mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 21:17:55 +01:00
378 lines
9.9 KiB
Plaintext
378 lines
9.9 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.210000
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fDecay=0.650000
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fVideoEchoZoom=0.996621
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=6
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=7.709095
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fWaveSmoothing=0.630000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=0.010000
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fZoomExponent=1.000000
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fShader=0.800000
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zoom=0.999500
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.000000
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sx=0.999993
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.500000
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ob_r=0.010000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wave_0_per_point1=zero=zero+1;
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wave_0_per_point2=zero=if(above(zero,1),0,zero);
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wave_0_per_point3=
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wave_0_per_point4=
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wave_0_per_point5=tri_point=rand(3);
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wave_0_per_point6=
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wave_0_per_point7=txp1=0;
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wave_0_per_point8=txp2=1;
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wave_0_per_point9=
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wave_0_per_point10=typ1=0.2;
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wave_0_per_point11=typ2=0.2;
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wave_0_per_point12=
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wave_0_per_point13=//top point
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wave_0_per_point14=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
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wave_0_per_point15=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
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wave_0_per_point16=
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wave_0_per_point17=//left point
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wave_0_per_point18=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
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wave_0_per_point19=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
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wave_0_per_point20=
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wave_0_per_point21=//right point
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wave_0_per_point22=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
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wave_0_per_point23=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
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wave_0_per_point24=
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wave_0_per_point25=x=(t_x-0.5)*0.55 + 0.5 + q4;
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wave_0_per_point26=y=t_y + q5 +0.1;
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wave_0_per_point27=
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wave_0_per_point28=x=if(zero,0.5,x);
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wave_0_per_point29=y=if(zero,0.5,y);
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wave_0_per_point30=
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wave_0_per_point31=v=min(bass*bass*0.78,1);
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wave_0_per_point32=r=v;
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wave_0_per_point33=g=v;
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wave_0_per_point34=b=v;
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wave_0_per_point35=a=0.01
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=1
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wave_1_per_point1=zero=zero+1;
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wave_1_per_point2=zero=if(above(zero,1),0,zero);
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wave_1_per_point3=
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wave_1_per_point4=
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wave_1_per_point5=tri_point=rand(3);
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wave_1_per_point6=
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wave_1_per_point7=txp1=0;
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wave_1_per_point8=txp2=1;
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wave_1_per_point9=
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wave_1_per_point10=typ1=0.2;
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wave_1_per_point11=typ2=0.2;
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wave_1_per_point12=
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wave_1_per_point13=//top point
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wave_1_per_point14=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
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wave_1_per_point15=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
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wave_1_per_point16=
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wave_1_per_point17=//left point
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wave_1_per_point18=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
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wave_1_per_point19=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
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wave_1_per_point20=
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wave_1_per_point21=//right point
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wave_1_per_point22=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
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wave_1_per_point23=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
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wave_1_per_point24=
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wave_1_per_point25=x=(t_x-0.5)*0.55 + 0.5 - q4;
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wave_1_per_point26=y=t_y - q5 +0.1;
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wave_1_per_point27=
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wave_1_per_point28=x=if(zero,0.5,x);
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wave_1_per_point29=y=if(zero,0.5,y);
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wave_1_per_point30=
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wave_1_per_point31=v=min(bass*bass*0.78,1);
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wave_1_per_point32=r=v;
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wave_1_per_point33=g=v*0.55;
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wave_1_per_point34=b=v*0.01;
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wave_1_per_point35=a=0.01
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wave_1_per_point36=
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wave_1_per_point37=
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=1
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wave_2_per_point1=tri_point=rand(3);
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wave_2_per_point2=
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wave_2_per_point3=txp1=0;
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wave_2_per_point4=txp2=1;
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wave_2_per_point5=
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wave_2_per_point6=typ1=0.2;
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wave_2_per_point7=typ2=0.2;
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wave_2_per_point8=
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wave_2_per_point9=//top point
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wave_2_per_point10=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
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wave_2_per_point11=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
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wave_2_per_point12=
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wave_2_per_point13=//left point
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wave_2_per_point14=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
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wave_2_per_point15=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
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wave_2_per_point16=
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wave_2_per_point17=//right point
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wave_2_per_point18=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
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wave_2_per_point19=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
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wave_2_per_point20=
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wave_2_per_point21=x=(t_x-0.5)*0.55 + 0.5;
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wave_2_per_point22=y=t_y;
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wave_2_per_point23=
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wave_2_per_point24=
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wave_2_per_point25=x=x+q4;
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wave_2_per_point26=y=y+q5+0.1;
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wave_2_per_point27=
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wave_2_per_point28=
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wave_2_per_point29=v=min(bass*bass*0.78,1);
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wave_2_per_point30=r=v;
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wave_2_per_point31=g=v;
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wave_2_per_point32=b=v;
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wave_2_per_point33=a=1
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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wave_3_per_point1=tri_point=rand(3);
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wave_3_per_point2=
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wave_3_per_point3=txp1=0;
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wave_3_per_point4=txp2=1;
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wave_3_per_point5=
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wave_3_per_point6=typ1=0.2;
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wave_3_per_point7=typ2=0.2;
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wave_3_per_point8=
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wave_3_per_point9=//top point
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wave_3_per_point10=t_x=t_x+(equal(tri_point,0)*(((.5-t_x)*.5)));
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wave_3_per_point11=t_y=t_y+(equal(tri_point,0)*(((.8-t_y)*.5)));
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wave_3_per_point12=
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wave_3_per_point13=//left point
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wave_3_per_point14=t_x=t_x+(equal(tri_point,1)*(((txp1-t_x)*.5)));
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wave_3_per_point15=t_y=t_y+(equal(tri_point,1)*(((typ1-t_y)*.5)));
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wave_3_per_point16=
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wave_3_per_point17=//right point
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wave_3_per_point18=t_x=t_x+(equal(tri_point,2)*(((txp2-t_x)*.5)));
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wave_3_per_point19=t_y=t_y+(equal(tri_point,2)*(((typ2-t_y)*.5)));
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wave_3_per_point20=
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wave_3_per_point21=x=(t_x-0.5)*0.55 + 0.5;
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wave_3_per_point22=y=t_y;
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wave_3_per_point23=
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wave_3_per_point24=
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wave_3_per_point25=x=x+q4;
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wave_3_per_point26=y=y+q5+0.1;
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wave_3_per_point27=
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wave_3_per_point28=v=min(bass*bass*0.78,1);
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wave_3_per_point29=r=v;
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wave_3_per_point30=g=v;
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wave_3_per_point31=b=v;
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wave_3_per_point32=a=1
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shapecode_0_enabled=0
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shapecode_0_sides=3
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_x=0.500000
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shapecode_0_y=0.400000
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shapecode_0_rad=0.329957
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=1.822124
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shapecode_0_tex_zoom=0.880263
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shapecode_0_r=1.000000
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shapecode_0_g=1.000000
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shapecode_0_b=1.000000
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shapecode_0_a=0.100000
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shapecode_0_r2=1.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=1.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=ang=1.830;
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shape_0_per_frame2=//tex_ang=above(bass,1)*3.14;
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shape_0_per_frame3=a=above(treb,0.5)*0.05;
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shape_0_per_frame4=x=0.5+q4;
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shape_0_per_frame5=y=0.4+q5+0.1
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shapecode_1_enabled=0
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shapecode_1_sides=3
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shapecode_1_additive=1
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_x=0.500000
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shapecode_1_y=0.390000
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shapecode_1_rad=2.946219
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shapecode_1_ang=1.822124
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shapecode_1_tex_ang=1.822124
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shapecode_1_tex_zoom=2.448610
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shapecode_1_r=0.000000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=0.000000
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shapecode_1_b2=0.010000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.000000
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shape_1_per_frame1=ang=1.830;
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.808141
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.000000
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shapecode_2_r=0.400000
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shapecode_2_g=0.400000
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shapecode_2_b=0.800000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.700000
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shapecode_2_g2=0.600000
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shapecode_2_b2=0.500000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.000000
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shapecode_3_enabled=0
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shapecode_3_sides=100
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.364566
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.498314
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shapecode_3_r=1.000000
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shapecode_3_g=0.000000
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shapecode_3_b=0.000000
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shapecode_3_a=0.000000
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shapecode_3_r2=0.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=0.800000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.100000
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per_frame_1=decay=.99;
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per_frame_2=zoom=1.00;
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per_frame_3=//dx=sin(time*0.3)*0.001;
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per_frame_4=//dy=cos(time*0.15)*0.001;
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per_frame_5=
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per_frame_6=basstime=basstime+(bass_att*bass_att)*0.02;
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per_frame_7=midtime=midtime+(mid_att*mid_att)*0.01;
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per_frame_8=
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per_frame_9=qx=sin(basstime*0.2)*0.2;
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per_frame_10=cx=0.5+qx;
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per_frame_11=q4=qx;
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per_frame_12=
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per_frame_13=qy=sin(midtime*0.2)*0.2;
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per_frame_14=cy=0.5-qy;
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per_frame_15=q5=qy;
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per_frame_16=monitor=q4
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per_pixel_1=
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per_pixel_2=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
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per_pixel_3=
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per_pixel_4=var = tan(rd*(1+(bass)));
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per_pixel_5=var = var*var;
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per_pixel_6=
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per_pixel_7=zm = 1+ (0.001*var)*rd;
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per_pixel_8=zm=zm*1.003;
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per_pixel_9=sx=zm;
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per_pixel_10=sy=zm;
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per_pixel_11=sx=1.005
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