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460 lines
12 KiB
C
460 lines
12 KiB
C
/******************************************************************************
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Plush Version 1.2
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pf_ptex.c
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Perspective Correct Texture Mapping Rasterizers
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Copyright (c) 1996-2000, Justin Frankel
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******************************************************************************/
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#include "plush.h"
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#include "putface.h"
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void plPF_PTexF(pl_Cam *cam, pl_Face *TriFace) {
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pl_uChar i0, i1, i2;
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pl_uChar *gmem = cam->frameBuffer;
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pl_uChar *remap = TriFace->Material->_ReMapTable;
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pl_ZBuffer *zbuf = cam->zBuffer;
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pl_Float MappingU1, MappingU2, MappingU3;
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pl_Float MappingV1, MappingV2, MappingV3;
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pl_sInt32 MappingU_AND, MappingV_AND;
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pl_uChar *texture;
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pl_uChar vshift;
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pl_uInt16 bc;
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pl_Texture *Texture;
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pl_sInt32 iShade;
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pl_uChar nm, nmb;
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pl_sInt n;
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pl_Float U1,V1,U2,V2,dU1=0,dU2=0,dV1=0,dV2=0,dUL=0,dVL=0,UL,VL;
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pl_sInt32 iUL, iVL, idUL=0, idVL=0, iULnext, iVLnext;
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pl_sInt32 scrwidth = cam->ScreenWidth;
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pl_sInt32 X1, X2, dX1=0, dX2=0, XL1, Xlen;
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pl_ZBuffer Z1, dZ1=0, dZ2=0, Z2, dZL=0, ZL, pZL, pdZL;
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pl_sInt32 Y1, Y2, Y0, dY;
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pl_uChar stat;
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pl_Bool zb = (zbuf&&TriFace->Material->zBufferable) ? 1 : 0;
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if (TriFace->Material->Environment) Texture = TriFace->Material->Environment;
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else Texture = TriFace->Material->Texture;
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if (!Texture) return;
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texture = Texture->Data;
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iShade = (pl_sInt32)(TriFace->fShade*256.0);
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if (iShade < 0) iShade=0;
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if (iShade > 255) iShade=255;
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if (!TriFace->Material->_AddTable) bc=0;
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else bc = TriFace->Material->_AddTable[iShade];
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nm = TriFace->Material->PerspectiveCorrect;
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nmb = 0; while (nm) { nmb++; nm >>= 1; }
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nmb = plMin(6,nmb);
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nm = 1<<nmb;
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MappingV_AND = ((1<<Texture->Height)-1)<<Texture->Width;
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MappingU_AND = (1<<Texture->Width)-1;
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vshift = 16 - Texture->Width;
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if (TriFace->Material->Environment) {
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PUTFACE_SORT_ENV();
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} else {
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PUTFACE_SORT_TEX();
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}
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MappingU1 *= TriFace->Scrz[i0]/65536.0f;
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MappingV1 *= TriFace->Scrz[i0]/65536.0f;
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MappingU2 *= TriFace->Scrz[i1]/65536.0f;
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MappingV2 *= TriFace->Scrz[i1]/65536.0f;
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MappingU3 *= TriFace->Scrz[i2]/65536.0f;
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MappingV3 *= TriFace->Scrz[i2]/65536.0f;
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U1 = U2 = MappingU1;
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V1 = V2 = MappingV1;
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X2 = X1 = TriFace->Scrx[i0];
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Z2 = Z1 = TriFace->Scrz[i0];
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Y0 = (TriFace->Scry[i0]+(1<<19))>>20;
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Y1 = (TriFace->Scry[i1]+(1<<19))>>20;
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Y2 = (TriFace->Scry[i2]+(1<<19))>>20;
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dY = Y2-Y0;
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if (dY) {
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dX2 = (TriFace->Scrx[i2] - X1) / dY;
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dZ2 = (TriFace->Scrz[i2] - Z1) / dY;
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dU2 = (MappingU3 - U1) / dY;
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dV2 = (MappingV3 - V1) / dY;
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}
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dY = Y1-Y0;
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if (dY) {
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dX1 = (TriFace->Scrx[i1] - X1) / dY;
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dZ1 = (TriFace->Scrz[i1] - Z1) / dY;
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dU1 = (MappingU2 - U1) / dY;
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dV1 = (MappingV2 - V1) / dY;
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if (dX2 < dX1) {
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XL1 = dX2; dX2 = dX1; dX1 = XL1;
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dUL = dU1; dU1 = dU2; dU2 = dUL;
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dVL = dV1; dV1 = dV2; dV2 = dVL;
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dZL = dZ1; dZ1 = dZ2; dZ2 = dZL;
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stat = 2;
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} else stat = 1;
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} else {
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if (TriFace->Scrx[i1] > X1) {
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X2 = TriFace->Scrx[i1];
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Z2 = TriFace->Scrz[i1];
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U2 = MappingU2;
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V2 = MappingV2;
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stat = 2|4;
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} else {
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X1 = TriFace->Scrx[i1];
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Z1 = TriFace->Scrz[i1];
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U1 = MappingU2;
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V1 = MappingV2;
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stat = 1|8;
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}
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}
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gmem += (Y0 * cam->ScreenWidth);
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zbuf += (Y0 * cam->ScreenWidth);
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XL1 = ((dX1-dX2)*dY+(1<<19))>>20;
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if (XL1) {
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dUL = ((dU1-dU2)*dY)/XL1;
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dVL = ((dV1-dV2)*dY)/XL1;
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dZL = ((dZ1-dZ2)*dY)/XL1;
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} else {
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XL1 = ((X2-X1+(1<<19))>>20);
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if (XL1) {
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dUL = (U2-U1)/XL1;
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dVL = (V2-V1)/XL1;
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dZL = (Z2-Z1)/XL1;
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}
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}
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pdZL = dZL * nm;
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dUL *= nm;
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dVL *= nm;
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while (Y0 < Y2) {
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if (Y0 == Y1) {
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dY = Y2-((TriFace->Scry[i1]+(1<<19))>>20);
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if (dY) {
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if (stat & 1) {
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X1 = TriFace->Scrx[i1];
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dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY;
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}
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if (stat & 2) {
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X2 = TriFace->Scrx[i1];
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dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY;
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}
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if (stat & 4) {
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X1 = TriFace->Scrx[i0];
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dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY;
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}
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if (stat & 8) {
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X2 = TriFace->Scrx[i0];
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dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY;
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}
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dZ1 = (TriFace->Scrz[i2]-Z1)/dY;
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dV1 = (MappingV3 - V1) / dY;
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dU1 = (MappingU3 - U1) / dY;
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}
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}
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XL1 = (X1+(1<<19))>>20;
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Xlen = ((X2+(1<<19))>>20) - XL1;
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if (Xlen > 0) {
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register pl_Float t;
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pZL = ZL = Z1;
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UL = U1;
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VL = V1;
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gmem += XL1;
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zbuf += XL1;
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XL1 += Xlen-scrwidth;
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t = 65536.0f/ZL;
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iUL = iULnext = ((pl_sInt32) (UL*t));
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iVL = iVLnext = ((pl_sInt32) (VL*t));
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do {
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UL += dUL;
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VL += dVL;
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iUL = iULnext;
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iVL = iVLnext;
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pZL += pdZL;
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t = 65536.0f/pZL;
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iULnext = ((pl_sInt32) (UL*t));
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iVLnext = ((pl_sInt32) (VL*t));
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idUL = (iULnext - iUL)>>nmb;
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idVL = (iVLnext - iVL)>>nmb;
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n = nm;
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Xlen -= n;
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if (Xlen < 0) n += Xlen;
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if (zb) do {
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if (*zbuf < ZL) {
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*zbuf = ZL;
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*gmem = remap[bc + texture[((iUL>>16)&MappingU_AND) +
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((iVL>>vshift)&MappingV_AND)]];
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}
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zbuf++;
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gmem++;
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ZL += dZL;
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iUL += idUL;
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iVL += idVL;
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} while (--n);
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else do {
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*gmem++ = remap[bc + texture[((iUL>>16)&MappingU_AND) +
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((iVL>>vshift)&MappingV_AND)]];
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iUL += idUL;
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iVL += idVL;
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} while (--n);
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} while (Xlen > 0);
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gmem -= XL1;
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zbuf -= XL1;
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} else {
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zbuf += cam->ScreenWidth;
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gmem += cam->ScreenWidth;
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}
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Z1 += dZ1;
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U1 += dU1;
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V1 += dV1;
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X1 += dX1;
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X2 += dX2;
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Y0++;
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}
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}
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void plPF_PTexG(pl_Cam *cam, pl_Face *TriFace) {
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pl_uChar i0, i1, i2;
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pl_Float MappingU1, MappingU2, MappingU3;
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pl_Float MappingV1, MappingV2, MappingV3;
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pl_Texture *Texture;
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pl_Bool zb = (cam->zBuffer&&TriFace->Material->zBufferable) ? 1 : 0;
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pl_uChar nm, nmb;
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pl_uInt n;
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pl_sInt32 MappingU_AND, MappingV_AND;
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pl_uChar vshift;
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pl_uChar *texture;
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pl_uInt16 *addtable;
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pl_uChar *remap = TriFace->Material->_ReMapTable;
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pl_sInt32 iUL, iVL, idUL, idVL, iULnext, iVLnext;
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pl_Float U2,V2,dU2=0,dV2=0,dUL=0,dVL=0,UL,VL;
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pl_sInt32 XL1, Xlen;
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pl_sInt32 C2, dC2=0, CL, dCL=0;
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pl_Float ZL, Z2, dZ2=0, dZL=0, pdZL, pZL;
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pl_sInt32 Y2, dY;
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pl_uChar stat;
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/* Cache line */
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pl_sInt32 Y0,Y1;
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pl_sInt32 C1, dC1=0, X2, dX2=0, X1, dX1=0;
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/* Cache line */
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pl_Float dU1=0, U1, dZ1=0, Z1, V1, dV1=0;
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pl_sInt32 scrwidth = cam->ScreenWidth;
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pl_uChar *gmem = cam->frameBuffer;
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pl_ZBuffer *zbuf = cam->zBuffer;
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if (TriFace->Material->Environment) Texture = TriFace->Material->Environment;
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else Texture = TriFace->Material->Texture;
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if (!Texture) return;
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texture = Texture->Data;
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addtable = TriFace->Material->_AddTable;
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if (!addtable) return;
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nm = TriFace->Material->PerspectiveCorrect;
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nmb = 0; while (nm) { nmb++; nm >>= 1; }
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nmb = plMin(6,nmb);
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nm = 1<<nmb;
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MappingV_AND = ((1<<Texture->Height)-1)<<Texture->Width;
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MappingU_AND = (1<<Texture->Width)-1;
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vshift = 16 - Texture->Width;
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if (TriFace->Material->Environment) {
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PUTFACE_SORT_ENV();
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} else {
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PUTFACE_SORT_TEX();
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}
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MappingU1 *= TriFace->Scrz[i0]/65536.0f;
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MappingV1 *= TriFace->Scrz[i0]/65536.0f;
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MappingU2 *= TriFace->Scrz[i1]/65536.0f;
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MappingV2 *= TriFace->Scrz[i1]/65536.0f;
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MappingU3 *= TriFace->Scrz[i2]/65536.0f;
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MappingV3 *= TriFace->Scrz[i2]/65536.0f;
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TriFace->Shades[0] *= 65536.0f;
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TriFace->Shades[1] *= 65536.0f;
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TriFace->Shades[2] *= 65536.0f;
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C1 = C2 = (pl_sInt32) TriFace->Shades[i0];
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U1 = U2 = MappingU1;
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V1 = V2 = MappingV1;
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X2 = X1 = TriFace->Scrx[i0];
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Z2 = Z1 = TriFace->Scrz[i0];
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Y0 = (TriFace->Scry[i0]+(1<<19))>>20;
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Y1 = (TriFace->Scry[i1]+(1<<19))>>20;
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Y2 = (TriFace->Scry[i2]+(1<<19))>>20;
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dY = Y2-Y0;
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if (dY) {
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dX2 = (TriFace->Scrx[i2] - X1) / dY;
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dZ2 = (TriFace->Scrz[i2] - Z1) / dY;
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dC2 = (pl_sInt32) ((TriFace->Shades[i2] - C1) / dY);
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dU2 = (MappingU3 - U1) / dY;
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dV2 = (MappingV3 - V1) / dY;
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}
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dY = Y1-Y0;
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if (dY) {
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dX1 = (TriFace->Scrx[i1] - X1) / dY;
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dZ1 = (TriFace->Scrz[i1] - Z1) / dY;
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dC1 = (pl_sInt32) ((TriFace->Shades[i1] - C1) / dY);
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dU1 = (MappingU2 - U1) / dY;
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dV1 = (MappingV2 - V1) / dY;
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if (dX2 < dX1) {
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dX2 ^= dX1; dX1 ^= dX2; dX2 ^= dX1;
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dUL = dU1; dU1 = dU2; dU2 = dUL;
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dVL = dV1; dV1 = dV2; dV2 = dVL;
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dZL = dZ1; dZ1 = dZ2; dZ2 = dZL;
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dCL = dC1; dC1 = dC2; dC2 = dCL;
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stat = 2;
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} else stat = 1;
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} else {
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if (TriFace->Scrx[i1] > X1) {
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X2 = TriFace->Scrx[i1];
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Z2 = TriFace->Scrz[i1];
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C2 = (pl_sInt32)TriFace->Shades[i1];
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U2 = MappingU2;
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V2 = MappingV2;
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stat = 2|4;
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} else {
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X1 = TriFace->Scrx[i1];
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Z1 = TriFace->Scrz[i1];
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C1 = (pl_sInt32)TriFace->Shades[i1];
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U1 = MappingU2;
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V1 = MappingV2;
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stat = 1|8;
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}
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}
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gmem += (Y0 * scrwidth);
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zbuf += (Y0 * scrwidth);
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XL1 = (((dX1-dX2)*dY+(1<<19))>>20);
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if (XL1) {
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dUL = ((dU1-dU2)*dY)/XL1;
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dVL = ((dV1-dV2)*dY)/XL1;
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dZL = ((dZ1-dZ2)*dY)/XL1;
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dCL = ((dC1-dC2)*dY)/XL1;
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} else {
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XL1 = ((X2-X1+(1<<19))>>20);
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if (XL1) {
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dUL = (U2-U1)/XL1;
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dVL = (V2-V1)/XL1;
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dZL = (Z2-Z1)/XL1;
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dCL = (C2-C1)/XL1;
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}
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}
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pdZL = dZL * nm;
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dUL *= nm;
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dVL *= nm;
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Y1 -= Y0;
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Y0 = Y2-Y0;
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while (Y0--) {
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if (!Y1--) {
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dY = Y2-((TriFace->Scry[i1]+(1<<19))>>20);
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if (dY) {
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if (stat & 1) {
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X1 = TriFace->Scrx[i1];
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dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY;
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}
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if (stat & 2) {
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X2 = TriFace->Scrx[i1];
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dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY;
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}
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if (stat & 4) {
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X1 = TriFace->Scrx[i0];
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dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY;
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}
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if (stat & 8) {
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X2 = TriFace->Scrx[i0];
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dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY;
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}
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dZ1 = (TriFace->Scrz[i2]-Z1)/dY;
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dC1 = (pl_sInt32)((TriFace->Shades[i2]-C1)/dY);
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dV1 = (MappingV3 - V1) / dY;
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dU1 = (MappingU3 - U1) / dY;
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}
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}
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XL1 = (X1+(1<<19))>>20;
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Xlen = ((X2+(1<<19))>>20) - XL1;
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if (Xlen > 0) {
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register pl_Float t;
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CL = C1;
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pZL = ZL = Z1;
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UL = U1;
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VL = V1;
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gmem += XL1;
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zbuf += XL1;
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XL1 += Xlen-scrwidth;
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t = 65536.0f / ZL;
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iUL = iULnext = ((pl_sInt32) (UL*t));
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iVL = iVLnext = ((pl_sInt32) (VL*t));
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do {
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UL += dUL;
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VL += dVL;
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iUL = iULnext;
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iVL = iVLnext;
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pZL += pdZL;
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t = 65536.0f/pZL;
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iULnext = ((pl_sInt32) (UL*t));
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iVLnext = ((pl_sInt32) (VL*t));
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idUL = (iULnext - iUL)>>nmb;
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idVL = (iVLnext - iVL)>>nmb;
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n = nm;
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Xlen -= n;
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if (Xlen < 0) n += Xlen;
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if (zb) do {
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if (*zbuf < ZL) {
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int av;
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if (CL < 0) av=addtable[0];
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else if (CL > (255<<8)) av=addtable[255];
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else av=addtable[CL>>8];
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*zbuf = ZL;
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*gmem = remap[av +
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texture[((iUL>>16)&MappingU_AND) +
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((iVL>>vshift)&MappingV_AND)]];
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}
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zbuf++;
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gmem++;
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ZL += dZL;
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CL += dCL;
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iUL += idUL;
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iVL += idVL;
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} while (--n);
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else do {
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int av;
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if (CL < 0) av=addtable[0];
|
|
else if (CL > (255<<8)) av=addtable[255];
|
|
else av=addtable[CL>>8];
|
|
*gmem++ = remap[av +
|
|
texture[((iUL>>16)&MappingU_AND) +
|
|
((iVL>>vshift)&MappingV_AND)]];
|
|
CL += dCL;
|
|
iUL += idUL;
|
|
iVL += idVL;
|
|
} while (--n);
|
|
} while (Xlen > 0);
|
|
gmem -= XL1;
|
|
zbuf -= XL1;
|
|
} else {
|
|
zbuf += scrwidth;
|
|
gmem += scrwidth;
|
|
}
|
|
Z1 += dZ1;
|
|
U1 += dU1;
|
|
V1 += dV1;
|
|
X1 += dX1;
|
|
X2 += dX2;
|
|
C1 += dC1;
|
|
}
|
|
}
|