mirror of
https://github.com/WinampDesktop/winamp.git
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287 lines
6.9 KiB
Plaintext
287 lines
6.9 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000
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fGammaAdj=1.000
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fDecay=1.000
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fVideoEchoZoom=2.000
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=6
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bAdditiveWaves=1
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bWaveDots=1
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000
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fWaveScale=3.630
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fWaveSmoothing=0.900
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fWaveParam=-0.300
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fModWaveAlphaStart=1.150
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fModWaveAlphaEnd=1.550
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=1.00000
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fShader=0.000
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zoom=0.96971
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00000
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sx=1.00000
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sy=1.00000
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wave_r=0.600
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wave_g=0.600
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wave_b=0.600
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.000
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mv_r=0.350
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mv_g=0.350
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mv_b=0.350
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_init_1=rot_sum = 0;
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per_frame_init_2=q2 = 0.07 + 0.04*rand(1000)*0.001 + 0.03*rand(1000)*0.001;
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per_frame_init_3=q3 = 1.035 + 0.06*(rand(1000)+rand(1000)+rand(1000))*0.000333;
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per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(1.980*time) + 0.40*sin(3.047*time) );
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per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(2.835*time) + 0.40*sin(2.081*time) );
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per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(3.814*time) + 0.40*sin(1.011*time) );
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per_frame_4=cx = 0.5;//cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
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per_frame_5=cy = 0.5;//cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
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per_frame_6=
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per_frame_7=rot = q2;//0.13;//6.28*(rand(737)/737.0 - 0.5) * 0.03;
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per_frame_8=zoom = zoom-1 + q3;
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per_frame_9=rot_sum = rot_sum + rot;
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per_frame_10=q1 = -rot_sum;
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per_frame_11=q5 = cos(rot_sum);
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per_frame_12=q6 = sin(rot_sim);
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per_frame_13=monitor = q2;
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per_frame_14=
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per_frame_15=// custom beat detection code: (fps-independent; quiet songs don't freak out)
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per_frame_16=min_att = 2.5; // lower # = quieter songs can declare beats
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per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat
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per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
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per_frame_19=beat = bass/max(min_att,bass_att);
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per_frame_20=beat = max(beat, mid /max(min_att,mid_att ));
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per_frame_21=beat = max(beat, treb/max(min_att,treb_att));
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per_frame_22=beat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to );
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per_frame_23=beat_level = (beat - prev_beat - 0.02)*24;
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per_frame_24=is_beat = above(beat_level, 0.5);
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per_frame_25=prev_beat = beat;
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per_frame_26= // put your beat responses HERE:
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per_frame_27= wave_a = beat_level;
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warp_1=`shader_body
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warp_2=`{
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warp_3=` // sample previous frame
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warp_4=` ret = tex2D( sampler_pw_main, uv ).xyz;
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warp_5=`
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warp_6=` // darken over time
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warp_7=` ret -= 0.004;//*= 0.95; //or try: ret -= 0.004;
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warp_8=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` float2 orig = uv;
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comp_4=`
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comp_5=` float inv_zoom = min(aspect.x,aspect.y)*0.8;
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comp_6=` //float t = saturate(time*0.33);
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comp_7=` //t = t*t*(3 - 2*t);
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comp_8=` //inv_zoom = lerp(1, inv_zoom, t);
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comp_9=`
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comp_10=` uv -= 0.5;
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comp_11=` uv *= inv_zoom;
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comp_12=` uv *= aspect.xy;
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comp_13=`
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comp_14=` float2 uv2;
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comp_15=` uv2.x = uv.x*cos(q1) - uv.y*sin(q1);
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comp_16=` uv2.y = uv.x*sin(q1) + uv.y*cos(q1);
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comp_17=` uv2 *= aspect.zw;
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comp_18=` uv2 += 0.5;
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comp_19=`
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comp_20=` ret = abs( tex2D(sampler_main, uv2).xyz*2.65
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comp_21=` + GetBlur1(uv2)*-2 );
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comp_22=`
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comp_23=` ret.xyz *= 1.5;
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comp_24=`}
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comp_25=`
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comp_26=`
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