mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-18 20:15:51 +01:00
133 lines
3.3 KiB
Plaintext
133 lines
3.3 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="pfc_unicode" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
|
|
|
CFG=pfc_unicode - Win32 Debug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "pfc_unicode.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "pfc_unicode.mak" CFG="pfc_unicode - Win32 Debug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "pfc_unicode - Win32 Release" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "pfc_unicode - Win32 Debug" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""
|
|
# PROP Scc_LocalPath ""
|
|
CPP=cl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "pfc_unicode - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Release_unicode"
|
|
# PROP Intermediate_Dir "Release_unicode"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
|
# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PFC_UNICODE" /YX /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ELSEIF "$(CFG)" == "pfc_unicode - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "Debug_unicode"
|
|
# PROP Intermediate_Dir "Debug_unicode"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "PFC_UNICODE" /YX /FD /GZ /c
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "pfc_unicode - Win32 Release"
|
|
# Name "pfc_unicode - Win32 Debug"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cfg_var.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cfg_var.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\critsec.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\grow_buf.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\grow_buf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mem_block.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pfc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ptr_list.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\string.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\string.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\string_unicode.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\string_unicode.h
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|