mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-12 16:01:19 +01:00
279 lines
6.7 KiB
Plaintext
279 lines
6.7 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000000
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fGammaAdj=1.998000
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fDecay=0.994000
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fVideoEchoZoom=0.999609
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=4
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bAdditiveWaves=1
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.330640
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fWaveScale=0.897961
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fWaveSmoothing=0.108000
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fWaveParam=0.100000
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fModWaveAlphaStart=0.720000
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fModWaveAlphaEnd=1.280000
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fWarpAnimSpeed=0.010000
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fWarpScale=0.010000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.098609
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=1.000000
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dy=0.000000
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warp=0.438652
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sx=0.990096
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sy=1.000000
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wave_r=0.000000
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wave_g=0.500000
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wave_b=0.500000
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wave_x=0.500000
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wave_y=0.540000
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ob_size=0.010000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.010000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=24.799994
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nMotionVectorsY=9.000000
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mv_dx=0.000000
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mv_dy=0.160000
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mv_l=1.500000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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b1n=0.000000
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b2n=0.000000
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b3n=0.000000
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b1x=1.000000
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b2x=1.000000
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b3x=1.000000
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b1ed=0.000000
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wavecode_0_enabled=1
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wavecode_0_samples=352
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=1
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wavecode_0_scaling=0.038558
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wavecode_0_smoothing=0.200000
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wavecode_0_r=1.000000
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wavecode_0_g=0.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wave_0_per_frame1=q1=bass_att;
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wave_0_per_point1=r = abs (sin (frame /38));
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wave_0_per_point2=g = 0.5*abs (cos (frame /45));
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wave_0_per_point3=b = 0.5*abs (sin (frame / 133));
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wave_0_per_point4=a = 0.3;
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wave_0_per_point5=t02 = t02 + q1/10;
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wave_0_per_point6=ratio = sin (frame/49);
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wave_0_per_point7=
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wave_0_per_point8=ampl = 0.01+0.4*sqr(sin ((frame ) / 18)* cos (frame / 123));
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wave_0_per_point9=
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wave_0_per_point10=x1 = (r-0.5)/15 +0.5 + ampl* sin (sample*6.28);
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wave_0_per_point11=y1 = (b-0.5)/15+0.5 + ampl* cos (sample*6.28);
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wave_0_per_point12=
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wave_0_per_point13=x = x1+1*0.2*(ampl+ratio )*sin ( sample*6.28 * ratio*7.3);
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wave_0_per_point14=y = y1+1*0.2*(ampl+ratio )*cos ( sample*6.28*6);
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wave_0_per_point15=
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wavecode_1_enabled=0
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wavecode_1_samples=15
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=2.063781
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wavecode_1_smoothing=0.800000
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wavecode_1_r=0.800000
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wavecode_1_g=0.000000
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wavecode_1_b=0.600000
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wavecode_1_a=0.900000
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wavecode_2_enabled=0
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wavecode_2_samples=112
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=0
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shapecode_0_sides=3
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.312746
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=0.179142
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shapecode_0_r=0.820000
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shapecode_0_g=0.000000
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shapecode_0_b=0.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=0.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=xy=0.5+rand_frame;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.100000
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=1.000000
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shapecode_1_r=1.000000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=1.000000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.100000
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.100000
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.000000
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shapecode_2_r=1.000000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=0.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.100000
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.100000
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=1.000000
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shapecode_3_r=1.000000
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shapecode_3_g=0.000000
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shapecode_3_b=0.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=0.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.100000
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per_frame_init_1=shift = 0;
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per_frame_1=
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per_frame_2=dec_med = pow (0.9, 30/fps);
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per_frame_3=dec_slow = pow (0.995, 30/fps);
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per_frame_4=beat = max (max (bass, mid), treb);
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per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_6=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
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per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_9=index = (index + is_beat) * below (index,4);
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per_frame_10=
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per_frame_11=q20 = avg;
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per_frame_12=q21 = beat;
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per_frame_13=q22 = peak;
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per_frame_14=q23 = index;
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per_frame_15=
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per_frame_16=
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per_frame_17=myvol = (bass_att+treb_att+mid_att);
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per_frame_18=myvol_s = myvol_s + above (myvol, myvol_s);
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per_frame_19=myvol_s = 0.995*myvol_s + 0.005*myvol;
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per_frame_20=myvol_s = min (myvol_s,15);
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per_frame_21=q1 = (myvol_s + 2*(bass+treb))/1000 * 30/fps;
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per_frame_22=dir = dir * 0.99 + .01*(index-1);
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per_frame_23=dir = .5*(index-2);
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per_frame_24=//q1 = q1 * dir;
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per_frame_25=
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per_frame_26=q2=myvol_s/3+1;
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per_frame_27=rot = 0.3*sin(time/4);
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per_frame_28=
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per_frame_29=
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warp_1=`shader_body
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warp_2=`{
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warp_3=`
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warp_4=`ret = tex2D (sampler_main, uv_orig.xy -q1*uv ).xyz;
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warp_5=`ret = ret*0.99;
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warp_6=`}
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warp_7=`
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comp_1=`shader_body
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comp_2=`{
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comp_3=`float3 crisp = tex2D (sampler_main, uv).xyz;
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comp_4=`float3 blurry = GetBlur2(uv);
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comp_5=`ret = abs (crisp-blurry)*q2 ;
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comp_6=`}
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