mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-04 21:07:55 +01:00
332 lines
8.6 KiB
Plaintext
332 lines
8.6 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=1.000000
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fVideoEchoZoom=0.999609
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=1
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=1.285751
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fWaveSmoothing=0.630000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=5.428738
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fShader=0.000000
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zoom=1.009509
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.162174
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sx=1.000000
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.010000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=12.000000
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nMotionVectorsY=9.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.900000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=51
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.327350
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wavecode_0_smoothing=0.820000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=3.000000
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wavecode_0_a=1.000000
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wave_0_per_point1=x = rand(1001)*.001;
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wave_0_per_point2=y = rand(1001)*.001;
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wave_0_per_point3=
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wave_0_per_point4=tm = time*.5 + sample*2;
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wave_0_per_point5=
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wave_0_per_point6=r = .5 + .5*sin(tm*1.132);
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wave_0_per_point7=g = .5 + .5*sin(tm*1.121);
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wave_0_per_point8=b = .5 + .5*sin(tm*1.187);
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=51
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.327350
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wavecode_1_smoothing=0.820000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=3.000000
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wavecode_1_a=1.000000
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wave_1_per_point1=x = rand(1001)*.001;
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wave_1_per_point2=y = rand(1001)*.001;
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wave_1_per_point3=
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wave_1_per_point4=tm = time*.5 + sample*2;
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wave_1_per_point5=
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wave_1_per_point6=r = .5 + .5*sin(tm*1.132);
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wave_1_per_point7=g = .5 + .5*sin(tm*1.121);
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wave_1_per_point8=b = .5 + .5*sin(tm*1.187);
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=51
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=1
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.327350
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wavecode_2_smoothing=0.820000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=3.000000
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wavecode_2_a=1.000000
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wave_2_per_point1=x = rand(1001)*.001;
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wave_2_per_point2=y = rand(1001)*.001;
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wave_2_per_point3=
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wave_2_per_point4=tm = time*.5 + sample*2;
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wave_2_per_point5=
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wave_2_per_point6=r = .5 + .5*sin(tm*1.132);
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wave_2_per_point7=g = .5 + .5*sin(tm*1.121);
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wave_2_per_point8=b = .5 + .5*sin(tm*1.187);
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=51
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.327350
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wavecode_3_smoothing=0.820000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=3.000000
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wavecode_3_a=1.000000
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wave_3_per_point1=x = rand(1001)*.001;
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wave_3_per_point2=y = rand(1001)*.001;
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wave_3_per_point3=
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wave_3_per_point4=tm = time*.5 + sample*2;
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wave_3_per_point5=
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wave_3_per_point6=r = .5 + .5*sin(tm*1.132);
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wave_3_per_point7=g = .5 + .5*sin(tm*1.121);
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wave_3_per_point8=b = .5 + .5*sin(tm*1.187);
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shapecode_0_enabled=1
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shapecode_0_sides=54
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.491382
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shapecode_0_ang=1.570796
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shapecode_0_tex_ang=3.141593
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shapecode_0_tex_zoom=1.000000
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shapecode_0_r=1.000000
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shapecode_0_g=1.000000
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shapecode_0_b=1.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=1.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=1.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shapecode_1_enabled=1
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shapecode_1_sides=54
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.081954
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=1.000000
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shapecode_1_r=0.000000
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shapecode_1_g=1.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=0.000000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.000000
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shape_1_per_frame1=x=q3;
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shape_1_per_frame2=y=1-q4;
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shape_1_per_frame3=
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shape_1_per_frame4=r = .5 + .5*sin((time+.5)*1.132);
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shape_1_per_frame5=g = .5 + .5*sin((time+.5)*1.121);
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shape_1_per_frame6=b = .5 + .5*sin((time+.5)*1.187);
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shape_1_per_frame7=
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shape_1_per_frame8=rad = .1*mid;
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shapecode_2_enabled=1
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shapecode_2_sides=54
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.081954
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.000000
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shapecode_2_r=0.000000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.000000
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shapecode_2_g2=0.000000
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shapecode_2_b2=0.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.000000
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shape_2_per_frame1=x=q5;
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shape_2_per_frame2=y=1-q6;
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shape_2_per_frame3=
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shape_2_per_frame4=rad = .2*bass;
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shapecode_3_enabled=1
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shapecode_3_sides=54
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.081954
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=1.000000
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shapecode_3_r=0.000000
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shapecode_3_g=0.000000
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shapecode_3_b=1.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=0.000000
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shapecode_3_g2=0.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.000000
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shape_3_per_frame1=x=q1;
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shape_3_per_frame2=y=1-q2;
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shape_3_per_frame3=
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shape_3_per_frame4=r = .5 + .5*sin(time*1.132);
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shape_3_per_frame5=g = .5 + .5*sin(time*1.121);
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shape_3_per_frame6=b = .5 + .5*sin(time*1.187);
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shape_3_per_frame7=
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shape_3_per_frame8=rad = treb*.1;
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per_frame_1=warp = 0;
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per_frame_2=
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per_frame_3=tic = min(time - tin,.1);
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per_frame_4=tin = time;
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per_frame_5=
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per_frame_6=ra = 10;
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per_frame_7=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
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per_frame_8=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
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per_frame_9=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
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per_frame_10=
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per_frame_11=rb = 1;
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per_frame_12=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
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per_frame_13=
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per_frame_14=tt = tt + tic*treb_avg;
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per_frame_15=mt = mt + tic*mid_avg;
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per_frame_16=bt = bt + tic*bass_avg;
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per_frame_17=vt = vt + tic*(treb_avg+mid_avg+bass_avg)*.33333;
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per_frame_18=
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per_frame_19=sz = .2;
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per_frame_20=
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per_frame_21=q1 = .5 + sz*sin(tt*.629) - sz*sin(tt*.107);
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per_frame_22=q2 = .5 + sz*sin(tt*.987) - sz*sin(tt*.456);
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per_frame_23=
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per_frame_24=q3 = .5 + sz*sin(mt*.654) - sz*sin(mt*.355);
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per_frame_25=q4 = .5 + sz*sin(mt*.548) - sz*sin(mt*.875);
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per_frame_26=
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per_frame_27=q5 = .5 + sz*sin(bt*.687) - sz*sin(bt*.318);
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per_frame_28=q6 = .5 + sz*sin(bt*.465) - sz*sin(bt*.526);
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per_frame_29=
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per_frame_30=
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per_pixel_1=xd = q1-x;
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per_pixel_2=yd = q2-y;
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per_pixel_3=
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per_pixel_4=dis = pow(xd*xd+yd*yd,.5);
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per_pixel_5=des = 1 - dis*.7071068;
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per_pixel_6=des = pow(des,8)*-treb;
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per_pixel_7=an = acos(abs(xd)/dis);
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per_pixel_8=
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per_pixel_9=dx = sign(xd)*.07*cos(an)*des;
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per_pixel_10=dy = sign(yd)*.07*sin(an)*des;
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per_pixel_11=
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per_pixel_12=dy = dy + sign(xd)*treb*.05*cos(an)*des;
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per_pixel_13=dx = dx + sign(yd)*treb*.05*sin(an)*des*-1;
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per_pixel_14=
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per_pixel_15=xd = q3-x;
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per_pixel_16=yd = q4-y;
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per_pixel_17=
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per_pixel_18=dis = pow(xd*xd+yd*yd,.5);
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per_pixel_19=des = 1 - dis*.7071068;
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per_pixel_20=des = pow(des,8)*-mid;
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per_pixel_21=an = acos(abs(xd)/dis);
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per_pixel_22=
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per_pixel_23=dx = dx + sign(xd)*.07*cos(an)*des;
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per_pixel_24=dy = dy + sign(yd)*.07*sin(an)*des;
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per_pixel_25=
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per_pixel_26=dy = dy + sign(xd)*mid*.05*cos(an)*des;
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per_pixel_27=dx = dx + sign(yd)*mid*.05*sin(an)*des*-1;
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per_pixel_28=
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per_pixel_29=xd = q5-x;
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per_pixel_30=yd = q6-y;
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per_pixel_31=
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per_pixel_32=dis = pow(xd*xd+yd*yd,.5);
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per_pixel_33=des = 1 - dis*.7071068;
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per_pixel_34=des = pow(des,8)*-bass;
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per_pixel_35=an = acos(abs(xd)/dis);
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per_pixel_36=
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per_pixel_37=dx = dx + sign(xd)*.07*cos(an)*des;
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per_pixel_38=dy = dy + sign(yd)*.07*sin(an)*des;
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per_pixel_39=
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per_pixel_40=dy = dy + sign(xd)*bass*.05*cos(an)*des;
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per_pixel_41=dx = dx + sign(yd)*bass*.05*sin(an)*des*-1;
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per_pixel_42=
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