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68 lines
1.9 KiB
Objective-C
68 lines
1.9 KiB
Objective-C
//----------------------------------------------------------------------------------------
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//
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// dragvolume.m
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//
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//----------------------------------------------------------------------------------------
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// Use like this :
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// #define DRAG_VOLUME_VAR MyVar
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// #include "dragvolume.m"
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//
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//
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// _MyVarInit(AnimatedLayer l); // init dragvolume
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// _MyVarSetMaxDistance(Int nPixels); // set 100% pixel distance
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//
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Global AnimatedLayer _##DRAG_VOLUME_VAR##AnimLayer;
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Global Int _##DRAG_VOLUME_VAR##Clicked;
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Global Int _##DRAG_VOLUME_VAR##Y;
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Global Int _##DRAG_VOLUME_VAR##V;
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Global Int _##DRAG_VOLUME_VAR##Max;
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Function _##DRAG_VOLUME_VAR##Init(AnimatedLayer l);
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Function _##DRAG_VOLUME_VAR##Update(int vol);
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Function _##DRAG_VOLUME_VAR##SetMaxDistance(int pixels);
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Function _##DRAG_VOLUME_VAR##UpdateY(int y);
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_##DRAG_VOLUME_VAR##Init(AnimatedLayer l) {
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_##DRAG_VOLUME_VAR##AnimLayer = l;
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_##DRAG_VOLUME_VAR##Update(getVolume());
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}
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_##DRAG_VOLUME_VAR##AnimLayer.onLeftButtonDown(int x, int y) {
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_##DRAG_VOLUME_VAR##Clicked = 1;
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_##DRAG_VOLUME_VAR##Y = y;
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_##DRAG_VOLUME_VAR##V = getVolume();
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}
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_##DRAG_VOLUME_VAR##AnimLayer.onMouseMove(int x, int y) {
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if (_##DRAG_VOLUME_VAR##Clicked) {
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_##DRAG_VOLUME_VAR##updateY(y);
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}
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}
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_##DRAG_VOLUME_VAR##AnimLayer.onLeftButtonUp(int x, int y) {
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_##DRAG_VOLUME_VAR##Clicked = 0;
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}
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_##DRAG_VOLUME_VAR##SetMaxDistance(int npix) {
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_##DRAG_VOLUME_VAR##Max = npix;
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}
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_##DRAG_VOLUME_VAR##UpdateY(int y) {
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float p = (_##DRAG_VOLUME_VAR##Y - y) / _##DRAG_VOLUME_VAR##Max;
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SetVolume(_##DRAG_VOLUME_VAR##V + p * 255); // range is checked
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}
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_##DRAG_VOLUME_VAR##Update(int vol) {
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float p = vol / 255;
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_##DRAG_VOLUME_VAR##AnimLayer.gotoFrame(p * (_##DRAG_VOLUME_VAR##AnimLayer.getLength()-1));
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}
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#ifndef _##DRAG_VOLUME_VAR##NOSYSTEMHOOK
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System.onVolumeChanged(int newvol) {
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_##DRAG_VOLUME_VAR##Update(newvol);
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}
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#endif
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