0.060
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=2.599
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fWarpScale=0.010
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fZoomExponent=0.99980
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fShader=0.000
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zoom=1.00960
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.32545
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sx=1.00000
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sy=1.00170
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wave_r=0.000
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wave_g=0.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=1.000
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ob_g=1.000
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ob_b=1.000
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ob_a=0.000
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ib_size=0.000
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.500
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mv_r=0.350
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mv_g=0.350
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mv_b=0.350
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=1.00000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=0.000
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wave_0_init1=t1 = 1
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wave_0_per_point1=y=rand(10000)*(.0001)+.5;
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wave_0_per_point2=x=.5+.85*sin(time)*(.48-y);
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wave_0_per_point3=
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wave_0_per_point4=vol=(bass+mid+treb)*.333;
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wave_0_per_point5=
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wave_0_per_point6=a=above((.35*bass),x);
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wave_0_per_point7=
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wave_0_per_point8=r=bass*.75;
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wave_0_per_point9=g=mid*.3;
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wave_0_per_point10=b=treb*.25;
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=1.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_init1=t1 = 1
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wave_1_per_point1=y=rand(10000)*(.0001)+.5;
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wave_1_per_point2=x=.5+.5*sin(time)*(.48-y);
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wave_1_per_point3=
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wave_1_per_point4=vol=(bass+mid+treb)*.333;
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wave_1_per_point5=
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wave_1_per_point6=a=above((.35*mid),x);
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wave_1_per_point7=
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wave_1_per_point8=r=bass*.3;
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wave_1_per_point9=g=mid*.75;
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wave_1_per_point10=b=treb*.2;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=1.00000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wave_2_init1=t1 = 1
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wave_2_per_point1=y=rand(10000)*(.0001)+.5;
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wave_2_per_point2=x=.5+.25*sin(time)*(.48-y);
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wave_2_per_point3=
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wave_2_per_point4=vol=(bass+mid+treb)*.333;
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wave_2_per_point5=
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wave_2_per_point6=a=above((.35*treb),x);
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wave_2_per_point7=
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wave_2_per_point8=r=bass*.2;
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wave_2_per_point9=g=mid*.3;
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wave_2_per_point10=b=treb*.75;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=1.00000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=0.050
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wave_3_init1=t1 = 1
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wave_3_per_point1=y=rand(10000)*(.0001)+.5;
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wave_3_per_point2=x=.5-(pow(sin(time),y)+(.55-y));
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wave_3_per_point3=x=if(above(x,y),y+sin(time)+(1-y),x);
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wave_3_per_point4=
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wave_3_per_point5=vol=(bass+mid+treb)*.333;
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wave_3_per_point6=
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wave_3_per_point7=r=bass*.5;
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wave_3_per_point8=g=mid*.5;
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wave_3_per_point9=b=treb*.5;
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shapecode_0_enabled=1
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shapecode_0_sides=40
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=1
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shapecode_0_num_inst=14
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shapecode_0_x=0.510
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shapecode_0_y=0.500
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shapecode_0_rad=0.44040
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.34784
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=0.400
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.330
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shape_0_per_frame1=y=q2;
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shape_0_per_frame2=x=q1;
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shape_0_per_frame3=
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shape_0_per_frame4=vol=(bass+mid+treb_att)*.3333;
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shape_0_per_frame5=
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shape_0_per_frame6=redsine=.5+.15*bass*sin(time*3);
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shape_0_per_frame7=greensine=.5+.15*mid*sin(time*2);
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shape_0_per_frame8=bluesine=.5+.15*treb*sin(time);
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shape_0_per_frame9=
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shape_0_per_frame10=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.985));
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shape_0_per_frame11=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.985));
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shape_0_per_frame12=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.985));
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shape_0_per_frame13=
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shape_0_per_frame14=border_r=redif;
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shape_0_per_frame15=border_g=greenif;
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shape_0_per_frame16=border_b=blueif;
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shape_0_per_frame17=
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shape_0_per_frame18=//border_a=above(bass,1);
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shape_0_per_frame19=
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shapecode_1_enabled=1
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shapecode_1_sides=40
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=1
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shapecode_1_num_inst=14
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shapecode_1_x=0.410
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shapecode_1_y=0.500
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shapecode_1_rad=0.29580
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.34784
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=0.400
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shapecode_1_r2=1.000
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shapecode_1_g2=1.000
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shapecode_1_b2=1.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=tex_ang=if(above(treb,1.2),tex_ang+abs(6.28*sin(time)),ptex_ang);
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shape_1_per_frame2=ptex_ang=tex_ang;
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shape_1_per_frame3=
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shape_1_per_frame4=x=q1+.1*cos(time*.71);
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shape_1_per_frame5=y=q2+.1*sin(time*.66);
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shapecode_2_enabled=1
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=1
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.400
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shapecode_2_y=0.500
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shapecode_2_rad=0.44044
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.99991
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=1.000
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shapecode_2_g2=1.000
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shapecode_2_b2=1.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=tex_ang=if(above(mid,1.1),tex_ang+abs(6.28*sin(time*.7)),ptex_ang);
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shape_2_per_frame2=ptex_ang=tex_ang;
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shape_2_per_frame3=
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shape_2_per_frame4=x=q1+.1*sin(time*.63);
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shape_2_per_frame5=y=q2+.1*cos(time*.54);
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shape_2_per_frame6=
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shapecode_3_enabled=1
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shapecode_3_sides=40
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shapecode_3_additive=0
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shapecode_3_thickOutline=1
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shapecode_3_textured=1
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shapecode_3_num_inst=14
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shapecode_3_x=0.510
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shapecode_3_y=0.700
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shapecode_3_rad=0.21946
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.34784
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_per_frame1=tex_ang=if(above(bass_att,1),tex_ang+abs(6.28*sin(time)),ptex_ang);
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shape_3_per_frame2=ptex_ang=tex_ang;
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shape_3_per_frame3=
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shape_3_per_frame4=x=q1+.1*sin(time*.33);
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shape_3_per_frame5=y=q2+.1*cos(time*.29);
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per_frame_init_1=decay=0.1;
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per_frame_1=sx=1;
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per_frame_2=sy=1;
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per_frame_3=
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per_frame_4=//rot=-.03-above(bass,1)*.03*sin(time);
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per_frame_5=
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per_frame_6=q1=.5+.1*cos(time*.21);
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per_frame_7=q2=.5+.1*sin(time*.32);
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per_pixel_1=pi=3.14159;
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per_pixel_2=volsine=(bass+mid+treb)*.05*sin(time*(.1*bass+.1*mid+.1*treb));
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per_pixel_3=
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per_pixel_4=cx=q1;
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per_pixel_5=cy=q2;
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per_pixel_6=
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per_pixel_7=rot=-.03*rad*sin(time*.11);
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per_pixel_8=
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per_pixel_9=rot=rot+.01*rad*sin(rad*time*40);
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warp_1=`shader_body
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warp_2=`{
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warp_3=` // sample previous frame
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warp_4=` ret = tex2D( sampler_fw_main, uv ).xyz;
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warp_5=`
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warp_6=` // darken (decay) over time
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warp_7=` //ret *= 1.00; //or try: ret -= 0.004;
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warp_8=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` ret = tex2D(sampler_fw_main, uv);
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comp_4=`
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comp_5=` float pb = tex2D(sampler_fw_main, uv).x * GetBlur2(uv).x;
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comp_6=`
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comp_7=` float bl = GetBlur1(uv);
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comp_8=` float lum = lum(ret.x*bl);
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comp_9=`
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comp_10=` ret += 2*tex2D(sampler_fw_main, uv-(.35*bl));
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comp_11=`
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comp_12=` //ret = 1;
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comp_13=` ret = 1-ret*(3.5*lum);
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comp_14=`}
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