mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-18 23:55:52 +01:00
509 lines
11 KiB
C++
509 lines
11 KiB
C++
/*
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* ComponentManager.h
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* ------------------
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* Purpose: Manages loading of optional components.
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* Notes : (currently none)
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* Authors: Joern Heusipp
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* OpenMPT Devs
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* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
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*/
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#pragma once
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#include "openmpt/all/BuildSettings.hpp"
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#include "mpt/mutex/mutex.hpp"
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#include <map>
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#include <vector>
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#include "../common/misc_util.h"
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#if defined(MODPLUG_TRACKER)
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#include "../misc/mptLibrary.h"
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#endif
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OPENMPT_NAMESPACE_BEGIN
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enum ComponentType
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{
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ComponentTypeUnknown = 0,
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ComponentTypeBuiltin, // PortAudio
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ComponentTypeSystem, // mf.dll
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ComponentTypeSystemInstallable, // acm mp3 codec
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ComponentTypeBundled, // libsoundtouch
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ComponentTypeForeign, // libmp3lame
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};
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class ComponentFactoryBase;
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class IComponent
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{
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friend class ComponentFactoryBase;
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protected:
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IComponent() = default;
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public:
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virtual ~IComponent() = default;
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public:
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virtual ComponentType GetType() const = 0;
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virtual bool IsInitialized() const = 0; // Initialize() has been called
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virtual bool IsAvailable() const = 0; // Initialize() has been successfull
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virtual mpt::ustring GetVersion() const = 0;
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virtual void Initialize() = 0; // try to load the component
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};
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class ComponentBase
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: public IComponent
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{
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private:
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ComponentType m_Type;
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bool m_Initialized;
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bool m_Available;
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protected:
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ComponentBase(ComponentType type);
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public:
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~ComponentBase() override;
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protected:
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void SetInitialized();
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void SetAvailable();
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public:
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ComponentType GetType() const override;
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bool IsInitialized() const override;
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bool IsAvailable() const override;
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mpt::ustring GetVersion() const override;
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public:
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void Initialize() override;
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protected:
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virtual bool DoInitialize() = 0;
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};
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class ComponentBuiltin : public ComponentBase
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{
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public:
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ComponentBuiltin()
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: ComponentBase(ComponentTypeBuiltin)
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{
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return;
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}
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bool DoInitialize() override
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{
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return true;
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}
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};
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#define MPT_GLOBAL_BIND(lib, name) name = &::name;
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#if defined(MODPLUG_TRACKER)
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class ComponentLibrary
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: public ComponentBase
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{
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private:
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typedef std::map<std::string, mpt::Library> TLibraryMap;
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TLibraryMap m_Libraries;
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bool m_BindFailed;
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protected:
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ComponentLibrary(ComponentType type);
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public:
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virtual ~ComponentLibrary();
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protected:
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bool AddLibrary(const std::string &libName, const mpt::LibraryPath &libPath);
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void ClearLibraries();
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void SetBindFailed();
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void ClearBindFailed();
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bool HasBindFailed() const;
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public:
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virtual mpt::Library GetLibrary(const std::string &libName) const;
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template <typename Tfunc>
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bool Bind(Tfunc * & f, const std::string &libName, const std::string &symbol) const
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{
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return GetLibrary(libName).Bind(f, symbol);
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}
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protected:
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bool DoInitialize() override = 0;
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};
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#define MPT_COMPONENT_BIND(libName, func) do { if(!Bind( func , libName , #func )) { SetBindFailed(); } } while(0)
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#define MPT_COMPONENT_BIND_OPTIONAL(libName, func) Bind( func , libName , #func )
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#define MPT_COMPONENT_BIND_SYMBOL(libName, symbol, func) do { if(!Bind( func , libName , symbol )) { SetBindFailed(); } } while(0)
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#define MPT_COMPONENT_BIND_SYMBOL_OPTIONAL(libName, symbol, func) Bind( func , libName , symbol )
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#if MPT_OS_WINDOWS
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#ifdef UNICODE
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#define MPT_COMPONENT_BINDWIN_SUFFIX "W"
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#else
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#define MPT_COMPONENT_BINDWIN_SUFFIX "A"
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#endif
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#define MPT_COMPONENT_BINDWIN(libName, func) do { if(!Bind( func , libName , #func MPT_COMPONENT_BINDWIN_SUFFIX )) { SetBindFailed(); } } while(0)
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#define MPT_COMPONENT_BINDWIN_OPTIONAL(libName, func) Bind( func , libName , #func MPT_COMPONENT_BINDWIN_SUFFIX )
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#define MPT_COMPONENT_BINDWIN_SYMBOL(libName, symbol, func) do { if(!Bind( func , libName , symbol MPT_COMPONENT_BINDWIN_SUFFIX )) { SetBindFailed(); } } while(0)
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#define MPT_COMPONENT_BINDWIN_SYMBOL_OPTIONAL(libName, symbol, func) Bind( func , libName , symbol MPT_COMPONENT_BINDWIN_SUFFIX )
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#endif
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class ComponentSystemDLL : public ComponentLibrary
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{
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private:
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mpt::PathString m_BaseName;
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public:
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ComponentSystemDLL(const mpt::PathString &baseName)
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: ComponentLibrary(ComponentTypeSystem)
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, m_BaseName(baseName)
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{
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return;
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}
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bool DoInitialize() override
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{
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AddLibrary(m_BaseName.ToUTF8(), mpt::LibraryPath::System(m_BaseName));
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return GetLibrary(m_BaseName.ToUTF8()).IsValid();
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}
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};
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class ComponentBundledDLL : public ComponentLibrary
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{
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private:
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mpt::PathString m_FullName;
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public:
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ComponentBundledDLL(const mpt::PathString &fullName)
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: ComponentLibrary(ComponentTypeBundled)
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, m_FullName(fullName)
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{
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return;
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}
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bool DoInitialize() override
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{
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AddLibrary(m_FullName.ToUTF8(), mpt::LibraryPath::AppFullName(m_FullName));
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return GetLibrary(m_FullName.ToUTF8()).IsValid();
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}
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};
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#endif // MODPLUG_TRACKER
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#if MPT_COMPONENT_MANAGER
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class ComponentManager;
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typedef std::shared_ptr<IComponent> (*ComponentFactoryMethod)(ComponentManager &componentManager);
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class IComponentFactory
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{
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protected:
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IComponentFactory() = default;
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public:
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virtual ~IComponentFactory() = default;
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public:
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virtual std::string GetID() const = 0;
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virtual std::string GetSettingsKey() const = 0;
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virtual std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const = 0;
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virtual ComponentFactoryMethod GetStaticConstructor() const = 0;
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};
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class ComponentFactoryBase
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: public IComponentFactory
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{
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private:
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std::string m_ID;
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std::string m_SettingsKey;
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protected:
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ComponentFactoryBase(const std::string &id, const std::string &settingsKey);
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void PreConstruct() const;
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void Initialize(ComponentManager &componentManager, std::shared_ptr<IComponent> component) const;
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public:
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virtual ~ComponentFactoryBase();
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std::string GetID() const override;
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std::string GetSettingsKey() const override;
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std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const override = 0;
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ComponentFactoryMethod GetStaticConstructor() const override = 0;
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};
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template <typename T>
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class ComponentFactory
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: public ComponentFactoryBase
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{
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public:
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ComponentFactory()
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: ComponentFactoryBase(T::g_ID, T::g_SettingsKey)
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{
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return;
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}
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public:
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std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const override
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{
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PreConstruct();
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std::shared_ptr<IComponent> component = std::make_shared<T>();
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Initialize(componentManager, component);
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return component;
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}
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static std::shared_ptr<IComponent> StaticConstruct(ComponentManager &componentManager)
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{
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return ComponentFactory().Construct(componentManager);
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}
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virtual ComponentFactoryMethod GetStaticConstructor() const override
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{
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return &StaticConstruct;
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}
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};
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class IComponentManagerSettings
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{
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public:
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virtual bool LoadOnStartup() const = 0;
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virtual bool KeepLoaded() const = 0;
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virtual bool IsBlocked(const std::string &key) const = 0;
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virtual mpt::PathString Path() const = 0;
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protected:
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virtual ~IComponentManagerSettings() = default;
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};
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class ComponentManagerSettingsDefault
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: public IComponentManagerSettings
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{
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public:
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bool LoadOnStartup() const override { return false; }
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bool KeepLoaded() const override { return true; }
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bool IsBlocked(const std::string & /*key*/ ) const override { return false; }
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mpt::PathString Path() const override { return mpt::PathString(); }
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};
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enum ComponentState
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{
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ComponentStateUnregistered,
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ComponentStateBlocked,
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ComponentStateUnintialized,
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ComponentStateUnavailable,
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ComponentStateAvailable,
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};
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struct ComponentInfo
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{
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std::string name;
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ComponentState state;
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std::string settingsKey;
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ComponentType type;
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};
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class ComponentManager
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{
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friend class ComponentFactoryBase;
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public:
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static void Init(const IComponentManagerSettings &settings);
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static void Release();
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static std::shared_ptr<ComponentManager> Instance();
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private:
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ComponentManager(const IComponentManagerSettings &settings);
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private:
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struct RegisteredComponent
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{
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std::string settingsKey;
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ComponentFactoryMethod factoryMethod;
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std::shared_ptr<IComponent> instance;
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std::weak_ptr<IComponent> weakInstance;
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};
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typedef std::map<std::string, RegisteredComponent> TComponentMap;
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const IComponentManagerSettings &m_Settings;
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TComponentMap m_Components;
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private:
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bool IsComponentBlocked(const std::string &settingsKey) const;
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void InitializeComponent(std::shared_ptr<IComponent> component) const;
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public:
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void Register(const IComponentFactory &componentFactory);
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void Startup();
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std::shared_ptr<const IComponent> GetComponent(const IComponentFactory &componentFactory);
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std::shared_ptr<const IComponent> ReloadComponent(const IComponentFactory &componentFactory);
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std::vector<std::string> GetRegisteredComponents() const;
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ComponentInfo GetComponentInfo(std::string name) const;
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mpt::PathString GetComponentPath() const;
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};
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struct ComponentListEntry
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{
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ComponentListEntry *next;
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void (*reg)(ComponentManager &componentManager);
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};
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bool ComponentListPush(ComponentListEntry *entry);
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template <typename TComponent>
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struct ComponentRegisterer
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{
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static inline void RegisterComponent(ComponentManager &componentManager)
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{
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componentManager.Register(ComponentFactory<TComponent>());
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}
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static inline ComponentListEntry &GetComponentListEntry()
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{
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static ComponentListEntry s_ComponentListEntry = {nullptr, &RegisterComponent};
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return s_ComponentListEntry;
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}
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static inline bool g_ComponentRegistered = ComponentListPush(&GetComponentListEntry());
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};
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#define MPT_DECLARE_COMPONENT_MEMBERS(name, settingsKey) \
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public: \
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static constexpr const char *g_ID = #name ; \
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static constexpr const char *g_SettingsKey = settingsKey ; \
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static inline ComponentRegisterer< name > s_ComponentRegisterer; \
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/**/
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template <typename type>
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std::shared_ptr<const type> GetComponent()
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{
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return std::dynamic_pointer_cast<const type>(ComponentManager::Instance()->GetComponent(ComponentFactory<type>()));
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}
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template <typename type>
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std::shared_ptr<const type> ReloadComponent()
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{
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return std::dynamic_pointer_cast<const type>(ComponentManager::Instance()->ReloadComponent(ComponentFactory<type>()));
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}
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inline mpt::PathString GetComponentPath()
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{
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return ComponentManager::Instance()->GetComponentPath();
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}
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#else // !MPT_COMPONENT_MANAGER
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#define MPT_DECLARE_COMPONENT_MEMBERS(name, settingsKey)
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template <typename type>
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std::shared_ptr<const type> GetComponent()
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{
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static std::weak_ptr<type> cache;
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static mpt::mutex m;
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mpt::lock_guard<mpt::mutex> l(m);
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std::shared_ptr<type> component = cache.lock();
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if(!component)
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{
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component = std::make_shared<type>();
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component->Initialize();
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cache = component;
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}
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return component;
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}
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#endif // MPT_COMPONENT_MANAGER
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// Simple wrapper around std::shared_ptr<ComponentType> which automatically
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// gets a reference to the component (or constructs it) on initialization.
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template <typename T>
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class ComponentHandle
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{
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private:
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std::shared_ptr<const T> component;
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public:
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ComponentHandle()
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: component(GetComponent<T>())
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{
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return;
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}
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~ComponentHandle()
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{
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return;
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}
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bool IsAvailable() const
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{
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return component && component->IsAvailable();
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}
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const T *get() const
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{
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return component.get();
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}
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const T &operator*() const
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{
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return *component;
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}
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const T *operator->() const
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{
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return &*component;
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}
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#if MPT_COMPONENT_MANAGER
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void Reload()
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{
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component = nullptr;
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component = ReloadComponent<T>();
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}
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#endif
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};
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template <typename T>
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bool IsComponentAvailable(const ComponentHandle<T> &handle)
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{
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return handle.IsAvailable();
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}
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OPENMPT_NAMESPACE_END
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