mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 21:17:55 +01:00
358 lines
8.7 KiB
Plaintext
358 lines
8.7 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000000
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fGammaAdj=1.700
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fDecay=1.000
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fVideoEchoZoom=0.997
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=1
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nWaveMode=4
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.320
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fWaveScale=1.521
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fWaveSmoothing=0.900
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fWaveParam=0.000
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=2.599
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fWarpScale=0.010
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fZoomExponent=0.99990
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fShader=0.000
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zoom=1.00949
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00170
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=1.000
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ob_g=1.000
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ob_b=1.000
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ob_a=0.000
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ib_size=0.000
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=1.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.500
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mv_r=0.350
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mv_g=0.350
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mv_b=0.350
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=1.00000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=0.000
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wave_0_init1=t1 = 1
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wave_0_per_point1=y=rand(10000)*(.0001)+.5;
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wave_0_per_point2=x=.5+.85*sin(time)*(.48-y);
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wave_0_per_point3=
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wave_0_per_point4=vol=(bass+mid+treb)*.333;
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wave_0_per_point5=
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wave_0_per_point6=a=above((.35*bass),x);
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wave_0_per_point7=
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wave_0_per_point8=r=bass*.75;
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wave_0_per_point9=g=mid*.3;
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wave_0_per_point10=b=treb*.25;
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=1.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_init1=t1 = 1
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wave_1_per_point1=y=rand(10000)*(.0001)+.5;
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wave_1_per_point2=x=.5+.5*sin(time)*(.48-y);
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wave_1_per_point3=
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wave_1_per_point4=vol=(bass+mid+treb)*.333;
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wave_1_per_point5=
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wave_1_per_point6=a=above((.35*mid),x);
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wave_1_per_point7=
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wave_1_per_point8=r=bass*.3;
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wave_1_per_point9=g=mid*.75;
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wave_1_per_point10=b=treb*.2;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=1.00000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wave_2_init1=t1 = 1
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wave_2_per_point1=y=rand(10000)*(.0001)+.5;
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wave_2_per_point2=x=.5+.25*sin(time)*(.48-y);
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wave_2_per_point3=
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wave_2_per_point4=vol=(bass+mid+treb)*.333;
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wave_2_per_point5=
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wave_2_per_point6=a=above((.35*treb),x);
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wave_2_per_point7=
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wave_2_per_point8=r=bass*.2;
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wave_2_per_point9=g=mid*.3;
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wave_2_per_point10=b=treb*.75;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=1.00000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=0.050
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wave_3_init1=t1 = 1
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wave_3_per_point1=y=rand(10000)*(.0001)+.5;
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wave_3_per_point2=x=.5-(pow(sin(time),y)+(.55-y));
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wave_3_per_point3=x=if(above(x,y),y+sin(time)+(1-y),x);
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wave_3_per_point4=
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wave_3_per_point5=vol=(bass+mid+treb)*.333;
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wave_3_per_point6=
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wave_3_per_point7=r=bass*.5;
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wave_3_per_point8=g=mid*.5;
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wave_3_per_point9=b=treb*.5;
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shapecode_0_enabled=0
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shapecode_0_sides=8
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.90164
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shapecode_0_ang=0.62832
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.99307
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=1.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=border_r=q1;
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shape_0_per_frame2=border_g=q2;
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shape_0_per_frame3=border_b=q3;
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shape_0_per_frame4=
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shape_0_per_frame5=ang=1*sin(time*.44)*cos(time*.17);;
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shape_0_per_frame6=
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shape_0_per_frame7=x=q4;
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shape_0_per_frame8=y=q5;
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shapecode_1_enabled=0
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shapecode_1_sides=8
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.39869
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.64463
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=1.000
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shapecode_1_g2=1.000
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shapecode_1_b2=1.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=border_r=q1;
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shape_1_per_frame2=border_g=q2;
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shape_1_per_frame3=border_b=q3;
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shape_1_per_frame4=
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shape_1_per_frame5=x=q4+.085*sin(time*.121)*cos(time*.19);
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shape_1_per_frame6=x=q5+.085*sin(time*.17)*cos(time*.137);
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shape_1_per_frame7=
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shape_1_per_frame8=ang=3.14*sin(time*.77);
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=1
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.800
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shapecode_2_y=0.500
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shapecode_2_rad=0.44044
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.99991
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=1.000
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shapecode_2_g2=1.000
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shapecode_2_b2=1.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shapecode_3_enabled=0
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shapecode_3_sides=40
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shapecode_3_additive=1
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shapecode_3_thickOutline=1
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shapecode_3_textured=1
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.510
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shapecode_3_rad=0.36457
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=1.88496
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shapecode_3_tex_zoom=1.00182
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=1.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.200
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shape_3_per_frame1=bass_mod=max(x+abs(bass_att),x+sin(time));
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shape_3_per_frame2=
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shape_3_per_frame3=y=.5+.5*sin(time);
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shape_3_per_frame4=x=bass_mod*pow(y,2);
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shape_3_per_frame5=
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shape_3_per_frame6=a=if(above(x,y),0,a);
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shape_3_per_frame7=a2=a;
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shape_3_per_frame8=border_a=.1*a;
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shape_3_per_frame9=
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shape_3_per_frame10=tex_zoom=bass+mid;
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shape_3_per_frame11=
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shape_3_per_frame12=r=bass*.5;
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shape_3_per_frame13=g=mid*.6;
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shape_3_per_frame14=b=treb*.7;
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per_frame_init_1=decay=0.1;
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per_frame_1=vol=(bass+mid+treb_att)*.3333;
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per_frame_2=
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per_frame_3=redsine=.5+.15*bass*sin(time*3);
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per_frame_4=greensine=.5+.15*mid*sin(time*2);
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per_frame_5=bluesine=.5+.15*treb*sin(time);
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per_frame_6=
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per_frame_7=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.85));
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per_frame_8=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.85));
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per_frame_9=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.85));
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per_frame_10=
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per_frame_11=//q1=redif;
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per_frame_12=//q2=greenif;
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per_frame_13=//q3=blueif;
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per_frame_14=
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per_frame_15=q4=.5+.05*sin(time*.52)*cos(time*.39);
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per_frame_16=q5=.5+.05*sin(time*.44)*cos(time*.71);
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per_pixel_1=zoom=zoom+.05*rad;
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per_pixel_2=
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per_pixel_3=sy=sy+.1*cos(sin(y*60+time)-sin(20*x+time)*.5*treb_att);
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per_pixel_4=sx=sx+.01*sin(cos(x*10+time)+cos(y*20+time)*.5*treb_att);
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per_pixel_5=
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per_pixel_6=//q6=dxm;
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per_pixel_7=//q7=dym;
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warp_1=`shader_body
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warp_2=`{
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warp_3=`// sample previous frame
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warp_4=`ret = tex2D( sampler_main, uv);
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warp_5=`
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warp_6=`// darken the color channels at different rates
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warp_7=`ret *= float3(.989,.986,.984);
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warp_8=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`//initial textures:
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comp_4=`//1. Main image
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comp_5=` float3 base=tex2D(sampler_main, uv);
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comp_6=`//2. High quality noise sampler
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comp_7=` float3 hinoise=tex2D(sampler_noise_hq, uv);
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comp_8=`
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comp_9=`//declaring modifying vars:
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comp_10=`//1. Perspective UV value
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comp_11=` float2 uvp=uv;
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comp_12=` uvp.y*=.38;
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comp_13=`//2. Blur values
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comp_14=` float3 blpi=GetBlur1(uvp);
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comp_15=` float3 blpii=GetBlur2(uvp);
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comp_16=` float3 blpiii= GetBlur3(uvp);
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comp_17=` float3 blmi=GetBlur1(uv);
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comp_18=` float3 blmii=GetBlur2(uv);
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comp_19=` float3 blmiii=GetBlur3(uv);
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comp_20=`
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comp_21=`//Perspective modified samplers
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comp_22=`//1. Perspective Main
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comp_23=` float3 pret=tex2D(sampler_main, uvp);
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comp_24=`
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comp_25=`//final return value
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comp_26=`float3 fret=(1/blpii-(pret*blpi)).xyz;
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comp_27=`fret-=blmii*1.35;
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comp_28=`
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comp_29=`ret=1-fret*fret;
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comp_30=`}
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