mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-05 04:07:58 +01:00
323 lines
8.4 KiB
Plaintext
323 lines
8.4 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=3
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PSVERSION_WARP=2
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PSVERSION_COMP=3
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[preset00]
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fRating=4.000
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fGammaAdj=1.980
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fDecay=0.500
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=3
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nWaveMode=0
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=0.133
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fWaveSmoothing=0.000
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fWaveParam=-0.870
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fModWaveAlphaStart=1.000
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fModWaveAlphaEnd=1.482
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fWarpAnimSpeed=0.011
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fWarpScale=0.011
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fZoomExponent=0.88000
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fShader=0.000
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zoom=0.85000
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rot=-0.01680
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cx=0.605
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cy=0.505
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dx=0.00000
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dy=0.00000
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warp=0.00760
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sx=1.16000
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sy=0.94000
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wave_r=0.395
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wave_g=0.500
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wave_b=0.550
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wave_x=0.500
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wave_y=0.380
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ob_size=0.575
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ob_r=0.012
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.231
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ib_r=0.260
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ib_g=0.205
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ib_b=0.273
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ib_a=0.000
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nMotionVectorsX=14.280
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=0.630
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b2x=1.200
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b3x=0.940
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b1ed=0.000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.46000
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wavecode_0_r=1.000
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wavecode_0_g=0.970
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.060
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wavecode_1_b=1.110
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.80000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.210
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.60000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.080
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wavecode_3_a=1.000
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shapecode_0_enabled=1
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shapecode_0_sides=40
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.06623
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.79845
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shapecode_0_r=0.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=0.100
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shapecode_0_r2=0.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=0.850
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shapecode_0_border_b=0.000
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shapecode_0_border_a=0.000
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shape_0_init1=bob = 1.54;
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shape_0_init2=ro = 0;
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shape_0_init3=red = int(rand(20));
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shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);
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shape_0_per_frame2=bob = bob*above(bob,0.0091) - 0.0091 + 1*(1 - above(bob,0.0091));
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shape_0_per_frame3=bob = 0.4 + 0.4*sin(time*0.8);
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shape_0_per_frame4=bob = bob*vol;
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shape_0_per_frame5=//rad = bob;
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shape_0_per_frame6=border_1 = 0.41;
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shape_0_per_frame7=sides = 30;
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shape_0_per_frame8=ro = ro + 0.02;
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shape_0_per_frame9=ang = ro;
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shape_0_per_frame10=//rad = 0.6;
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shape_0_per_frame11=
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shape_0_per_frame12=sp = red*0.025;
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shape_0_per_frame13=spi = 0.5 - sp;
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shape_0_per_frame14=tm = time*0.1;
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shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);
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shape_0_per_frame16=border_g = 0.61 + sp*sin(tm*1.3846) + spi*cos(tm*0.809);
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shape_0_per_frame17=border_b = 0.48 + sp*sin(tm*1.0919) + spi*cos(tm*0.866);
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shape_0_per_frame18=
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shapecode_1_enabled=1
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shapecode_1_sides=40
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shapecode_1_additive=1
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=4
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shapecode_1_x=0.500
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shapecode_1_y=0.505
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.96000
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shapecode_1_r=1.140
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=0.940
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=x = 0.5 + 0.225*sin(time /instance*0.7);
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shape_1_per_frame2=y = 0.54 + 0.36*cos(time /instance*0.62);
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shape_1_per_frame3=x = x- 0.4*x*sin(time);
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shape_1_per_frame4=y = y- 0.44*y*cos(time);
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shape_1_per_frame5=
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shape_1_per_frame6=
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shape_1_per_frame7=
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shape_1_per_frame8=rad = rad*mid_att;
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shape_1_per_frame9=r = 0.5 + 0.5*sin(frame*0.5);
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shape_1_per_frame10=b = 0.66 + 0.66*sin(frame*0.66 + 2.2615);
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shape_1_per_frame11=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
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shape_1_per_frame12=
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shapecode_2_enabled=1
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shapecode_2_sides=40
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shapecode_2_additive=1
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.610
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=0.780
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=0.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=x = 0.4331 + 0.4331*(sin(time*0.87)*0.35 + 0.7*sin(time*0.4331));
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shape_2_per_frame2=x = 0.39 + 0.1822*sin(time + 1.693);
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shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09);
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shape_2_per_frame4=
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shape_2_per_frame5=rad = rad*bass_att;
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shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
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shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
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shape_2_per_frame8=g = 0.427 + 0.427*sin(frame*0.427 + 3.9367);
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shape_2_per_frame9=
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shapecode_3_enabled=1
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shapecode_3_sides=40
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shapecode_3_additive=1
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=5
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.07419
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=0.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.220
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_per_frame1=//x = 0.268 + 0.268*(sin(time*1.24)*0.26 + 0.74*sin(time*0.268));
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shape_3_per_frame2=x = 0.5 + 0.225*sin(time /instance);
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shape_3_per_frame3=y = 0.41 + 0.35*cos(time /instance);
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shape_3_per_frame4=x = x+ 0.47*x*sin(time);
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shape_3_per_frame5=y = y+ 0.4*y*cos(time);
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shape_3_per_frame6=
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shape_3_per_frame7=
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shape_3_per_frame8=//x = x+(0.1*q3)*sin((instance*2.4));
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shape_3_per_frame9=//y = y+(0.1*q4)*cos((instance*2.59));
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shape_3_per_frame10=
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shape_3_per_frame11=
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shape_3_per_frame12=rad = rad*treb_att;
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shape_3_per_frame13=r = 0.5 + 0.5*sin(frame*0.5);
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shape_3_per_frame14=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
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shape_3_per_frame15=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
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shape_3_per_frame16=
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per_frame_init_1=rot1=0.11
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per_frame_1=rot1=if(above(bass,1.18),-rot1,rot1);
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per_frame_2=rot=rot1;
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per_frame_3=wave_x=0.58+(cos(time*2.6)*0.32);
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per_frame_4=wave_r=int(rand(101))/100;
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per_frame_5=wave_g=int(rand(101))/100;
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per_frame_6=wave_b=int(rand(101))/100;
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per_frame_7=cx=0.43+((sin(time*3)*0.85)*rot1);
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per_frame_8=cy=0.51+((cos(time*3)*0.77)*rot1);
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per_pixel_1=rot=if(above(rad,0.38),-rot,rot);
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warp_1=`shader_body
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warp_2=`{
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warp_3=` float2 v = normalize(uv-uv_orig);
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warp_4=` uv = uv_orig + v*texsize.zw*2;
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warp_5=`
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warp_6=` // sample previous frame
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warp_7=` ret = tex2D( sampler_main, uv ).xyz;
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warp_8=`
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warp_9=` // darken over time
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warp_10=` ret *= 0.98; //or try: ret -= 0.0039;
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warp_11=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` float2 d = texsize.zw;
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comp_4=` float3 dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) );
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comp_5=` float3 dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) );
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comp_6=`float2 dz = float2(dx.y,dy.y)*33;
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comp_7=`
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comp_8=`d = texsize.zw*2;
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comp_9=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) )*0.5;
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comp_10=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) )*0.5;
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comp_11=`
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comp_12=`dz +=float2(dx.y,dy.y);
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comp_13=`
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comp_14=`float3 bg = pow(length(dz)*0.87+0,0.7) + GetBlur2(uv).y*0.4-0.1;
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comp_15=`
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comp_16=`ret = bg*float3(0.1,2.3,2.3); //MilkDrop2077 color mod
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comp_17=`ret = lerp(ret,float3(.1,.1,0.6),GetPixel(uv + float2(dx.x,dy.x)*texsize.zw*8).x*6); //MilkDrop2077 color mod
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comp_18=`ret = lerp(ret,1,GetPixel(uv).z);
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comp_19=`
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comp_20=`//ret = GetPixel(uv);
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comp_21=`}
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