mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-05 04:17:54 +01:00
307 lines
7.7 KiB
Plaintext
307 lines
7.7 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000
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fGammaAdj=1.980
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fDecay=0.500
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=3
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nWaveMode=7
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.303
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fWaveScale=2.911
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fWaveSmoothing=0.900
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fWaveParam=0.000
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fModWaveAlphaStart=1.110
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fModWaveAlphaEnd=1.230
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=1.00000
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fShader=0.000
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zoom=1.00496
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00016
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sx=0.99967
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sy=0.99990
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wave_r=0.500
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wave_g=0.500
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wave_b=0.800
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=red_value = if(above(bass,1.15),3*(1-bass)+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0, sin(time/2.5)/10+0.65));
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per_frame_2=blue_value = if(above(bass,1.15),0.5+abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.7+0.1*sin(time*1.123), 0.3-treb-sin(time/2.5)/10));
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per_frame_3=green_value = if(above(bass,1.15),1-abs(sin(time*0.3)*0.1),if(above(treb,1.0),0.6+0.1*sin(time*1.123), sin(time/2.5)/10+0.3));
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per_frame_4=wave_r = red_value;
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per_frame_5=wave_b= blue_value;
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per_frame_6=wave_g = green_value;
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per_frame_7=q1 = (cx*2-1) + 0.62*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
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per_frame_8=q2 = (cy*2-1) + 0.62*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
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per_frame_9=q3 = (cx*2-1) + 0.62*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
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per_frame_10=q4 = (cy*2-1) + 0.62*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
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per_frame_11=decay = decay - 0.01*equal(frame%5,0);
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per_pixel_1=du = (x+rad)*2-1 - q1;
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per_pixel_2=dv = (y+rad)*2-1 - q2;
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per_pixel_3=dist = sqrt(du*du+dv*dv);
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per_pixel_4=ang2 = atan2(du,dv);
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per_pixel_5=mult = 0.008/(dist+0.4);
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per_pixel_6=dx = mult*sin(ang2-1.5)/4;
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per_pixel_7=dy = mult*cos(ang2-1.5)/4;
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per_pixel_8=du = (1-rad)*2-1 - q3;
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per_pixel_9=dv = (1-rad)*2-1 - q4;
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per_pixel_10=dist = sqrt(du*du+dv*dv);
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per_pixel_11=ang2 = atan2(du,dv);
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per_pixel_12=mult = 0.008/(dist+0.4);
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per_pixel_13=dx = dx + mult*sin(ang2+1.5)/4;
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per_pixel_14=dy = dy + mult*cos(ang2+1.5)/4;
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warp_1=`shader_body
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warp_2=`{
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warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
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warp_4=` float1 d = 0.005;
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warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
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warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
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warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
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warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
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warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
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warp_10=`
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warp_11=`
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warp_12=`
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warp_13=` float2 v = 0.01;
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warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
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warp_15=`
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warp_16=`
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warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
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warp_18=` ret.x -= 0.01;
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warp_19=`
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warp_20=`
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warp_21=`//--------------------------------
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warp_22=`
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warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
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warp_24=`
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warp_25=`
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warp_26=`
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warp_27=` v = 0.01;
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warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z;
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warp_29=`
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warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
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warp_31=` ret.z *= 0.8;
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warp_32=` ret.z -= 0.01;
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warp_33=`
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warp_34=`
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warp_35=`
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warp_36=`//--------------------------------
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warp_37=`
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warp_38=` d = 0.01;
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warp_39=` my_uv = float2(-dy,dx)*0.045;
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warp_40=`
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warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
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warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
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warp_43=` my_uv += uv - float2(dx,dy)*0.03;
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warp_44=` v = 0.01;
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warp_45=` ret.y =tex2D( sampler_fw_main, my_uv).y;
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warp_46=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 - 0.01;
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warp_47=`
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warp_48=`
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warp_49=`
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warp_50=`
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warp_51=`
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warp_52=`//ret = 0;
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warp_53=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`ret = lerp(GetBlur2(uv),GetPixel(uv),0.4);
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comp_4=`
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comp_5=`ret = (ret.y-ret.x*0.5)*lerp(float3(2.5,.9,2),1,ret.x)*1.4;
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comp_6=`}
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