mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-12 16:11:03 +01:00
312 lines
7.8 KiB
Plaintext
312 lines
7.8 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000000
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fGammaAdj=1.000
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fDecay=0.955
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fVideoEchoZoom=0.997
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.619
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fWaveScale=0.628
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fWaveSmoothing=0.900
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fWaveParam=1.000
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=1.00000
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fShader=1.000
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zoom=1.00796
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rot=0.02000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00016
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sx=0.99967
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sy=0.99990
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wave_r=0.650
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wave_g=0.650
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wave_b=0.650
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wave_x=0.500
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wave_y=1.000
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.050
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=2.02310
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wavecode_0_smoothing=0.00000
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wavecode_0_r=0.000
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wavecode_0_g=1.000
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wavecode_0_b=0.000
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wavecode_0_a=1.000
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wave_0_init1=t2 = 0;
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wave_0_init2=t3 = 0;
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wave_0_init3=t4 = 0;
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wave_0_init4=cl = 0;
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wave_0_per_frame1=//Thanks to flexi for this waveform!
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wave_0_per_frame2=
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wave_0_per_frame3=t8 = 1;
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wave_0_per_frame4=r=r + 0.620 * sin (0.777 * time);
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wave_0_per_frame5=b=b + 0.225 * sin (0.443 * time);
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wave_0_per_frame6=g=g + 0.111 * sin (0.883 * time);
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wave_0_per_point1=//d3 = if(equal(t8,1),t4,d3);
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wave_0_per_point2=//d2 = if(equal(t8,1),t3,d2);
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wave_0_per_point3=//d1 = if(equal(t8,1),t2,d1);
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wave_0_per_point4=//d = if(equal(t8,1),t1,d);
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wave_0_per_point5=t3 = t3*0.6 + (value1)*1;
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wave_0_per_point6=t2 = t2*0.7 + t3*0.2;
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wave_0_per_point7=t1 = t1*0.8 + t2*0.1;
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wave_0_per_point8=d = d*0.9 + t1*0.2;
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wave_0_per_point9=
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wave_0_per_point10=y = 0.5 + d*sample*(1-sample);
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wave_0_per_point11=x = -0.05 + sample*1.1;
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wave_0_per_point12=t8 = 0;
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
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per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
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per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
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per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
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per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
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per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
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per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
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per_frame_8=decay = decay - 0.01*equal(frame%5,0);
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per_pixel_1=du = x*2-1 - q1;
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per_pixel_2=dv = y*2-1 - q2;
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per_pixel_3=dist = sqrt(du*du+dv*dv);
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per_pixel_4=ang2 = atan2(du,dv);
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per_pixel_5=mult = 0.012/(dist+0.4);
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per_pixel_6=dx = mult*sin(ang2-1.5);
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per_pixel_7=dy = mult*cos(ang2-1.5);
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per_pixel_8=du = x*2-1 - q3;
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per_pixel_9=dv = y*2-1 - q4;
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per_pixel_10=dist = sqrt(du*du+dv*dv);
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per_pixel_11=ang2 = atan2(du,dv);
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per_pixel_12=mult = 0.012/(dist+0.4);
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per_pixel_13=dx = dx + mult*sin(ang2+1.5);
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per_pixel_14=dy = dy + mult*cos(ang2+1.5);
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warp_1=`shader_body
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warp_2=`{
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warp_3=` // sample previous frame
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warp_4=` ret = tex2D( sampler_main, uv ).xyz;
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warp_5=`
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warp_6=` // this vector points exactly one pixel, in the direction of motion
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warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
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warp_8=`
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warp_9=` float3 s;
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warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*2.3));
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warp_11=` ret = max(ret, tex2D(sampler_main, uv-v*2.3));
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warp_12=`
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warp_13=` // darken over time
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warp_14=` ret *= 0.97;
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warp_15=`
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warp_16=` // add noise
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warp_17=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
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warp_18=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
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warp_19=`}
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comp_1=`float2 d, uv_y;
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comp_2=`float3 dx, dy;
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comp_3=`shader_body
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comp_4=`{
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comp_5=`
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comp_6=` d = texsize.zw*4;
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comp_7=` dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
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comp_8=` dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
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comp_9=` uv_y = uv+float2(dx.y,dy.y)*0.4;
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comp_10=`
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comp_11=`
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comp_12=` d = texsize.zw*18;
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comp_13=` dx = ( GetBlur1(uv_y+float2(1,0)*d)-GetBlur1(uv_y-float2(1,0)*d) );
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comp_14=` dy = ( GetBlur1(uv_y+float2(0,1)*d)-GetBlur1(uv_y-float2(0,1)*d) );
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comp_15=`
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comp_16=`float base = GetPixel(uv);
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comp_17=`float emboss = (-dx + dy + 1);
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comp_18=`
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comp_19=`ret = base.x*emboss*pow(hue_shader,4);
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comp_20=`
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comp_21=`ret = lerp(ret,pow(hue_shader.yzx,4), GetBlur1(uv).y*0.5);
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comp_22=`//ret = lerp(ret,1,GetPixel(uv).z*(1-GetBlur1(uv).y*2));
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comp_23=`ret = lerp(ret,hue_shader.zxy*1.2,GetPixel(uv).z*(1-GetBlur1(uv).y*2));
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comp_24=`
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comp_25=`}
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comp_26=`
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